 
|
Of course, there are times it's not necessarily a good thing.
|
Position
|
Melee
|
Tags
|
DPS
|
Trait
|
Cannot be healed by allies; Attacks deal AoE damage; Recovers 50 HP for every enemy hit during attacks, up to Block count
|
Availability
|
Headhunting
|
Range
|
Base
|
Elite 1
|
Elite 2
|
Attributes
|
|
↑
|
↑
|
↑
|
|
HP
|
1120
|
1474
|
1867
|
2250
|
|
ATK
|
297
|
425
|
552
|
650
|
+75
|
DEF
|
215
|
299
|
384
|
452
|
|
RES
|
0
|
0
|
0
|
0
|
Redeploy
|
70s
|
70s
|
70s
|
70s
|
DP cost
|
19
|
19
|
20
|
22
|
Block
|
1
|
1
|
2
|
2
|
Interval
|
1.3s
|
1.3s
|
1.3s
|
1.3s
|
Potential
|
 |
DP cost -1
|
|
Redeployment time -4 seconds
|
|
DEF +25
|
|
Redeployment time -6 seconds
|
|
DP cost -1
|
|
Total Cost
|
Promotion
|
Elite 1
- Maximum attributes increased.
- DP cost +1.
- Block +1.
- New skill: Reap.
- Into the Groove improved.
|
Elite 2
- Maximum attributes increased.
- DP cost +2.
- Into the Groove improved.
|
Skills
|
Rapid Slashing
|
Offensive Recovery Auto Trigger
|
Level
|
Effect
|
|
|
|
|
The ATK of the next attack increases to 105%, attacking twice consecutively
|
0
|
4
|
–
|
|
The ATK of the next attack increases to 110%, attacking twice consecutively
|
0
|
4
|
–
|
|
The ATK of the next attack increases to 115%, attacking twice consecutively
|
0
|
4
|
–
|
|
The ATK of the next attack increases to 120%, attacking twice consecutively
|
0
|
3
|
–
|
|
The ATK of the next attack increases to 125%, attacking twice consecutively
|
0
|
3
|
–
|
|
The ATK of the next attack increases to 130%, attacking twice consecutively
|
0
|
3
|
–
|
|
The ATK of the next attack increases to 135%, attacking twice consecutively
|
0
|
3
|
–
|
|
The ATK of the next attack increases to 145%, attacking twice consecutively
|
0
|
3
|
–
|
|
The ATK of the next attack increases to 155%, attacking twice consecutively
|
0
|
3
|
–
|
|
The ATK of the next attack increases to 165%, attacking twice consecutively
|
0
|
2
|
–
|
|
Reap
|
Auto Recovery Manual Trigger 21-25 sec.
|
Level
|
Effect
|
|
|
|
|
Attack Interval reduces slightly, ATK +30%. ATK increases by an additional +30% against enemies with less than 50% HP
|
30
|
50
|
21s
|
|
Attack Interval reduces slightly, ATK +35%. ATK increases by an additional +30% against enemies with less than 50% HP
|
30
|
49
|
21s
|
|
Attack Interval reduces slightly, ATK +40%. ATK increases by an additional +30% against enemies with less than 50% HP
|
30
|
48
|
21s
|
|
Attack Interval reduces by moderately, ATK +40%. ATK increases by an additional +30% against enemies with less than 50% HP
|
30
|
47
|
23s
|
|
Attack Interval reduces by moderately, ATK +45%. ATK increases by an additional +40% against enemies with less than 50% HP
|
30
|
46
|
23s
|
|
Attack Interval reduces by moderately, ATK +50%. ATK increases by an additional +40% against enemies with less than 50% HP
|
30
|
45
|
23s
|
|
Attack Interval reduces by moderately, ATK +55%. ATK increases by an additional +40% against enemies with less than 50% HP
|
30
|
44
|
25s
|
|
Attack Interval reduces, ATK +60%. ATK increases by an additional +40% against enemies with less than 50% HP
|
30
|
43
|
25s
|
|
Attack Interval reduces, ATK +65%. ATK increases by an additional +40% against enemies with less than 50% HP
|
30
|
42
|
25s
|
|
Attack Interval reduces greatly, ATK +70%. ATK increases by an additional +50% against enemies with less than 50% HP
|
30
|
40
|
25s
|
Talent(s)
|
ASPD +2 after defeating an enemy (stacks up to 8 times)
|
|
ASPD +3 after defeating an enemy (stacks up to 8 times)
|
|
ASPD +3 after defeating an enemy (stacks up to 12 times)
|
Base skills
When this Operator is assigned to the Workshop to process Skill Summaries, reduces the Morale consumed by all corresponding formulas that cost 2 by -1
|
Changelog