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Phalanx
The mystery character from Lungmen, helping you amidst the shadows.
If you opt to trust her, then some questions you'll just have to swallow.
Position Ranged
Tags AoE, Defense
Trait Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts Damage
Availability Headhunting

Stats[]

Range
Base
     
  
  
  
Elite 1
    
  
  
    
Elite 2
    
  
  
    
Attributes Trust bonus
HP 1074 1343 1679 2048
ATK 421 569 730 849 +70
DEF 158 184 212 242 +40
RES 15 15 15 15
Rdpl. time 70s 70s 70s 70s
DP cost 22 22 24 24
Blk. cnt. 1 1 1 1
Atk. itvl. 2s 2s 2s 2s
Potential
DP cost -1
Improves Shrouded Strength
ATK +34
Improves Foolproof Plan
DP cost -1
Total Cost
Lin's Token
5
OR
Royal Caster Token
20
Promotion
Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Shelter
  • New talent: Foolproof Plan.
  • Range extended.
Level 50
LMD
30K
Caster Chip
5
Oriron
8
Orirock Cube
5
Elite 2
  • Maximum attributes increased.
  • New skill: Riving Lighttails.
  • New talent: Shrouded Strength.
  • Foolproof Plan improved.
  • Operator Modules available.
Elite 1 Level 80
LMD
180K
Caster Dualchip
4
D32 Steel
4
Cutting Fluid Solution
8

Skills[]

Elegance
Auto Recovery
Manual Trigger
Level Effect Initial SP SP cost Duration
Can switch between the original state and the following state:
Attack interval slightly increased, ATK +10%, attacks slow the target for 0.7 seconds
0 10
Can switch between the original state and the following state:
Attack interval slightly increased, ATK +15%, attacks slow the target for 0.7 seconds
0 10
Can switch between the original state and the following state:
Attack interval slightly increased, ATK +20%, attacks slow the target for 0.7 seconds
0 10
Can switch between the original state and the following state:
Attack interval slightly increased, ATK +25%, attacks slow the target for 0.8 seconds
0 8
Can switch between the original state and the following state:
Attack interval slightly increased, ATK +30%, attacks slow the target for 0.8 seconds
0 8
Can switch between the original state and the following state:
Attack interval slightly increased, ATK +35%, attacks slow the target for 0.8 seconds
0 8
Can switch between the original state and the following state:
Attack interval slightly increased, ATK +40%, attacks slow the target for 0.9 seconds
0 6
Can switch between the original state and the following state:
Attack interval slightly increased, ATK +45%, attacks slow the target for 0.9 seconds
0 5
Can switch between the original state and the following state:
Attack interval slightly increased, ATK +50%, attacks slow the target for 1 second
0 5
Can switch between the original state and the following state:
Attack interval slightly increased, ATK +60%, attacks slow the target for 1 second
0 5
Additional information
Elegance increases Lin's attack interval by 1 second.
Shelter
Auto Recovery
Manual Trigger
25 sec.
Level Effect Initial SP SP cost Duration
ASPD +10, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active 15 45 25s
ASPD +20, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active 15 44 25s
ASPD +30, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active 15 43 25s
ASPD +50, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active 20 40 25s
ASPD +60, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active 20 39 25s
ASPD +70, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active 20 38 25s
ASPD +90, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active 25 35 25s
ASPD +100, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active 25 32 25s
ASPD +110, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active 25 31 25s
ASPD +130, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active 25 30 25s
Riving Lighttails
Auto Recovery
Manual Trigger
24-30 sec.
  
  
Level Effect Initial SP SP cost Duration
ATK +90%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 1.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one
Skill can be manually deactivated (skill can be interrupted at any time)
10 60 24s
ATK +100%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 1.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one
Skill can be manually deactivated (skill can be interrupted at any time)
12 59 24s
ATK +110%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 1.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one
Skill can be manually deactivated (skill can be interrupted at any time)
14 58 24s
ATK +125%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one
Skill can be manually deactivated (skill can be interrupted at any time)
16 56 26s
ATK +135%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one
Skill can be manually deactivated (skill can be interrupted at any time)
18 55 26s
ATK +145%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one
Skill can be manually deactivated (skill can be interrupted at any time)
20 54 26s
ATK +160%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one
Skill can be manually deactivated (skill can be interrupted at any time)
22 52 28s
ATK +175%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one
Skill can be manually deactivated (skill can be interrupted at any time)
24 50 28s
ATK +185%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one
Skill can be manually deactivated (skill can be interrupted at any time)
28 50 28s
ATK +200%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 3x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one
Skill can be manually deactivated (skill can be interrupted at any time)
30 50 30s

Skill upgrades

Skill Summary - 1
5
Skill Summary - 1
5
Diketon
6
Orirock
4
Skill Summary - 2
8
Device
3
Skill Summary - 2
8
Orirock Cube
5
Device
3
Skill Summary - 2
8
Transmuted Salt
6
Skill Summary - 3
8
Aketon
5
Compound Cutting Fluid
3
Elegance
Skill Summary - 3
8
Manganese Trihydrate
4
Semi-Synthetic Solvent
5
Shelter
Skill Summary - 3
8
Incandescent Alloy Block
4
Oriron Cluster
6
Riving Lighttails
Skill Summary - 3
8
Cutting Fluid Solution
4
Polyester Pack
8
Elegance
Skill Summary - 3
12
Keton Colloid
4
RMA70-24
7
Shelter
Skill Summary - 3
12
Refined Solvent
4
Manganese Trihydrate
8
Riving Lighttails
Skill Summary - 3
12
Orirock Concentration
4
Transmuted Salt Agglomerate
8
Elegance
Skill Summary - 3
15
Polymerization Preparation
6
White Horse Kohl
7
Shelter
Skill Summary - 3
15
Bipolar Nanoflake
6
Oriron Block
4
Riving Lighttails
Skill Summary - 3
15
D32 Steel
6
Incandescent Alloy Block
6

Talent(s)[]

Foolproof Plan
Elite 1 A Crystal Barrier blocks all damage, shattering when 150 or more damage is taken from a single source, dealing 60% of Lin's ATK as Arts damage to all enemies within attack range[note 1] and stunning them for 1s, reforms after 12s
Elite 1Potential 5 A Crystal Barrier blocks all damage, shattering when 150 or more damage is taken from a single source, dealing 70% (+10%) of Lin's ATK as Arts damage to all enemies within attack range[note 1] and stunning them for 1s, reforms after 12s
Elite 2 A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 100% of Lin's ATK as Arts damage to all enemies within attack range[note 1] and stunning them for 1s, reforms after 8s
Elite 2Potential 5 A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 110% (+10%) of Lin's ATK as Arts damage to all enemies within attack range[note 1] and stunning them for 1s, reforms after 8s
Shrouded Strength
Elite 2 50% chance to recover 1 SP when attacked
Elite 2Potential 3 55% (+5%) chance to recover 1 SP when attacked

Base skills[]

Special Channel Base
When this Operator is assigned to the HR Office, HR contacting speed +20%, Morale consumed per hour -0.25
Meritocracy Elite 2
When this Operator is assigned to the HR Office, +10% HR contacting speed for every Recruit slot other than the initial slot

Modules[]

Original
Lin's Badge
Operator Lin has demonstrated a remarkable aptitude for inflicting well-timed Arts casualties on a large scale.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Caster Operator during field operations to exercise Phalanx responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
PLX-X
"Exquisite Heart"
Stage 1
Trait improved: Normally does not attack, but has significantly increased DEF and RES; When skill is active, retains part of the effect, and attacks deal AoE Arts Damage
Attributes increased:
ATK +62
DEF +45
Stage 2
Shrouded Strength improved: Has a 50% chance to recover 2 SP when attacked
Attributes increased:
ATK +70
DEF +50
Stage 3
Shrouded Strength improved: Has a 75% chance to recover 2 SP when attacked
Attributes increased:
ATK +77
DEF +53
Description

已是凌晨,路灯渐渐熄了。只剩街边一角大排档店面前悬着一盏吊灯,灯光摇摇晃晃,灯下水汽蒸腾。摊主在锅边坐着,一张脸就藏在水汽后面。他远远看见来了客人,站起来欠了欠身子。
“小姐好久没来了。”
“总算得空。”
“您是大忙人,每天都见您从这边路过,您从来没在这坐过一会。”
“一碗车仔面,油面,咖喱底,加两个鳞丸。”
“晓得。”
女客人挑了个离灶台近的位置款款坐下。摊主转过身,腰躬得像条摔在地上的鳞。他舀汤下面,把卤味切块,动作行云流水。
“这么晚还没收摊,生意不错。”
“都是托鼠王的福......过去是托鼠王的福,现在是托小姐的福。我当学徒的时候,这个点没人敢开着铺面。”
“药都还够用?”
“有渠道能买到,没敢断过。要是不小心发病,给小姐惹麻烦。”
“还是要为自己保重,万一病重了,最麻烦的可不是我。”
“我这条命都是从您父女手上捡回来的......小姐还肯坐这吃碗面,是瞧得起我。”
“爸一直图的都是大伙能好活——”
哐——
菜刀和案板规律的碰撞声中突入一声沉重的闷响,生生截断话头。
“惊到小姐了......新来的铁匠手艺不好,以前隔壁有个铁匠,叫‘菜刀梁’,他磨的刀又快又亮,好使。”
“老梁人呢?”
“死了,五年前死的。”
“五年了,还常被人惦记着,应该是个好人。”
“也不算太好......人是仗义,但是性子直,又硬颈,就做了那么一件错事。”
“那是很严重的错事。”
“小姐和鼠王都是聪明人,看得透。下面人有时候笨了些,唔识事。以后还要小姐多管教。”
“你们还愿意听我的?”
“小姐刚刚没问他是怎么死的,我谢谢小姐。”
“你还是怨我。”
“我说了,这条命是从您父女手上捡回来的,我唔好怨。”
“......”
“小姐,面好了。”
摊主小心将面碗端到客人桌前,也不离开,他就站在旁边,盯着眼前的客人一口一口将面吃得干干净净。客人吃完面,从包里掏出零钱放在桌上。
“不用找。”
“夜路不好走,小姐慢走。”
“不用担心,我看得清。”
“小姐还是要小心走,我们这些人,都还得跟着您。”
“时候不早了,回家吧。”
“小姐......
“我没胆子怨您,我就是想问您一句......
“如果当年的事,换小姐现在,还做吗?”
“做。
“我现在在这,是为了龙门不会再有那个时候。”

Module MissionsUnlock conditions
  1. Defeat a total of 80 enemies with Lin (excluding Support Units)
  2. Clear Main Theme 11-6 with a 3-star rating; You must deploy your own Lin, and cannot include any Defender Operators as members
  • Complete both of Lin's PLX-X Module Missions.
  • Raise Lin to Elite 2 Level 60.
  • Have at least 100% Trust with Lin.
Materials
Stage 1
Module Data Block
4
D32 Steel
2
LMD
80K
Stage 2
Module Data Block
4
Data Supplement Stick
60
Crystalline Electronic Unit
3
LMD
100K
Stage 3
Module Data Block
4
Data Supplement Instrument
20
Polymerization Preparation
4
LMD
120K

Notes[]

  1. 1.0 1.1 1.2 1.3 The in-game description states "all nearby enemies", which can be misleading.

Changelog[]

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