★★★★★★
Lumen |
Lumen, chapel caregiver of Gran Faro, here to soothe your wounds. Compared to his work with the Inquisition, he's more confident in tending to others after all. | |
Position | Ranged | |
Tags | Healing, Support | |
Trait | Has a large healing range, but the healing amount on farther targets is reduced to 80% | |
Availability | Stultifera Navis (Treasures) |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats
Range | ||
Base □□□□
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Elite 1 □□□
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Elite 2 □□□
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The red squares mark the tiles where Lumen's healing is reduced due to his trait. |
Potential | ||||
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DP cost -1 | |||
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Redeployment time -10 seconds | |||
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DP cost -1 | |||
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Improves Quick Fix | |||
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DP cost -1 | |||
Total Cost
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Promotion |
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Skills
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In Drizzle, Privation Auto Recovery Auto Trigger |
Level | Effect | ![]() |
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The next attack causes the target and nearby allies to receive healing equal to 25% of Lumen's ATK every second for 3 seconds | 0 | 13 | – |
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The next attack causes the target and nearby allies to receive healing equal to 27% of Lumen's ATK every second for 3 seconds | 0 | 13 | – |
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The next attack causes the target and nearby allies to receive healing equal to 30% of Lumen's ATK every second for 3 seconds | 0 | 13 | – |
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The next attack causes the target and nearby allies to receive healing equal to 32% of Lumen's ATK every second for 4 seconds | 0 | 12 | – |
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The next attack causes the target and nearby allies to receive healing equal to 35% of Lumen's ATK every second for 4 seconds | 0 | 12 | – |
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The next attack causes the target and nearby allies to receive healing equal to 37% of Lumen's ATK every second for 4 seconds | 0 | 12 | – |
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The next attack causes the target and nearby allies to receive healing equal to 40% of Lumen's ATK every second for 5 seconds | 0 | 11 | – |
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The next attack causes the target and nearby allies to receive healing equal to 45% of Lumen's ATK every second for 5 seconds | 0 | 11 | – |
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The next attack causes the target and nearby allies to receive healing equal to 50% of Lumen's ATK every second for 5 seconds | 0 | 11 | – |
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The next attack causes the target and nearby allies to receive healing equal to 55% of Lumen's ATK every second for 5 seconds | 0 | 10 | – |
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In Downpour, Grace Auto Recovery Manual Trigger |
Level | Effect | ![]() |
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Restore HP equal to 120% ATK to 2 allies within range; Charged effect: Remove negative statuses from targets |
5 | 20 | – |
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Restore HP equal to 130% ATK to 2 allies within range; Charged effect: Remove negative statuses from targets |
5 | 20 | – |
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Restore HP equal to 140% ATK to 2 allies within range; Charged effect: Remove negative statuses from targets |
5 | 19 | – |
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Restore HP equal to 160% ATK to 2 allies within range; Charged effect: Remove negative statuses from targets |
5 | 19 | – |
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Restore HP equal to 170% ATK to 2 allies within range; Charged effect: Remove negative statuses from targets |
5 | 18 | – |
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Restore HP equal to 180% ATK to 2 allies within range; Charged effect: Remove negative statuses from targets |
5 | 18 | – |
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Restore HP equal to 200% ATK to 2 allies within range; Charged effect: Remove negative statuses from targets |
5 | 16 | – |
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Restore HP equal to 220% ATK to 3 allies within range; Charged effect: Remove negative statuses from targets |
5 | 15 | – |
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Restore HP equal to 240% ATK to 3 allies within range; Charged effect: Remove negative statuses from targets |
5 | 14 | – |
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Restore HP equal to 260% ATK to 3 allies within range; Charged effect: Remove negative statuses from targets |
5 | 13 | – |
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This Lantern Undying Auto Recovery Manual Trigger Toggleable |
Level | Effect | ![]() |
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ATK +20%, ASPD +10, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 120% ATK, and removing negative statuses from the target Attack has 3 ammo. Skill ends when all ammo is used (can manually deactivate skill) |
0 | 65 | – |
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ATK +23%, ASPD +10, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 125% ATK, and removing negative statuses from the target Attack has 3 ammo. Skill ends when all ammo is used (can manually deactivate skill) |
0 | 64 | – |
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ATK +26%, ASPD +10, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 130% ATK, and removing negative statuses from the target Attack has 4 ammo. Skill ends when all ammo is used (can manually deactivate skill) |
0 | 63 | – |
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ATK +30%, ASPD +20, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 135% ATK, and removing negative statuses from the target Attack has 4 ammo. Skill ends when all ammo is used (can manually deactivate skill) |
0 | 61 | – |
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ATK +33%, ASPD +20, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 140% ATK, and removing negative statuses from the target Attack has 5 ammo. Skill ends when all ammo is used (can manually deactivate skill) |
0 | 60 | – |
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ATK +36%, ASPD +20, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 145% ATK, and removing negative statuses from the target Attack has 5 ammo. Skill ends when all ammo is used (can manually deactivate skill) |
0 | 59 | – |
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ATK +40%, ASPD +20, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 150% ATK, and removing negative statuses from the target Attack has 6 ammo. Skill ends when all ammo is used (can manually deactivate skill) |
0 | 57 | – |
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ATK +45%, ASPD +30, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 170% ATK, and removing negative statuses from the target Attack has 6 ammo. Skill ends when all ammo is used (can manually deactivate skill) |
0 | 55 | – |
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ATK +50%, ASPD +30, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 185% ATK, and removing negative statuses from the target Attack has 7 ammo. Skill ends when all ammo is used (can manually deactivate skill) |
0 | 53 | – |
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ATK +55%, ASPD +30, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 200% ATK, and removing negative statuses from the target Attack has 8 ammo. Skill ends when all ammo is used (can manually deactivate skill) |
0 | 50 | – |
Skill upgrades
Talent(s)
An Everyman's Wish |
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Healing targets gain status resistance for 2 seconds. If the target's HP is above 75%, they gain status resistance for 4 seconds instead. |
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Healing targets gain status resistance for 4 seconds. If the target's HP is above 75%, they gain status resistance for 6 seconds instead. |
Quick Fix |
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When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 12 seconds cooldown. |
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When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 10 (-2) seconds cooldown. |
Base skills
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When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all other Operators assigned to that Dormitory, and every 1 Power Plant increases restoration by another +0.05 (Only the strongest stacked effect of this type takes place) |
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When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all other Operators assigned to that Dormitory, and every 1 Power Plant increases restoration by another +0.05 (Only the strongest stacked effect of this type takes place) |
Modules
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![]() ![]() Lumen's Badge
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Operator Lumen has demonstrated a remarkable aptitude for wide-range healing in tandem with endowment of effects of benefit upon Operators. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Medic Operator during field operations to exercise Therapist responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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![]() Spyglass
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New trait: Gain status resistance, and become less likely to be attacked Attributes increased: Max. HP +120ATK +30 |
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An Everyman's Wish improved: Healing targets gain status resistance for 5 seconds. If the target's HP is above 75%, they gain status resistance for 7 seconds instead. Attributes increased: Max. HP +140ATK +40 | |
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An Everyman's Wish improved: Healing targets gain status resistance for 5 seconds. If the target's HP is above 75%, they gain status resistance for 8 seconds instead. Attributes increased: Max. HP +160ATK +45 |
Description |
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On Jordi's lower leg is an already almost indiscernible scar, left when he was nine years old. |
Module Missions | Unlock conditions |
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Materials | |||||
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![]() "Luck"
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Trait improved: Has a large healing range and healing is no longer reduced for distant targets Attributes increased: ATK +30DEF +20 |
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Quick Fix improved: When an ally within range receives a negative status, heal them for 90% of Lumen's ATK. 11 seconds cooldown. Attributes increased: ATK +40DEF +25 | |
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Quick Fix improved: When an ally within range receives a negative status, heal them for 100% of Lumen's ATK. 10 seconds cooldown. Attributes increased: ATK +45DEF +28 |
Description |
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To the Inquisition has come an Ægir. |
Module Missions | Unlock conditions |
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Materials | |||||
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Changelog
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