★★★★★
Insider |
Professional Executor of Laterano Notarial Hall, Richele, will provide assistance to Rhodes Island as partnership Operator. Gets off early, doesn't cause trouble, he's a worry-free good employee, right? | |
| Position | Ranged | |
| Tags | DPS | |
| Trait | Attacks aerial enemies first | |
| Availability | Hortus de Escapismo (Secretae Continere) | |
| Operator | File | Story | Overview | Gallery | Trivia |
| The names/descriptions of Insider's skill(s)/talent(s)/base skills are tentative translations which may not represent the official localization and will be updated when the Operator is announced or released in the Global server of Arknights. |
Stats[]
| Range | ||
| Base □□□
■□□□
□□□ |
Elite 1 □□□□
■□□□
□□□□ |
Elite 2 □□□□
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| Attributes | |||||
|---|---|---|---|---|---|
| 644 | 920 | 1180 | 1440 | ||
| 177 | 295 | 428 | 522 | +75 | |
| 63 | 105 | 150 | 178 | ||
| 0 | 0 | 0 | 0 | ||
| 80s | 80s | 80s | 80s | ||
| 13 | 13 | 15 | 15 | ||
| 1 | 1 | 1 | 1 | ||
| 1s | 1s | 1s | 1s |
| Potential | ||||
|---|---|---|---|---|
| DP cost -1 | ||||
| Redeployment time -10 seconds | ||||
| DP cost -1 | ||||
| ATK +23 | ||||
| DP cost -1 | ||||
Total Cost
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| Promotion |
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Skills[]
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"Stay Out of Trouble" Offensive Recovery Manual Trigger Toggleable |
| Level | Effect | |||
|---|---|---|---|---|
| Each attack deals 170% of ATK as Physical damage Skill has 4 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
0 | 15 | – | |
| Each attack deals 175% of ATK as Physical damage Skill has 4 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
0 | 15 | – | |
| Each attack deals 180% of ATK as Physical damage Skill has 4 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
0 | 15 | – | |
| Each attack deals 185% of ATK as Physical damage Skill has 4 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
0 | 14 | – | |
| Each attack deals 190% of ATK as Physical damage Skill has 4 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
0 | 14 | – | |
| Each attack deals 195% of ATK as Physical damage Skill has 4 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
0 | 14 | – | |
| Each attack deals 200% of ATK as Physical damage Skill has 4 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
0 | 13 | – | |
| Each attack deals 210% of ATK as Physical damage Skill has 4 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
0 | 13 | – | |
| Each attack deals 220% of ATK as Physical damage Skill has 4 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
0 | 13 | – | |
| Each attack deals 230% of ATK as Physical damage Skill has 4 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
0 | 12 | – |
|
"Take Care of Trouble" Auto Recovery Manual Trigger Toggleable |
| Level | Effect | |||
|---|---|---|---|---|
| ATK +60%, attack interval is slightly shortened, prioritizes attacking enemies with ranged weapons, and become less likely to be attacked by enemies Skill has 14 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
6 | 28 | – | |
| ATK +65%, attack interval is slightly shortened, prioritizes attacking enemies with ranged weapons, and become less likely to be attacked by enemies Skill has 14 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
6 | 28 | – | |
| ATK +70%, attack interval is slightly shortened, prioritizes attacking enemies with ranged weapons, and become less likely to be attacked by enemies Skill has 14 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
6 | 28 | – | |
| ATK +80%, attack interval is slightly shortened, prioritizes attacking enemies with ranged weapons, and become less likely to be attacked by enemies Skill has 14 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
8 | 24 | – | |
| ATK +85%, attack interval is slightly shortened, prioritizes attacking enemies with ranged weapons, and become less likely to be attacked by enemies Skill has 14 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
8 | 24 | – | |
| ATK +90%, attack interval is slightly shortened, prioritizes attacking enemies with ranged weapons, and become less likely to be attacked by enemies Skill has 14 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
8 | 24 | – | |
| ATK +100%, attack interval is slightly shortened, prioritizes attacking enemies with ranged weapons, and become less likely to be attacked by enemies Skill has 14 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
10 | 20 | – | |
| ATK +110%, attack interval is slightly shortened, prioritizes attacking enemies with ranged weapons, and become less likely to be attacked by enemies Skill has 14 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
11 | 20 | – | |
| ATK +120%, attack interval is slightly shortened, prioritizes attacking enemies with ranged weapons, and become less likely to be attacked by enemies Skill has 14 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
12 | 20 | – | |
| ATK +130%, attack interval is slightly shortened, prioritizes attacking enemies with ranged weapons, and become less likely to be attacked by enemies Skill has 14 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
14 | 20 | – |
Skill upgrades
Talent(s)[]
| Firepower Support |
|---|
| After being deployed for 20 seconds, the maximum ammo of own skills +2 | |
| After being deployed for 20 seconds, the maximum ammo of own skills +3, and the maximum ammo of other [Laterano] Operators' skills +1 |
Base skills[]
| When this Operator is assigned to the HR Office, HR contacting speed +30%, and for each additional recruitment slot (excluding default slots), clue collection speed in the Reception Room +5% |
Modules[]
| Part of this section still uses the original Chinese texts. You can help the Arknights Fandom Wiki by translating it. Please read the translation guidelines first before translating the section. |
![]() ![]() Insider's Badge
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Operator Insider has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against the enemy. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Sniper Operator during field operations to exercise Marksman responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
|---|
![]() "The First Surprise"
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New trait: Increases ATK to 110% when attacking aerial targets Attributes increased: Max. HP +80ATK +22 | |
|---|---|---|
Firepower Support improved: After being deployed for 20 seconds, the maximum ammo of own skills +4, and the maximum ammo of other [Laterano] Operators' skills +1 Attributes increased: Max. HP +120ATK +30 | ||
Firepower Support improved: After being deployed for 20 seconds, the maximum ammo of own skills +5, and the maximum ammo of other [Laterano] Operators' skills +1 Attributes increased: Max. HP +160ATK +38 |
| Description |
|---|
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“你就是里凯莱?” |
| Module Missions | Unlock conditions |
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| Materials | |||||
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Changelog[]
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