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Justice Knight
Sniper.pngMarksmanPinus Sylvestris.png
Justice Knight icon.png

"Justice Knight", member of Pinus Sylvestris Knightclub, is responsible for supporting fire in Rhodes Island.

She knows that she's a robot.

Position
Ranged
Tags
Support
 
Robot
Trait Attacks aerial enemies first and ignores the Deployment Limit, but has a long Redeployment Time
Availability [CN] Recruitment
Justice Knight's skill/talent/base skill names/descriptions are unofficial and will be changed to the official English names/descriptions when the Operator is announced/released in the Global/EN server of Arknights.

Range
Base
   
  
   
Attributes
Base.png Base.png Elite 1.png Elite 2.png Trust
HP.png HP 396 495 +100
ATK.png ATK 137 172 +45
DEF.png DEF 32 41
RIST.png RES 0 0
RDP.png Redeploy 200s 200s
COST.png DP cost 3 3
BLOCK.png Block 1 1
ASPD.png ASPD 1s 1s
Potential
Potential 2.png Improves Justice Cheer (+2%/+3%)
Potential 3.png Improves Justice Cheer (+2%/+3%)
Potential 4.png Improves Justice Cheer (+2%/+3%)
Potential 5.png Improves Justice Cheer (+2%/+3%)
Potential 6.png Improves Justice Cheer (+2%/+3%)
Total Cost
Justice Knight's Token.png
5
Promotion
Justice Knight cannot be promoted.

Talent(s)

Justice Cheer 1
Base.png 10 seconds after deployment, allied Ranged units within this unit's Attack Range become less likely to be targeted by attacks and enemy Flying Units are inflicted with 10% Fragile
Justice Cheer 2
Base.pngPotential 2.png 12 seconds after deployment, allied Ranged units within this unit's Attack Range become less likely to be targeted by attacks and enemy Flying Units are inflicted with 13% Fragile
Replaces Justice Cheer 1.
Justice Cheer 3
Base.pngPotential 3.png 14 seconds after deployment, allied Ranged units within this unit's Attack Range become less likely to be targeted by attacks and enemy Flying Units are inflicted with 16% Fragile
Replaces Justice Cheer 2.
Justice Cheer 4
Base.pngPotential 4.png 16 seconds after deployment, allied Ranged units within this unit's Attack Range become less likely to be targeted by attacks and enemy Flying Units are inflicted with 19% Fragile
Replaces Justice Cheer 3.
Justice Cheer 5
Base.pngPotential 5.png 18 seconds after deployment, allied Ranged units within this unit's Attack Range become less likely to be targeted by attacks and enemy Flying Units are inflicted with 22% Fragile
Replaces Justice Cheer 4.
Justice Cheer 6
Base.pngPotential 6.png 20 seconds after deployment, allied Ranged units within this unit's Attack Range become less likely to be targeted by attacks and enemy Flying Units are inflicted with 25% Fragile
Replaces Justice Cheer 5.

Base skills

Skill-PP2.png Backup Energy Base.png Power Plant.png
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10%
Skill-PP5.png "Beep-beep, Start Up!" Base.png 30 Power Plant.png
When this Operator is assigned to a Power Plant, the Factory where Wild Mane is assigned to obtains +5% productivity

Changelog

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