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Target becomes aerial and cannot move, attack, or use skills. Duration halved if Weight is greater than 3.
—In-game tip

Levitate is a debuff in Arknights.

Effect[]

Only enemy units that can be Levitated. In this state, the enemy is disabled (as if they are Stunned) and are treated as an aerial unit, which have the side effect of making the enemy unaffected by terrain hazards such as Heated Paths and can only be attacked by ranged units, and subject to modifiers against aerial enemies (e.g. Meteor's Anti-Air Specialist, Cutter's Skill-Cutter2 Crimson Crescent).

Enemies whose weight are 4 or higher will only be Levitated for half as long.

Sources[]

Operator Skill/talent Range/target Duration
Skill-Chongyue2
Whisk
Up to 4 enemies affected by An End to War
  
  
  
Until An End to War expires
Skill-Irene1
Gust
Attack when charged 1 second
Skill-Irene2
Shattertides
Up to 4 (L1-L3)/5 (L4-L6)/6 (L7-M3) ground enemies whose weight is 3 or below
    
  
    
  • L1-L3: 1 second
  • L4-L6: 2 seconds
  • L7-M2: 3 seconds
  • M3: 4 seconds
Skill-Irene3
Judgment
Ground enemies
    
  
  
    
  • L1-L6: 2 seconds
  • L7-M2: 3 seconds
  • M3: 4 seconds
Skill-Qanipalaat2
Falling Snow
Up to 2 ground enemies within attack range 7 seconds

Trivia[]

  • Interestingly, Levitate can actually be used to prevent enemies that are scripted to land on a Hole from being defeated; if a ground enemy is Levitated while over a Hole, they will safely move towards the closest ground tile when it expires.[1]

References[]

  1. why i want to save for irene (YouTube, by N1K0)
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