The Knight Territory Hibernator is an elite enemy in Arknights. They first appear in Near Light.
Description
- A commonly seen burly knight whose Knightclub affiliation is unknown, considered rogue. They're often found passed out drunk in dark alleyways, and should be avoided as they demonstrate ferociously violent tendencies when woken up.
- Remains "Standby" for a certain period in areas with no visibility and does not attack; If visibility is gained on its location, immediately becomes active
Overview[]
Knight Territory Hibernators are the upgraded version of Knight Territory Wanderers with increased stats.
Appearances[]
Side Stories | NL-EX-2 • NL-EX-3 • NL-EX-7 • NL-EX-8 • NL-S-2 • NL-S-4 |
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Integrated Strategies | A New Day, A New Duck |
Contingency Contract | Grand Knight Territory Bar District |
Stats[]
Attribute | Level 0 |
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HP | 8500 B+ |
ATK | 1000 A |
DEF | 550 B |
RES | 20 B |
Elemental Resistance | 0 E |
Attack interval | 2.5 sec. B+ |
Movement speed | 1.3 tiles/sec. A+ |
Weight | 3 |
Life Point penalty | 1 |
Susceptibilities
Silence | Stun | Sleep | Freeze | Levitate |
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Contingency Contract buffs[]
Contract | Effects |
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2 additional Knight Territory Hibernators will spawn |
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6 additional Knight Territory Hibernators will spawn |
Elite enemies