- Main article: Kirin R Blade armor (Monster Hunter Wiki)
★★★★★★
Kirin R Yato |
You rub your eyes to double-check that the woman who stands before you is the operator and friend you haven't seen in ages, Yato. It is apparent that she is very different from how she used to be. | |
Position | Melee | |
Tags | Fast-Redeploy, Nuker | |
Trait | Significantly reduced Redeployment Time | |
Availability | Headhunting (Collaboration limited) |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats[]
Range | ||
Base ■□ |
Elite 1 ■□ |
Elite 2 ■□ |
Attributes | ↑ | ↑ | ↑ | ||
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HP | 762 | 1016 | 1270 | 1629 | |
ATK | 218 | 321 | 440 | 565 | +90 |
DEF | 143 | 205 | 267 | 318 | |
RES | 0 | 0 | 0 | 0 | |
Rdpl. time | 18s | 18s | 18s | 18s | |
DP cost | 8 | 8 | 10 | 10 | |
Blk. cnt. | 1 | 1 | 1 | 1 | |
Atk. itvl. | 0.93s | 0.93s | 0.93s | 0.93s |
Potential | ||||
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DP cost -1 | ||||
ATK +22 | ||||
Redeployment time -2 seconds | ||||
Improves Archdemon Mode | ||||
DP cost -1 | ||||
Total Cost
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Promotion |
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Elite 2
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Skills[]
Demon Mode Passive 20 sec. |
Level | Effect | |||
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ASPD +30, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo | – | – | 20s | |
ASPD +35, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo | – | – | 20s | |
ASPD +40, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo | – | – | 20s | |
ASPD +45, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo | – | – | 20s | |
ASPD +50, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo | – | – | 20s | |
ASPD +60, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo | – | – | 20s | |
ASPD +70, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo | – | – | 20s | |
ASPD +80, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo | – | – | 20s | |
ASPD +90, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo | – | – | 20s | |
ASPD +100, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo | – | – | 20s |
Blade Dance Passive |
Level | Effect | |||
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Talent 1 effect increased to 1.5x, ATK increased to 105%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration | – | – | – | |
Talent 1 effect increased to 1.6x, ATK increased to 108%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration | – | – | – | |
Talent 1 effect increased to 1.7x, ATK increased to 112%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration | – | – | – | |
Talent 1 effect increased to 1.8x, ATK increased to 116%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration | – | – | – | |
Talent 1 effect increased to 1.9x, ATK increased to 120%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration | – | – | – | |
Talent 1 effect increased to 2x, ATK increased to 125%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration | – | – | – | |
Talent 1 effect increased to 2.1x, ATK increased to 130%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration | – | – | – | |
Talent 1 effect increased to 2.2x, ATK increased to 135%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration | – | – | – | |
Talent 1 effect increased to 2.35x, ATK increased to 140%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration | – | – | – | |
Talent 1 effect increased to 2.5x, ATK increased to 150%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration | – | – | – | |
Additional information | ||||
Midair Spinning Blade Dance Passive |
Level | Effect | |||
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Rushes 2 tiles forward, slashing all surrounding enemies for 200% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units) | – | – | – | |
Rushes 2 tiles forward, slashing all surrounding enemies for 210% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units) | – | – | – | |
Rushes 2 tiles forward, slashing all surrounding enemies for 220% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units) | – | – | – | |
Rushes 2 tiles forward, slashing all surrounding enemies for 230% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units) | – | – | – | |
Rushes 2 tiles forward, slashing all surrounding enemies for 240% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units) | – | – | – | |
Rushes 2 tiles forward, slashing all surrounding enemies for 250% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units) | – | – | – | |
Rushes 2 tiles forward, slashing all surrounding enemies for 260% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units) | – | – | – | |
Rushes 2 tiles forward, slashing all surrounding enemies for 270% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units) | – | – | – | |
Rushes 2 tiles forward, slashing all surrounding enemies for 280% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units) | – | – | – | |
Rushes 2 tiles forward, slashing all surrounding enemies for 300% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units) | – | – | – | |
Additional information | ||||
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Skill upgrades
Talent(s)[]
Kirin Bolts |
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Attacks deal an additional 6% ATK as Arts damage | |
Attacks deal an additional 13% ATK as Arts damage | |
Attacks deal an additional 20% ATK as Arts damage |
Archdemon Mode |
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While skill is active and for 10 seconds after skill ends, ATK +13% | |
While skill is active and for 10 seconds after skill ends, ATK +16% (+3%) |
Base skills[]
Endurance Recovery |
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When this Operator is assigned to the Control Center, self Morale loss per hour +0.5, Felvine +8 |
Leading by Example |
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When this Operator is assigned together with Monster Hunter Party Operators to the Control Center, all Factories' productivity +2% (Only the strongest effect of this type takes place) |
Modules[]
Original |
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Kirin R Yato's Badge
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Outfitted with a custom-craft kit, Operator Yato has demonstrated a remarkable aptitude in repeated battlefield penetration. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Specialist Operator during field operations to exercise Executor responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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EXE-X |
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Training Dummy
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New trait: Refunds a large portion of the current DP Cost when retreated Attributes increased: Max. HP +96ATK +36 DEF +20 | |
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Archdemon Mode improved: While skill is active and for 10 seconds after skill ends, ATK +14%, further increased by 3% while skill is active Attributes increased: Max. HP +112ATK +43 DEF +25 | ||
Archdemon Mode improved: While skill is active and for 10 seconds after skill ends, ATK +15%, further increased by 5% while skill is active Attributes increased: Max. HP +123ATK +48 DEF +28 |
Description |
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I hate the wooden dummy. |
Module Missions | Unlock conditions |
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Materials | |||||
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Changelog[]
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