Integrated Strategies | Seasons | Trivia |
Integrated Strategies (I.S.) is a seasonal roguelike game mode in Arknights. It was first introduced alongside Gavial the Great Chief Returns as the first season, Ceobe's Fungimist.
In the CN server, I.S. had become a permanent game mode with the release of the second season or "theme", Phantom and Crimson Solitaire, available in the Terminal similar to Contingency Contract. The key difference is while C.C. is only permanently available in a limited capacity (Training Grounds and Permanent Trade Center), I.S. themes are fully available at all times with each theme adding new content to the mode and lasting for six months before immediately being followed by another.
- Note: This article pertains to information from Ceobe's Fungimist and will be updated once Phantom and Crimson Solitaire is announced in the Global server of Arknights.
Contents
Overview
The player must complete one I.S. "run" by clearing various operations and events divided through branching paths with different possibilities, hence the player must be ready for literally any situation although this is not always the case due to the intrinsic nature of the mode.
Other than that, I.S. features the following unique mechanics that separates it from regular game modes:
- Various items, referred to as "Collections", can be obtained to help the player and their team through various effects and statistical advantages and disadvantages.
- The player does not have access to all of their Operators. Instead, using recruitment tickets acquired at the start of a run and from shops or clearing operations, they get awarded Vouchers allowing them, incurring a cost of Hope increasing with the rarity of the Operator. As both Hope and Vouchers are scarce resources, this means they must carefully consider which Operators to add to their available pool.
- Integrated Strategies has a leveling system specific to the mode, and which is unique to the run. Every run starts at level 1 and new runs reset it. This level increases various resource caps.
- Life Points are shared across all Operations. Effectively, the player starts out with a Life Point count (called Objective HP in the mode) available at all times, and all Operations played in the run use that shared count. Although there are no major downsides to losing Life Points in I.S., similar to C.C., there is an additional reward for perfect clearing an Operation. If the Objective HP of the run reaches zero, the run ends in failure.
- The player may pause an I.S. run by quitting out of it in the menu, but quitting out of an Operation ends the run in failure.
The player can leave the I.S. menu, which will pause the current run and resume it upon re-entering it. The player can also prematurely end the current run from the main I.S. menu after pausing it, but doing this will not hand out any rewards.
Unlike other events, Ceobe's Fungimist lasted for three weeks with the third week being "Unrestricted", where all Collections and Squads as well as the Treacherous Road mode were available for all players regardless of their progression or whether they had met unlock conditions.
Gameplay
Starting up
Before starting a run, the player must choose one of three difficulty levels listed below. Note that Treacherous Road (Hard) is only available after completing a run in Outfitted Attendance (Normal) for the first time.
Difficulty | Effects |
---|---|
Joyous Wandering (Easy) | Operators are stronger, but cannot unlock units and collectibles, and rewards are reduced by 50%. "Bad Guy" is on standby.
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Outfitted Attendance (Normal) | Normal mode, recommended for all players. Just an ordinary day for Rhodes Island's operators.
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Treacherous Road (Hard) | Play through a more difficult adventure for 20% increased rewards. Suffer a random curse, and get a minor collectible.
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After choosing a difficulty, the player should choose one of the following "Squads" to help them throughout the run.
Squad | Effects | Unlock condition |
---|---|---|
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Starts with 4 bonus Life Points in every I.S. operation, which won't deduct Objective HP if lost (stacks with ![]() ![]() |
– |
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Increases the squad size and Unit Limit by 2. | Clear Chapter III. |
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Starts with +20 ![]() ![]() |
Collect 150 ![]() |
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Friendly units have their maximum HP and ATK increased by 15% but the starting Objective HP is reduced to 1. | Complete a run with at least 10 Objective HP remaining. |
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All 4★ or higher Guards and Vanguards are automatically promoted when recruited. | Complete a run with at least 5 Guards or Vanguards recruited. |
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All 4★ or higher Defenders and Supporters are automatically promoted when recruited. | Complete a run with at least 5 Defenders or Supporters recruited. |
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All 4★ or higher Medics and Snipers are automatically promoted when recruited. | Complete a run with at least 5 Medics or Snipers recruited. |
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All 4★ or higher Casters and Specialists are automatically promoted when recruited. | Complete a run with at least 5 Casters or Specialists recruited. |
If the player manages to clear Chapter II on the previous run (regardless of whether it is completed, failed, or abandoned), one of the following six bonuses can be chosen at the player's discretion upon starting the next run, but only three of them are available at a time, selected at random:
- Gives 3 Objective HP.
- Gives 2
.
- Gives 5
.
- Exchanges all Originium Ingots for a random Collection.
- Exchanges 1
for a random Collection.
- Gives
Water Boiler (+2 Objective HP, +1
).
Operator recruitment and promotion
Operators in I.S. can be recruited by using the various recruitment tickets listed below.
Ticket | Use |
---|---|
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Recruits a Caster. |
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Recruits a Defender. |
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Recruits a Guard. |
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Recruits a Medic. |
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Recruits a Sniper. |
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Recruits a Specialist. |
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Recruits a Supporter. |
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Recruits a Vanguard. |
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Recruits a Caster, one 4★ of which is guaranteed to be a Temporary Recruitment one. |
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Recruits a Defender, one 4★ of which is guaranteed to be a Temporary Recruitment one. |
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Recruits a Guard, one 4★ of which is guaranteed to be a Temporary Recruitment one. |
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Recruits a Medic, one 4★ of which is guaranteed to be a Temporary Recruitment one. |
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Recruits a Sniper, one 4★ of which is guaranteed to be a Temporary Recruitment one. |
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Recruits a Specialist, one 4★ of which is guaranteed to be a Temporary Recruitment one. |
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Recruits a Supporter, one 4★ of which is guaranteed to be a Temporary Recruitment one. |
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Recruits a Vanguard, one 4★ of which is guaranteed to be a Temporary Recruitment one. |
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Recruits a Guard or Vanguard. |
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Recruits a Defender or Supporter. |
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Recruits a Medic or Sniper. |
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Recruits a Caster or Specialist. |
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Recruits a Defender, Guard, Specialist or Vanguard. |
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Recruits a Caster, Medic, Sniper, or Supporter. |
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Recruits any 5★ or lower Operator. |
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Recruits any Operator. |
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Recruits any Operator, one 4★ or higher of which is guaranteed to be a Temporary Recruitment one. |
Initially the player have 2 regular Rec. Vouchers and 1 Elite Rec. Voucher of different classes, selected at random, and can obtain more by clearing I.S. operations, from certain non-operation nodes, or buying them with Originium Ingot at the Cunning Merchant.
Each recruitment ticket gives the player an opportunity to pick one Operator to be added into their I.S. roster, or promoting Operators already added to the roster. Only Operators in the player's roster and I.S.-exclusive Operators (see below) that can be recruited through regular Rec. Vouchers; Operators not present in the player's roster are available through Elite Rec. Vouchers (but only as Temporary Recruitment ones, see below).
Do note that the level, potential, and skill level of the Operators in I.S. will match with that in the player's own roster (e.g. if the player have SilverAsh at Elite 1 Level 60, their SilverAsh in I.S. will be at the same level and unable to use Truesilver Slash even when promoted; conversely, if the player have Exusiai at Elite 2 Level 50, their Exusiai in I.S. will be at Elite 1 Level 80 when recruited and will reach the same level and can use Overloading Mode once promoted); newly recruited Operators will be in at most Elite 1 maximum level with the skill level of 7 when recruited, and 4★ or above Elite 2 Operators will reach their highest level (and skill Mastery training, if one had done so) when promoted. Therefore, don't neglect on building non-core Operators (especially low-rarity ones) because they can (and will) be useful in a pinch during I.S. runs!
Recruiting/promoting Operators cost Hope; initially the player starts with 6 , and can gain more by leveling up, from certain Chance Meetings, or through certain Collections, with the costs being:
Rarity | Recruit | Promote |
---|---|---|
6★ | 6 ![]() |
3 ![]() |
5★ | 4 ![]() |
2 ![]() |
4★ | 2 ![]() |
1 ![]() |
3★ or lower | Free | – |
The following upgrade tickets can be used to promote Operators without spending Hope.
Ticket | Use |
---|---|
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Promotes any 5★ or lower Operator for free. |
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Promotes an Operator for free. |
Occasionally, "Temporary Recruitment" Operators will be available for recruitment, which costs no Hope and starts at Elite 1 maximum level with their skills at Level 7 and maxed potential (except for I.S.-exclusive Operators, see below); they will be at Elite 2 maximum level and Mastery 3 for all skills when promoted, both of which applies regardless of whether or not the player have that Operator in their roster.
Nodes
Each I.S. chapter consists of several "nodes" of varying types listed below which are randomly generated in each run, though some are fixed.
Node | Description |
---|---|
Operation | Everyone has their weapons drawn. They're definitely not here to negotiate. Self-explanatory.
|
Emergency Operation | Some violence may well exceed your expectations, a very common occurrence. An Operation with various handicaps, similar to that of Challenge Modes and Contingency Contract operations. Awards a Collection when cleared.
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Treacherous Foe | Criminals, ruffians, and the damned... You're in trouble. An Operation featuring I.S.-exclusive bosses. Awards a Rare Collection when cleared with the boss defeated.
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Cunning Merchant | Not an ally, or an enemy. Some people like to sit on the fence. Spend ![]() |
Safehouse | Quiet, comfortable, and secluded from the world. It's time to take a break. Choose one of three free rewards listed below.
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Chance Meeting | New friends, old rivals... A random event. The player can usually choose to leave, forfeiting the event's possible outcomes.
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Supplies | A little bit of help for your journey. Gives a random, free Collection.
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Leisure Entertainment | All work and no play makes even clever Operators become dull. Spend Objective HP or Originium Ingots in various mini-games for a chance to gain Originium Ingots or Objective HP, and Collections.
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Operations
The following are unique mechanisms for I.S. operations:
- Initially the player can only include 6 Operators in their squad, which is increased by one at Level 6, 9, and 10 of the I.S. run, totaling of 9 Operators. The maximum possible amount of Operators that can be included in the squad is 13, which can be reached through certain Collections and Gathering Squad.
- One particular operation can appear in the same or later Chapters, and in some cases, the enemy lineup may be different with each other.
- The Life Point matches with the player's current Objective HP; any LP loss will deduct Objective HP as well. Therefore, watch out for bosses like the Rusthammer Warrior who will deduct a grand 30 LP if they managed to enter an Protection Objective!
- Using Leader Squad and/or possessing
Fragmentation Mine and/or
"Self-Defense Handbook" will give bonus Life Points in every I.S. operation that will not deduct Objective HP if they are lost.
- Using Leader Squad and/or possessing
- Sometimes the player can encounter "bonus enemies" (currently Duck Lord and Gopnik) who will not reduce Life Points when they enter a Protection Objective but award a free Collection when defeated.
Operators
There are eight Operators exclusive to I.S..
All of the above Operators are always available as Temporary Recruitment ones, but their potential cannot be improved in any way. Unlike other Operators, I.S.-exclusive Operators have no base skills since they are only usable in the said mode.
The Reserve Operators are unique in which they can be recruited multiple times, allowing more than one of them to be deployed in an I.S. operation.
Results

An example of the I.S. result screen with the run completed with the Dust of Dreams ending
When a run ends, the ending will be shown if the run is completed; if the run fails, the "You Failed" message is shown instead. The following message is also included:
- You, Dr. (nickname)
- used (Squad)forxx hrs xx min xx seconyyyy/mm/dd hrs:min:secreached the final destination(ending)/got lost in(chapter)
In addition, the following will also be displayed:
- A flavor text that varies depending on the run's outcome, after the above message.
- A list of Collections the player have obtained during the run.
- A list of Operators the player have recruited and promoted during the run.
Afterwards, the player's final score will be shown, which is based on their progression during the run:
- Floors cleared: 90 points are awarded for every Chapter cleared.
- Steps taken: 1 point is awarded for every node entered.
- Normal battles: 10 points are awarded for every Operation cleared.
- Elite battles: 20 points are awarded for every Emergency Operation cleared.
- Leader fights: 40 points are awarded for every Treacherous Foe cleared.
- Collectibles obtained: 5 points are awarded for every Collection obtained.
- Operators recruited: 3 points are awarded for every Operator recruited.