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Specialist.pngMerchantLee's Detective Agency.png
Lee icon.png
Mr. Lee, private detective of Lungmen, will be grateful for help no matter how big the trouble may be.
If you are bored, at least try his dishes.
Position
Melee
Tags
Fast-Redeploy
 
Survival
 
DPS
Trait Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
Availability [CN] Headhunting
The names/descriptions of Lee's skill(s)/talent(s)/base skills/Operator Modules are temporary community-provided translations which may not represent the final localization, to be updated when the Operator is announced/released in the Global server of Arknights.

Range
Base
    
Elite 1
    
Elite 2
    
Attributes Base.png Base.png Elite 1.png Elite 2.png Trust
HP.png HP 1179 1552 1917 2421 +300
ATK.png ATK 376 516 654 789 +55
DEF.png DEF 240 308 395 465
RES.png RES 0 0 0 0
RDP.png Redeploy 25s 25s 25s 25s
COST.png DP cost 7 7 9 9
BLOCK.png Block 1 1 1 1
ASPD.png Interval 1s 1s 1s 1s
Potential
Potential 2.png DP cost -1
Potential 3.png Redeployment cooldown -4
Potential 4.png ATK +30
Potential 5.png Improves Peace Brings Money (+1/+1)
Potential 6.png DP cost -1

Total Cost
Lee's Token.png
5
OR
Royal Specialist Token
20
Promotion
Elite 1.png  Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: To Expel Evil.
  • New talent: Peace Brings Money.
Level 50
LMD.png
30K
 
Specialist Chip
5
 
Oriron.png
8
 
Device.png
3
Elite 2.png  Elite 2
  • Maximum attributes increased.
  • New skill: Honored Guests.
  • New talent: Be Prepared.
  • Peace Brings Money improved.
  • "Neither Good Nor Bad" available.
Elite 1 Level 80
LMD.png
180K
 
Specialist Dualchip
4
 
Polymerization Preparation.png
4
 
White Horse Kohl.png
9

Modules

This section still uses the original Chinese texts. You can help out the Arknights Wiki by translating it.
Please read the translation guidelines first before translating the section.

Original

Original module.png Original
Module Badge.png
Lee's Badge
干员老鲤擅长反复切入战场
根据外勤部门决议
在外勤任务中划分为特种干员,行使行商职责
特别颁发此证章
以兹证明

MER-X

MER-X module.png MER-X
Neither Good Nor Bad.png
"Neither Good Nor Bad"
Trait update Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
Attribute changes
  • Max HP +200
  • ATK +55
Description

“鲤先生,您看这个......看出什么了?”
老鲤从手提箱里拿出一个罗盘,在房间里正反各转了三圈。一手捏诀,口中念念有词。
“你朋友说得对,你这公司开不下去,就是这房子的问题。”
“你看你这间屋子,东面无窗,是少阳气,北面悬空,难以聚财,南面正对另一栋写字楼,这是冤家聚首,最要命的,这西面就是菜市......啧。”
“菜市怎么了?”
“杀气过重啊。”
“有理,有理!不愧是大师!”委托人凑到老鲤身边,看着空无一字的罗盘。盘面如镜,映着一张愁眉不展的脸。
“天地万物气场相通,气场相合就是吉,气场不合就是凶。这间屋子四方不顺五行尽克,简直可以说是凶宅啊。待的时间长了,别说生意不利,只怕这房主人都......”
“大师,大师您可得救救我啊!”
“莫慌莫慌,你是我在龙门的第一个客人,看来是你我有缘,今日就送你一个售后服务,你三日内速速搬走,我另告诉你一个去处。这间房子我帮你料理了便是。”
“多谢大师,多谢大师!”

“然后你就用不到原来一半的价格租到了这间房子?”
后来,老鲤在饭桌上给三个孩子讲了这个故事。吽捂着肚子笑个不停,阿笑得满地打滚,槐琥像抓着诈骗犯一样,紧紧盯着老鲤。
“你真的能从罗盘上看出风水?”
老鲤悠悠喝了口茶,又拿出那个罗盘,三个孩子围了过来。盘面上映着三个好奇的脑袋。
“那人开的是装修公司,可这方圆几里大街上,都是装修好不久的新楼,他哪来的生意可做?我可不算骗人。”
Module Missions
Unlock
Conditions
  • Complete all of Lee's Module Missions first.
  • Raise Lee to Elite 2 Level 60.
  • Have at least 100% Trust with Lee.
Materials
Module Data Block.png
4
D32 Steel.png
2
LMD.png
80K

Skills

Skill-Lee1.png
Small Punishment, Big Commendment
Auto Recovery
Auto Trigger
 
Unlimited
Level Effect Init. SP SP cost Duration
Rank 1.png ATK +10%, obtains 15% Arts Dodge
Unlimited duration
0 11
Rank 2.png ATK +15%, obtains 15% Arts Dodge
Unlimited duration
0 11
Rank 3.png ATK +20%, obtains 15% Arts Dodge
Unlimited duration
0 11
Rank 4.png ATK +25%, obtains 20% Arts Dodge
Unlimited duration
0 11
Rank 5.png ATK +30%, obtains 20% Arts Dodge
Unlimited duration
0 11
Rank 6.png ATK +35%, obtains 20% Arts Dodge
Unlimited duration
0 11
Rank 7.png ATK +40%, obtains 25% Arts Dodge
Unlimited duration
0 10
Rank 8.png ATK +45%, obtains 30% Arts Dodge
Unlimited duration
0 9
Rank 9.png ATK +50%, obtains 35% Arts Dodge
Unlimited duration
0 8
Rank 10.png ATK +60%, obtains 40% Arts Dodge
Unlimited duration
0 7
Skill-Lee2.png
To Expel Evil
Auto Recovery
Manual Trigger
Level Effect Init. SP SP cost Duration
Rank 1.png Passive Effect: ASPD +10; Active Effect: Marks an enemy unit, making it easier to be targeted by allies, and after 5 seconds, the marked unit explodes, dealing 200% of ATK as Arts damage to the surrounding tiles. During this effect, the explosion damage is increased by 5% of Lee's ATK each time the target takes damage from allied units (stacks up to 20 times, and the target will explode prematurely upon reaching this limit or when it is defeated) 0 12
Rank 3.png Passive Effect: ASPD +10; Active Effect: Marks an enemy unit, making it easier to be targeted by allies, and after 5 seconds, the marked unit explodes, dealing 210% of ATK as Arts damage to the surrounding tiles. During this effect, the explosion damage is increased by 5% of Lee's ATK each time the target takes damage from allied units (stacks up to 20 times, and the target will explode prematurely upon reaching this limit or when it is defeated) 0 12
Rank 2.png Passive Effect: ASPD +10; Active Effect: Marks an enemy unit, making it easier to be targeted by allies, and after 5 seconds, the marked unit explodes, dealing 220% of ATK as Arts damage to the surrounding tiles. During this effect, the explosion damage is increased by 5% of Lee's ATK each time the target takes damage from allied units (stacks up to 20 times, and the target will explode prematurely upon reaching this limit or when it is defeated) 0 12
Rank 4.png Passive Effect: ASPD +15; Active Effect: Marks an enemy unit, making it easier to be targeted by allies, and after 5 seconds, the marked unit explodes, dealing 230% of ATK as Arts damage to the surrounding tiles. During this effect, the explosion damage is increased by 10% of Lee's ATK each time the target takes damage from allied units (stacks up to 20 times, and the target will explode prematurely upon reaching this limit or when it is defeated) 0 11
Rank 5.png Passive Effect: ASPD +15; Active Effect: Marks an enemy unit, making it easier to be targeted by allies, and after 5 seconds, the marked unit explodes, dealing 240% of ATK as Arts damage to the surrounding tiles. During this effect, the explosion damage is increased by 10% of Lee's ATK each time the target takes damage from allied units (stacks up to 20 times, and the target will explode prematurely upon reaching this limit or when it is defeated) 0 11
Rank 6.png Passive Effect: ASPD +15; Active Effect: Marks an enemy unit, making it easier to be targeted by allies, and after 5 seconds, the marked unit explodes, dealing 250% of ATK as Arts damage to the surrounding tiles. During this effect, the explosion damage is increased by 10% of Lee's ATK each time the target takes damage from allied units (stacks up to 20 times, and the target will explode prematurely upon reaching this limit or when it is defeated) 0 11
Rank 7.png Passive Effect: ASPD +20; Active Effect: Marks an enemy unit, making it easier to be targeted by allies, and after 5 seconds, the marked unit explodes, dealing 260% of ATK as Arts damage to the surrounding tiles. During this effect, the explosion damage is increased by 15% of Lee's ATK each time the target takes damage from allied units (stacks up to 25 times, and the target will explode prematurely upon reaching this limit or when it is defeated) 0 10
Rank 8.png Passive Effect: ASPD +20; Active Effect: Marks an enemy unit, making it easier to be targeted by allies, and after 5 seconds, the marked unit explodes, dealing 270% of ATK as Arts damage to the surrounding tiles. During this effect, the explosion damage is increased by 15% of Lee's ATK each time the target takes damage from allied units (stacks up to 25 times, and the target will explode prematurely upon reaching this limit or when it is defeated) 0 9
Rank 9.png Passive Effect: ASPD +20; Active Effect: Marks an enemy unit, making it easier to be targeted by allies, and after 5 seconds, the marked unit explodes, dealing 280% of ATK as Arts damage to the surrounding tiles. During this effect, the explosion damage is increased by 15% of Lee's ATK each time the target takes damage from allied units (stacks up to 25 times, and the target will explode prematurely upon reaching this limit or when it is defeated) 0 8
Rank 10.png Passive Effect: ASPD +30; Active Effect: Marks an enemy unit, making it easier to be targeted by allies, and after 5 seconds, the marked unit explodes, dealing 300% of ATK as Arts damage to the surrounding tiles. During this effect, the explosion damage is increased by 20% of Lee's ATK each time the target takes damage from allied units (stacks up to 30 times, and the target will explode prematurely upon reaching this limit or when it is defeated) 0 7
Skill-Lee3.png
Honored Guests Range
  
  
  
Auto Recovery
Auto Trigger
 
Unlimited
Level Effect Init. SP SP cost Duration
Rank 1.png Attack Range expands, ATK and DEF +25%; Each attack pushes away all enemies within Attack Range other than the target slightly. Makes the target easier to be attacked by allies, and gains 50% Physical and Arts Dodge from enemies outside Attack Range
Unlimited duration
0 12
Rank 2.png Attack Range expands, ATK and DEF +27%; Each attack pushes away all enemies within Attack Range other than the target slightly. Makes the target easier to be attacked by allies, and gains 50% Physical and Arts Dodge from enemies outside Attack Range
Unlimited duration
0 12
Rank 3.png Attack Range expands, ATK and DEF +29%; Each attack pushes away all enemies within Attack Range other than the target slightly. Makes the target easier to be attacked by allies, and gains 50% Physical and Arts Dodge from enemies outside Attack Range
Unlimited duration
0 12
Rank 4.png Attack Range expands, ATK and DEF +31%; Each attack pushes away all enemies within Attack Range other than the target slightly. Makes the target easier to be attacked by allies, and gains 55% Physical and Arts Dodge from enemies outside Attack Range
Unlimited duration
0 11
Rank 5.png Attack Range expands, ATK and DEF +33%; Each attack pushes away all enemies within Attack Range other than the target slightly. Makes the target easier to be attacked by allies, and gains 55% Physical and Arts Dodge from enemies outside Attack Range
Unlimited duration
0 11
Rank 6.png Attack Range expands, ATK and DEF +35%; Each attack pushes away all enemies within Attack Range other than the target slightly. Makes the target easier to be attacked by allies, and gains 55% Physical and Arts Dodge from enemies outside Attack Range
Unlimited duration
0 11
Rank 7.png Attack Range expands, ATK and DEF +37%; Each attack pushes away all enemies within Attack Range other than the target slightly. Makes the target easier to be attacked by allies, and gains 60% Physical and Arts Dodge from enemies outside Attack Range
Unlimited duration
0 10
Rank 8.png Attack Range expands, ATK and DEF +40%; Each attack pushes away all enemies within Attack Range other than the target slightly. Makes the target easier to be attacked by allies, and gains 60% Physical and Arts Dodge from enemies outside Attack Range
Unlimited duration
0 9
Rank 9.png Attack Range expands, ATK and DEF +45%; Each attack pushes away all enemies within Attack Range other than the target slightly. Makes the target easier to be attacked by allies, and gains 60% Physical and Arts Dodge from enemies outside Attack Range
Unlimited duration
0 8
Rank 10.png Attack Range expands, ATK and DEF +50%; Each attack pushes away all enemies within Attack Range other than the target slightly. Makes the target easier to be attacked by allies, and gains 70% Physical and Arts Dodge from enemies outside Attack Range
Unlimited duration
0 7
Skill upgrades
Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Oriron Shard.png
5
Sugar Substitute.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Polyketon.png
4
Rank 5.png
Skill Summary Volume 2.png
8
Device.png
3
Polyester.png
3
Rank 6.png
Skill Summary Volume 2.png
8
Semi-Synthetic Solvent.png
5
Rank 7.png
Skill Summary Volume 3.png
8
Compound Cutting Fluid.png
4
Grindstone.png
3
Rank 8.png
Small Punishment, Big Commendment
Skill Summary Volume 3.png
8
Refined Solvent.png
4
Incandescent Alloy.png
7
To Expel Evil
Skill Summary Volume 3.png
8
Orirock Concentration.png
4
Grindstone.png
7
Honored Guests
Skill Summary Volume 3.png
8
Polymerized Gel.png
4
Orirock Cluster.png
11
Rank 9.png
Small Punishment, Big Commendment
Skill Summary Volume 3.png
12
Grindstone Pentahydrate.png
4
White Horse Kohl.png
9
To Expel Evil
Skill Summary Volume 3.png
12
RMA70-24.png
4
Manganese Trihydrate.png
7
Honored Guests
Skill Summary Volume 3.png
12
Crystalline Circuit.png
4
Polymerized Gel.png
8
Rank 10.png
Small Punishment, Big Commendment
Skill Summary Volume 3.png
15
D32 Steel.png
6
RMA70-24.png
5
To Expel Evil
Skill Summary Volume 3.png
15
Crystalline Electronic Unit.png
6
Refined Solvent.png
4
Honored Guests
Skill Summary Volume 3.png
15
Bipolar Nanoflake.png
6
Cutting Fluid Solution.png
5

Talent(s)

Peace Brings Money
Elite 1.png When Lee blocks an enemy, the enemy gains ASPD -7 and Lee gains ASPD +7; The effect is doubled if there is only one enemy in the surrounding eight tiles
Elite 2.png When Lee blocks an enemy, the enemy gains ASPD -14 and Lee gains ASPD +14; The effect is doubled if there is only one enemy in the surrounding eight tiles
Range
  
  
  
Be Prepared
Elite 2.png When DP is consumed by this unit's Trait, if there are enough DP, 5 additional DP will be consumed and removes the next Stun or Freeze received, and Stuns the source for 3 seconds

Base skills

Skill-CC27.png Free Time Base.png Control Center.png
When this Operator is assigned together with Aak to the Control Center, increases Morale of all Operators in the Control Center by +0.25 per hour
Skill-CC28.png Clear World Elite 2.png Control Center.png
When this Operator is assigned to the Control Center, clue search speed in the Reception Room +25%

Changelog

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