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Marksman
Professional Executor of Laterano Notarial Hall, Richele, will provide assistance to Rhodes Island as partnership Operator.
Gets off early, doesn't cause trouble, he's a worry-free good employee, right?
Position Ranged
Tags DPS
Trait Attacks aerial enemies first
Availability Hortus de Escapismo (Secretae Continere)
The names/descriptions of Insider's skill(s)/talent(s)/base skills are tentative translations which may not represent the official localization and will be updated when the Operator is announced or released in the Global server of Arknights.

Stats[]

Range
Base
   
  
   
Elite 1
  
  
  
Elite 2
  
  
  
Attributes Trust bonus
HP 644 920 1180 1440
ATK 177 295 428 522 +75
DEF 63 105 150 178
RES 0 0 0 0
Rdpl. time 80s 80s 80s 80s
DP cost 13 13 15 15
Blk. cnt. 1 1 1 1
Atk. itvl. 1s 1s 1s 1s
Potential
DP cost -1
Redeployment time -10 seconds
DP cost -1
ATK +23
DP cost -1
Total Cost
Insider's Token
5
OR
Epic Sniper Token
20
Promotion
Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: "Take Care of Trouble".
  • New talent: Firepower Support.
  • Range extended.
Level 50
LMD
20K
Sniper Chip
4
Oriron
4
Device
2
Elite 2
  • Maximum attributes increased.
  • Firepower Support improved.
  • Operator Modules available.
Elite 1 Level 70
LMD
120K
Sniper Dualchip
3
Polymerized Gel
9
Sugar Pack
15

Skills[]

"Stay Out of Trouble"
Offensive Recovery
Manual Trigger
Toggleable
Level Effect Initial SP SP cost Duration
Each attack deals 170% of ATK as Physical damage
Skill has 4 ammo and the skill ends when all ammo are used (can manually deactivate skill)
0 15
Each attack deals 175% of ATK as Physical damage
Skill has 4 ammo and the skill ends when all ammo are used (can manually deactivate skill)
0 15
Each attack deals 180% of ATK as Physical damage
Skill has 4 ammo and the skill ends when all ammo are used (can manually deactivate skill)
0 15
Each attack deals 185% of ATK as Physical damage
Skill has 4 ammo and the skill ends when all ammo are used (can manually deactivate skill)
0 14
Each attack deals 190% of ATK as Physical damage
Skill has 4 ammo and the skill ends when all ammo are used (can manually deactivate skill)
0 14
Each attack deals 195% of ATK as Physical damage
Skill has 4 ammo and the skill ends when all ammo are used (can manually deactivate skill)
0 14
Each attack deals 200% of ATK as Physical damage
Skill has 4 ammo and the skill ends when all ammo are used (can manually deactivate skill)
0 13
Each attack deals 210% of ATK as Physical damage
Skill has 4 ammo and the skill ends when all ammo are used (can manually deactivate skill)
0 13
Each attack deals 220% of ATK as Physical damage
Skill has 4 ammo and the skill ends when all ammo are used (can manually deactivate skill)
0 13
Each attack deals 230% of ATK as Physical damage
Skill has 4 ammo and the skill ends when all ammo are used (can manually deactivate skill)
0 12
"Take Care of Trouble"
Auto Recovery
Manual Trigger
Toggleable
Level Effect Initial SP SP cost Duration
ATK +60%, attack interval is slightly shortened, prioritizes attacking enemies with ranged weapons, and become less likely to be attacked by enemies
Skill has 14 ammo and the skill ends when all ammo are used (can manually deactivate skill)
6 28
ATK +65%, attack interval is slightly shortened, prioritizes attacking enemies with ranged weapons, and become less likely to be attacked by enemies
Skill has 14 ammo and the skill ends when all ammo are used (can manually deactivate skill)
6 28
ATK +70%, attack interval is slightly shortened, prioritizes attacking enemies with ranged weapons, and become less likely to be attacked by enemies
Skill has 14 ammo and the skill ends when all ammo are used (can manually deactivate skill)
6 28
ATK +80%, attack interval is slightly shortened, prioritizes attacking enemies with ranged weapons, and become less likely to be attacked by enemies
Skill has 14 ammo and the skill ends when all ammo are used (can manually deactivate skill)
8 24
ATK +85%, attack interval is slightly shortened, prioritizes attacking enemies with ranged weapons, and become less likely to be attacked by enemies
Skill has 14 ammo and the skill ends when all ammo are used (can manually deactivate skill)
8 24
ATK +90%, attack interval is slightly shortened, prioritizes attacking enemies with ranged weapons, and become less likely to be attacked by enemies
Skill has 14 ammo and the skill ends when all ammo are used (can manually deactivate skill)
8 24
ATK +100%, attack interval is slightly shortened, prioritizes attacking enemies with ranged weapons, and become less likely to be attacked by enemies
Skill has 14 ammo and the skill ends when all ammo are used (can manually deactivate skill)
10 20
ATK +110%, attack interval is slightly shortened, prioritizes attacking enemies with ranged weapons, and become less likely to be attacked by enemies
Skill has 14 ammo and the skill ends when all ammo are used (can manually deactivate skill)
11 20
ATK +120%, attack interval is slightly shortened, prioritizes attacking enemies with ranged weapons, and become less likely to be attacked by enemies
Skill has 14 ammo and the skill ends when all ammo are used (can manually deactivate skill)
12 20
ATK +130%, attack interval is slightly shortened, prioritizes attacking enemies with ranged weapons, and become less likely to be attacked by enemies
Skill has 14 ammo and the skill ends when all ammo are used (can manually deactivate skill)
14 20

Skill upgrades

Skill Summary - 1
4
Skill Summary - 1
4
Damaged Device
4
Skill Summary - 2
6
Orirock Cube
4
Skill Summary - 2
6
Sugar
5
Skill Summary - 2
6
Integrated Device
3
Skill Summary - 3
6
RMA70-12
2
Semi-Synthetic Solvent
3
"Stay Out of Trouble"
Skill Summary - 3
5
Oriron Block
3
Crystalline Component
1
"Take Care of Trouble"
Skill Summary - 3
5
Refined Solvent
3
RMA70-12
3
"Stay Out of Trouble"
Skill Summary - 3
6
Optimized Device
3
Refined Solvent
4
"Take Care of Trouble"
Skill Summary - 3
6
Crystalline Circuit
3
Orirock Concentration
6
"Stay Out of Trouble"
Skill Summary - 3
10
Nucleic Crystal Sinter
4
Grindstone Pentahydrate
3
"Take Care of Trouble"
Skill Summary - 3
10
Polymerization Preparation
4
White Horse Kohl
5

Talent(s)[]

Firepower Support
Elite 1 After being deployed for 20 seconds, the maximum ammo of own skills +2
Elite 2 After being deployed for 20 seconds, the maximum ammo of own skills +3, and the maximum ammo of other [Laterano] Operators' skills +1

Base skills[]

Wide Outing Base
When this Operator is assigned to the HR Office, HR contacting speed +30%, and for each additional recruitment slot (excluding default slots), clue collection speed in the Reception Room +5%
Donut Party Elite 2
When this Operator is assigned to a Dormitory, restores +0.4 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.4

Modules[]

Part of this section still uses the original Chinese texts. You can help the Arknights Fandom Wiki by translating it.
Please read the translation guidelines first before translating the section.
Original
Insider's Badge
Operator Insider has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against the enemy.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Marksman responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
MAR-X
"The First Surprise"
Stage 1
New trait: Increases ATK to 110% when attacking aerial targets
Attributes increased:
Max. HP +80
ATK +22
Stage 2
Firepower Support improved: After being deployed for 20 seconds, the maximum ammo of own skills +4, and the maximum ammo of other [Laterano] Operators' skills +1
Attributes increased:
Max. HP +120
ATK +30
Stage 3
Firepower Support improved: After being deployed for 20 seconds, the maximum ammo of own skills +5, and the maximum ammo of other [Laterano] Operators' skills +1
Attributes increased:
Max. HP +160
ATK +38
Description

“你就是里凯莱?”
有人拿着某种冷硬的东西顶着他的脑壳。
里凯莱知道那是什么。那是一把铳。萨科塔的铳。
里凯莱想起,教堂的老头也有一把铳。老头对他的那把铳宝贝得不行,轻易不拿出来,但有一次他让里凯莱摸了一下铳身,因为里凯莱和他一样,也是个萨科塔。
“小子,你也该有一把铳。”
老头看他的眼中流露出了点什么东西,里凯莱不太能分辨得出。
他该有一把铳吗?
里凯莱对此事没有太多认知。
一直以来,他和其他街头的小子没什么不同。他们无所事事地在街上闲逛,四处打架,替家族干点小活,把争抢在游戏厅里玩某台游戏机的权利这回事称作“抢地盘”......这样的他,该有一把铳吗?
“小子,在这种时候还敢走神?”
面前的萨科塔把铳往前顶了顶,力道不重。
“你不害怕?不怕我扣扳机?”
“您不会的,先生。因为......呃,我听说,我们不能伤害同胞?先生,不是这样吗?”
这不过是里凯莱的诡辩罢了。
不能伤害同胞。这话是教堂的老头说的,好像是这么个意思,他有点印象,但从没太当回事。
里凯莱小心地观察面前的萨科塔,对方风尘仆仆但仍旧衣着整齐,气色不错。
他和面前这个人是同胞吗?这事可不好说。
“你说得不错,我们不能对同胞举铳。”
萨科塔人说。但是。凡事总有转折。但是——
“咔嚓。”
扣动扳机的声音。
里凯莱在那瞬间屏住呼吸,迅猛地向侧方扑去。他对这一结果并不失望,只希望自己能躲过致命一击,能——
“......咦?”
额头传来微弱的痛感。有什么东西落下来,扫过他的鼻梁,里凯莱一把将其抓住。
是一颗糖。
“这是见面礼。”
萨科塔人笑嘻嘻的,不复方才的紧绷压迫。他把吐出糖果的恶作剧道具在指尖转了个圈,递给里凯莱,“教堂的负责人和我们介绍过你,他拜托我们归程时顺道把你带上。”
对方朝里凯莱眨了眨眼睛:
“你自己的想法如何呢?里凯莱,你想不想离开这里......跟我们一起走,回拉特兰生活?”

Module MissionsUnlock conditions
  1. Defeat a total of 30 enemies with Insider (excluding Support Units)
  2. Clear Main Theme 3-4 with a 3-star rating; The only Sniper Operator that can be deployed is your own Insider
  • Complete both of Insider's MAR-X Module Missions.
  • Raise Insider to Elite 2 Level 50.
  • Have at least 100% Trust with Insider.
Materials
Stage 1
Module Data Block
2
RMA70-24
3
LMD
40K
Stage 2
Module Data Block
2
Data Supplement Stick
20
Keton Colloid
4
LMD
50K
Stage 3
Module Data Block
2
Data Supplement Instrument
8
Polymerized Gel
5
LMD
60K

Changelog[]