“ | Cannot be blocked or attacked by melee attacks. | ” |
—In-game tip |
Low-Altitude Hovering is a unique enemy property in Arknights.
Overview[]
Low-Altitude Hovering makes a ground enemy treated as an aerial enemy as well; they can move over friendly units and hazardous terrain, and can only be attacked by ranged attacks in addition to being unable to be shifted, but cannot move over impassable terrain. As such, if Low-Altitude Hovering enemies are forced/scripted to move through Roadblocks or similar, the enemy will hover past it, and those that prioritize aerial enemies will attack Low-Altitude Hovering enemies over ground ones.
Some enemies with Low-Attitude Hovering are notably vulnerable to disabling Negative Statuses; should they be inflicted by one, the enemy will temporarily or permanently lose the Low-Altitude Hovering depending on the enemy in question.
Normal | |
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Elite | |
Boss |
- (Daimo)serrant Fowlbeasts' Low-Altitude Hovering will be disabled for 10 seconds when they are affected by Negative Statuses.
- Mandragora has Low-Altitude Hovering while her Stoneshield is present in the second phase.
- The Paranoia Illusion regains its Low-Altitude Hovering upon entering the second phase if it is lost in the first phase.
- Ya's Mirage and Delusion has Low-Altitude Hovering, while Ya Themself has it on Their second phase.
Trivia[]
- When an enemy with Low-Altitude Hovering loses it while over a hole, they will instantly disappear instead of playing a shrinking animation like other enemies do upon being defeated through it.