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Swordmaster
Inquisition Messenger Irene, fighting to protect Iberia's coastline.
Pierce through our night, your keenest sword. Light forth our way, ye lantern ward!
Position Melee
Tags Nuker, DPS, Crowd-Control
Trait Normal attacks deal damage twice
Availability Headhunting

Stats

Range
Base
    
Elite 1
    
Elite 2
    
Attributes Trust bonus
HP 1236 1694 2201 2935
ATK 249 367 484 621 +80
DEF 151 214 282 349 +20
RES 0 0 0 0
Rdpl. time 70s 70s 70s 70s
DP cost 19 19 21 23
Blk. cnt. 2 2 2 2
Atk. itvl. 1.3s 1.3s 1.3s 1.3s
Potential
DP cost -1
Redeployment time -4 seconds
ATK +23
Improves Sword of Cleansing
DP cost -1
Total Cost
Irene's Token
5
OR
Royal Guard Token
20
Promotion
Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Shattertide.
  • New talent: Fire of Castigation.
Level 50
LMD
30K
Guard Chip
5
Polyester
8
Oriron
4
Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Judgment.
  • New talent: Sword of Cleansing.
  • Fire of Castigation improved.
  • Operator Modules available.
Elite 1 Level 80
LMD
180K
Guard Dualchip
4
Bipolar Nanoflake
4
RMA70-24
7

Skills

Gust
Offensive Recovery
Auto Trigger
Level Effect Initial SP SP cost Duration
The next attack deals 100% ATK as Physical damage, and causes the target to Levitate for 1 seconds, then deals 100% ATK as Physical damage to it again 0 7
The next attack deals 110% ATK as Physical damage, and causes the target to Levitate for 1 seconds, then deals 110% ATK as Physical damage to it again 0 7
The next attack deals 120% ATK as Physical damage, and causes the target to Levitate for 1 seconds, then deals 120% ATK as Physical damage to it again 0 7
The next attack deals 130% ATK as Physical damage, and causes the target to Levitate for 1 seconds, then deals 130% ATK as Physical damage to it again 0 6
The next attack deals 140% ATK as Physical damage, and causes the target to Levitate for 1 seconds, then deals 140% ATK as Physical damage to it again 0 6
The next attack deals 150% ATK as Physical damage, and causes the target to Levitate for 1 seconds, then deals 150% ATK as Physical damage to it again 0 6
The next attack deals 160% ATK as Physical damage, and causes the target to Levitate for 1 seconds, then deals 160% ATK as Physical damage to it again 0 5
The next attack deals 170% ATK as Physical damage, and causes the target to Levitate for 1 seconds, then deals 170% ATK as Physical damage to it again 0 4
The next attack deals 190% ATK as Physical damage, and causes the target to Levitate for 1 seconds, then deals 190% ATK as Physical damage to it again 0 4
The next attack deals 200% ATK as Physical damage, and causes the target to Levitate for 1 seconds, then deals 200% ATK as Physical damage to it again 0 3
Shattertide
Offensive Recovery
Manual Trigger
    
  
    
Level Effect Initial SP SP cost Duration
Deals 280% ATK as Physical damage to up to 4 ground enemies in front, and cause targets with 3 or less Weight to Levitate for 1 seconds
Can store 2 charges
0 12
Deals 290% ATK as Physical damage to up to 4 ground enemies in front, and cause targets with 3 or less Weight to Levitate for 1 seconds
Can store 2 charges
0 12
Deals 300% ATK as Physical damage to up to 4 ground enemies in front, and cause targets with 3 or less Weight to Levitate for 1 seconds
Can store 2 charges
0 12
Deals 310% ATK as Physical damage to up to 5 ground enemies in front, and cause targets with 3 or less Weight to Levitate for 2 seconds
Can store 2 charges
0 11
Deals 320% ATK as Physical damage to up to 5 ground enemies in front, and cause targets with 3 or less Weight to Levitate for 2 seconds
Can store 2 charges
0 11
Deals 330% ATK as Physical damage to up to 5 ground enemies in front, and cause targets with 3 or less Weight to Levitate for 2 seconds
Can store 2 charges
0 11
Deals 340% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate for 3 seconds
Can store 2 charges
0 10
Deals 360% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate for 3 seconds
Can store 2 charges
2 9
Deals 380% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate for 3 seconds
Can store 2 charges
4 8
Deals 400% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate for 4 seconds
Can store 2 charges
6 8
Additional information
Shatterwind Levitates the target before the damage is dealt, despite what the in-game description states.
Judgment
Offensive Recovery
Manual Trigger
    
  
  
    
Level Effect Initial SP SP cost Duration
Deals 200% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate for 2 seconds, then bombard 8 times, each hit dealing 180% ATK as Physical damage to all enemies in a small area around a random target 0 34
Deals 200% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate for 2 seconds, then bombard 8 times, each hit dealing 190% ATK as Physical damage to all enemies in a small area around a random target 4 34
Deals 200% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate for 2 seconds, then bombard 8 times, each hit dealing 200% ATK as Physical damage to all enemies in a small area around a random target 8 34
Deals 250% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate for 2 seconds, then bombard 10 times, each hit dealing 200% ATK as Physical damage to all enemies in a small area around a random target 8 32
Deals 250% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate for 2 seconds, then bombard 10 times, each hit dealing 210% ATK as Physical damage to all enemies in a small area around a random target 12 32
Deals 250% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate for 2 seconds, then bombard 10 times, each hit dealing 220% ATK as Physical damage to all enemies in a small area around a random target 16 32
Deals 250% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate for 3 seconds, then bombard 10 times, each hit dealing 230% ATK as Physical damage to all enemies in a small area around a random target 16 30
Deals 300% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate for 3 seconds, then bombard 12 times, each hit dealing 230% ATK as Physical damage to all enemies in a small area around a random target 16 28
Deals 300% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate for 3 seconds, then bombard 12 times, each hit dealing 240% ATK as Physical damage to all enemies in a small area around a random target 16 26
Deals 300% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate for 4 seconds, then bombard 12 times, each hit dealing 250% ATK as Physical damage to all enemies in a small area around a random target 16 24
Additional information
  • Judgment can only be activated when an enemy, either ground or aerial, is within its range.
  • Irene's bombardment animation lasts for 3.5 seconds and is not affected by attack interval/ASPD modifiers.
  • Judgement Levitates the targets before the initial damage is dealt, despite what the in-game description states.
  • Judgement's bombardment has a splash damage radius of 1.1 tiles and can target aerial enemies.

Skill upgrades

Skill Summary - 1
5
Skill Summary - 1
5
Oriron Shard
5
Sugar Substitute
4
Skill Summary - 2
8
Polyketon
4
Skill Summary - 2
8
Device
3
Polyester
3
Skill Summary - 2
8
Aketon
6
Skill Summary - 3
8
Integrated Device
3
Coagulating Gel
4
Gust
Skill Summary - 3
8
Keton Colloid
4
Coagulating Gel
4
Shattertide
Skill Summary - 3
8
Optimized Device
3
Oriron Cluster
4
Judgment
Skill Summary - 3
8
White Horse Kohl
4
Aketon
8
Gust
Skill Summary - 3
12
Orirock Concentration
4
Grindstone Pentahydrate
9
Shattertide
Skill Summary - 3
12
Polymerized Gel
4
Orirock Concentration
10
Judgment
Skill Summary - 3
12
Incandescent Alloy Block
4
RMA70-24
8
Gust
Skill Summary - 3
15
Crystalline Electronic Unit
6
Oriron Block
4
Shattertide
Skill Summary - 3
15
Bipolar Nanoflake
6
Optimized Device
4
Judgment
Skill Summary - 3
15
Polymerization Preparation
6
Oriron Block
5

Talent(s)

Flames of Castigation
Elite 1 Physical damage has a 50% chance to ignore 30% DEF. Chance increases to 100% against aerial units.
Elite 2 Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units.
Sword of Cleansing
Elite 2 ASPD +18. Effect doubles when there are [Sea Monster] enemies on the battlefield.
Elite 2Potential 5 ASPD +21 (+3). Effect doubles when there are [Sea Monster] enemies on the battlefield.

Base skills

Sword and Handcannon Base
When this Operator is assigned to be the Trainer in the Training Room, Guard and Sniper Operators' Specialization training speed +30%
Mental Training Elite 2
When this Operator is assigned to the Training Room to train an Operator for 5 hours or higher, that Operator's next training time -50% (effect expires if either Operator leaves the Training Room)

Modules

Original
Irene's Badge
Operator Irene has demonstrated a remarkable aptitude for inflicting multistage damage to the enemy in close-quarters combat.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Guard Operator during field operations to exercise Swordmaster responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
SWO-Y
Liber Sacer
Stage 1
New trait: Attacks ignore 70 DEF
Attributes increased:
ATK +50
DEF +35
Stage 2
Sword of Cleansing improved: ASPD +18, ATK +3%. Effect doubles when there are [Sea Monster] enemies on the battlefield
Attributes increased:
ATK +59
DEF +44
Stage 3
Sword of Cleansing improved: ASPD +18, ATK +5%. Effect doubles when there are [Sea Monster] enemies on the battlefield
Attributes increased:
ATK +65
DEF +50
Description

"The miracle child whose life was saved by the Scriptures"–so they all called her at first.
A sudden calamity destroyed the whole town, leaving only her surviving, saved by a passing High Inquisitor and taken back to the Inquisition.
It is typically the Penal Battalion elite that are qualified to become Inquisitors, but she was firm of faith, and it was necessary to her she become one.
She had to commit all the Laws to memory, for she had been chosen.
She had to be first in all classes, for she was special among the special.
In a sparring drill, she was beaten to within an inch by an opponent over ten years her senior, but in spite of it, she refused to fall.
As her awareness neared incoherence, she heard her Maestro tell her one thing.
The Scriptures save people. They did not save you alone.
As if she had heard her Maestro pass judgment on her, she let out a great breath, and for the first time conceded her loss.

"High Inquisitor Dario's darling disciple"–as many people came to speak of her later on.
If the proper verdict is not written in the Scriptures, then it must come from her Maestro's mouth.
She was so firm of faith, yet could never pass evaluation.
Until one time, she involuntarily blurted out a judicial opinion contrary to her Maestro.
Her Maestro repealed her verdict, but gave her a nod to see.

"Inquisitor Irene"–so she frequently proclaimed herself, from the day she was formally appointed by the Inquisition.
Her Maestro spoke that she had to make her own judgments.
She turned through the past archives again and again, sped to scenes of greatest danger one after another, and within a few brief years, she had resolved close to a hundred cases.
Each time she reported her verdicts to her Maestro, he would refuse to comment.
Until they bade farewell on the shore of Gran Faro, and she confronted the ocean alone and the menace it delivered.
The Scriptures, the Maestro, and the Self.
All wills merged as one in the face of true danger, becoming the fire that blazes forth from her handcannon.

"Irene, Inquisition Messenger of Iberia."
So the dainty Liberi introduced herself aboard Rhodes Island.
She still proudly lifts her head. The look in her eyes is more resolute than it ever was before, undying as the reefs of Iberia's coastline that will never see themselves drowned again.

Module MissionsUnlock conditions
  1. Defeat a total of 50 enemies with Irene's skills (excluding Support Units)
  2. Clear Intermezzo SV-4 with a 3-star rating; You must deploy your own Irene, and have Irene defeat 15 enemies
  • Complete both of Irene's SWO-Y Module Missions.
  • Raise Irene to Elite 2 Level 60.
  • Have at least 100% Trust with Irene.
Materials
Stage 1
Module Data Block
4
D32 Steel
2
LMD
80K
Stage 2
Module Data Block
4
Data Supplement Stick
60
Polymerization Preparation
3
LMD
100K
Stage 3
Module Data Block
4
Data Supplement Instrument
20
Bipolar Nanoflake
4
LMD
120K

Changelog

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