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"Justice Knight"
Sniper.pngMarksmanPinus Sylvestris.png
Justice Knight icon.png
"Justice Knight" of the Pinus Sylvestris Knightclub, tasked at Rhodes Island with cover fire support.
She knows that she's a robot.
Position
Ranged
Tags
Support
 
Robot
Trait Attacks aerial enemies first and ignores the Deployment Limit, but has a long Redeployment Time
Availability Recruitment

Range
   
  
   
Attributes Level 1 Maximum level and Elite 1 Level 1 Elite 1 maximum level and Elite 2 Level 1 Elite 2 maximum level Trust
HP.png HP 396 495 +100
ATK.png ATK 137 172 +45
DEF.png DEF 32 41
RES.png RES 0 0
RDP.png Redeploy 200s 200s
COST.png DP cost 3 3
BLOCK.png Block 1 1
ASPD.png Interval 1s 1s
Potential
Potential 2.png Justice Drive I becomes Justice Drive II
Potential 3.png Justice Drive II becomes Justice Drive III
Potential 4.png Justice Drive III becomes Justice Drive IV
Potential 5.png Justice Drive IV becomes Justice Drive V
Potential 6.png Justice Drive V becomes Justice Drive VI

Total Cost
Justice Knight's Token.png
5
Promotion
Justice Knight cannot be promoted.

Talent(s)

Justice Drive I
Base For 10 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 10% Fragile effect to aerial enemies
Justice Drive II
BasePotential 2 For 12 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 13% Fragile effect to aerial enemies
Replaces Justice Drive I
Justice Drive III
BasePotential 3 For 14 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 16% Fragile effect to aerial enemies
Replaces Justice Drive II
Justice Drive IV
BasePotential 4 For 16 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 19% Fragile effect to aerial enemies
Replaces Justice Drive III
Justice Drive V
BasePotential 5 For 18 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 22% Fragile effect to aerial enemies
Replaces Justice Drive IV
Justice Drive VI
BasePotential 6 For 20 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 25% Fragile effect to aerial enemies
Replaces Justice Drive V

Base skills

Skill-PP2.png Backup Energy Base Power Plant.png
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10%
Skill-PP5.png "Beep beep, activate!" Base 30 Power Plant.png
When this Operator is assigned to a Power Plant, increases the productivity of the Factory Wild Mane is assigned to by +5%

Changelog

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