This article pertains to a subject that is not yet released in the Global server of Arknights. |
This enemy's name/description/ability are tentative translations which may not represent the official localization and will be updated when Mizuki & Caerula Arbor's Expansion II is announced or released in the Global server of Arknights. |
Izu'mik's Offspring is a normal enemy in the Integrated Strategies game mode of Arknights, featured in Mizuki & Caerula Arbor and added in its Expansion II.
Description
- The offspring derived from Izu'mik's evolutionary branches are returning to their parent with the genetic information collected from all of Terra.
- Immediately turns into a random enemy when blocked
Overview[]
“ | It carries genetic information collected from all Terra. Turns into a random enemy when blocked | ” |
—Tooltip (unofficial translation) |
A cnidarian spawn of Izu'mik, Izu'mik's Offsprings have significant HP and RES as well as humongous DEF offset by their very slow movement speed. Despite having high ATK, the Offspring does not attack, instead turning into a random enemy as soon as it is blocked, which are excluded from the enemy counter; for what enemies the Offspring may turn into, see the Enemy section of The Splendor of Humanity.
Due to their significant overall stats, Izu'mik's Offsprings will more often than not successfully turn, allowing them to potentially overwhelm friendly units.
Appearances[]
Integrated Strategies | The Splendor of Humanity |
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Stats[]
Attribute | Level 0 |
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HP | 20000 A |
ATK | 800 B+ |
DEF | 2000 S |
RES | 70 S |
Elemental Resistance | 0 E |
Attack interval | 3.5 sec. C |
Movement speed | 0.4 tiles/sec. D |
Weight | 0 |
Life Point penalty | 1 |
Susceptibilities
Silence | Stun | Sleep | Freeze | Levitate |
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