★★★★★★ Lumen ![]() ![]() ![]() |
![]() Lumen, the Gran Faro chapel's care worker, will mend your wounds. He remains more confident in helping others than his work in the Inquisition. | |
Position | Ranged
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Tags | Healing Support
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Trait | Has a large healing range, but the healing amount on farther targets is reduced to 80% | |
Availability | [CN] Stultifera Navis (Treasures) |
Operator | File | Story | Overview | Gallery | Trivia |
The names/descriptions of Lumen's skill(s)/talent(s)/base skills/Operator Modules are community-provided translations which may not represent the official localization, to be updated when the Operator is announced/released in the Global server of Arknights. |
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Base
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Elite 2 □□□
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The red squares mark the tiles where Lumen's healing is reduced due to his trait. |
Attributes | ![]() |
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1000 | 1317 | 1569 | 1825 | |
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189 | 311 | 432 | 540 | +45 |
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48 | 70 | 88 | 111 | +30 |
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10 | 10 | 10 | 10 | |
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80s | 80s | 80s | 80s | |
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21 | 21 | 23 | 23 | |
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1 | 1 | 1 | 1 | |
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2.85s | 2.85s | 2.85s | 2.85s |
Potential | ||||
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DP cost -1 | |||
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Redeployment time -10 seconds | |||
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DP cost -1 | |||
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Improves Emergency Treatment | |||
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DP cost -1 | |||
Total Cost
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Promotion |
Modules
This section still uses the original Chinese texts. You can help the Arknights Fandom Wiki by translating it. Please read the translation guidelines first before translating the section. |
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![]() Lumen's Badge
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干员流明擅长大范围治疗并为其他干员提供增益效果 根据外勤部门决议 在外勤任务中划分为医疗干员,行使疗养师职责 特别颁发此证章 以兹证明 |
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![]() Pure Copper Spyglass
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Attributes increased: Max HP +120ATK +30 |
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Mortal Will improved: Targets healed receive Status Resistance for 5 seconds; if the target's HP is above 75%, changes to 7 seconds of Status ResistanceAttributes increased: Max HP +140ATK +40 | |
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Mortal Will improved: Targets healed receive Status Resistance for 5 seconds; if the target's HP is above 75%, changes to 8 seconds of Status ResistanceAttributes increased: Max HP +160ATK +45 | |
Description
乔迪的小腿上有一道已经几乎无法辨识的疤痕,那是他九岁的时候留下的。 小时候的乔迪,总喜欢坐在镇子广场边的长椅上,抱着膝盖,只是呆呆看着广场中心的那座灯塔雕像,一待就是一整天。乔迪精心选择过他的位置,从这个角度望去,每到日落时分,在某个短暂的瞬间,西沉的太阳会与雕像顶端重合,如同这座小小的灯塔也亮起了灯光。 遗憾的是,这景象稍纵即逝,仅仅几次呼吸之后,灯塔雕像就会再度熄灭,周围的一切快速被阴影所笼罩,被黑暗所吞没。刚才的所见如同一场幻觉,消失无踪。 好在,第二天太阳依旧会升起,灯塔依旧会点亮,当然,还是只有一瞬间。 在九岁生日的那天,乔迪决定干一件大事,他终究还是想要抓住更加恒久的事物,他试图亲眼看看镇子上的老工人们为之自豪却又讳莫如深的东西,亲眼看看未曾谋面的父母消失于其中的巨构,亲眼看看那座真正的“伊比利亚之眼”。乔迪开始攀登广场雕像,他相信只要站在雕像顶端,就一定能看到真正的灯塔那穿破浓雾的光芒。一尺接着一尺,他听到广场上的路人们在慌张地尖叫,但雕像的顶端就在眼前,只要最终轻轻一跃...... 乔迪突然感觉到自己在下坠,大概是本来踏足的凸起处崩解了,但如今原因已经不再重要。乔迪努力向远方投出自己的目光,哪怕只是短短一瞥也好,他想要看见。 没有,什么都没有。雾气像一层薄纱,覆盖了海面上的一切。 乔迪再次醒来的时候已经是在自己家中,腿上被打了绷带,肉粥的香味弥漫在房间里。听到乔迪翻身的声音,蒂亚戈从厨房中探出身子。乔迪本以为会狠狠挨上一顿骂,可蒂亚戈只是定定地看了他一会儿,叹了口气,指了指书桌的方向。那里放着一支单筒望远镜,闪耀着迷人的黄铜色泽。 那已经是很多年前的事情了,如今就连疤痕都已经褪色,唯有小镇广场似乎被时间遗忘,永恒不变。乔迪坐在小时候最喜欢的位置上,他如今已经见过了真正的伊比利亚之眼,却再也没办法和自己的叔叔坐在长椅上,听着那些激动人心的故事,轮流举着望远镜看向远方了。 然而就算借助望远镜,依然什么都看不见。唯有此事,两人默契地从未向对方提及。 |
Module Missions | Unlock conditions |
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Materials | |||||
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Skills
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Rainfall |
Auto Recovery Auto Trigger
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Level | Effect | ![]() |
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The next healing causes the target and surrounding allies to restore HP equal to 25% of Lumen's ATK every second, lasting for 3 seconds | 0 | 13 | – |
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The next healing causes the target and surrounding allies to restore HP equal to 27% of Lumen's ATK every second, lasting for 3 seconds | 0 | 13 | – |
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The next healing causes the target and surrounding allies to restore HP equal to 30% of Lumen's ATK every second, lasting for 3 seconds | 0 | 13 | – |
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The next healing causes the target and surrounding allies to restore HP equal to 32% of Lumen's ATK every second, lasting for 4 seconds | 0 | 12 | – |
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The next healing causes the target and surrounding allies to restore HP equal to 35% of Lumen's ATK every second, lasting for 4 seconds | 0 | 12 | – |
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The next healing causes the target and surrounding allies to restore HP equal to 37% of Lumen's ATK every second, lasting for 4 seconds | 0 | 12 | – |
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The next healing causes the target and surrounding allies to restore HP equal to 40% of Lumen's ATK every second, lasting for 5 seconds | 0 | 11 | – |
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The next healing causes the target and surrounding allies to restore HP equal to 45% of Lumen's ATK every second, lasting for 5 seconds | 0 | 11 | – |
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The next healing causes the target and surrounding allies to restore HP equal to 50% of Lumen's ATK every second, lasting for 5 seconds | 0 | 11 | – |
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The next healing causes the target and surrounding allies to restore HP equal to 55% of Lumen's ATK every second, lasting for 5 seconds | 0 | 10 | – |
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Downpour |
Auto Recovery Manual Trigger
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Level | Effect | ![]() |
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Immediately restores the HP of up to 2 targets within Attack Range for 120% of ATK Charged effect: Removes Abnormal Statuses on the targets |
5 | 20 | – |
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Immediately restores the HP of up to 2 targets within Attack Range for 130% of ATK Charged effect: Removes Abnormal Statuses on the targets |
5 | 20 | – |
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Immediately restores the HP of up to 2 targets within Attack Range for 140% of ATK Charged effect: Removes Abnormal Statuses on the targets |
5 | 19 | – |
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Immediately restores the HP of up to 2 targets within Attack Range for 160% of ATK Charged effect: Removes Abnormal Statuses on the targets |
5 | 19 | – |
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Immediately restores the HP of up to 2 targets within Attack Range for 170% of ATK Charged effect: Removes Abnormal Statuses on the targets |
5 | 18 | – |
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Immediately restores the HP of up to 2 targets within Attack Range for 180% of ATK Charged effect: Removes Abnormal Statuses on the targets |
5 | 18 | – |
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Immediately restores the HP of up to 2 targets within Attack Range for 200% of ATK Charged effect: Removes Abnormal Statuses on the targets |
5 | 16 | – |
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Immediately restores the HP of up to 3 targets within Attack Range for 220% of ATK Charged effect: Removes Abnormal Statuses on the targets |
5 | 15 | – |
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Immediately restores the HP of up to 3 targets within Attack Range for 240% of ATK Charged effect: Removes Abnormal Statuses on the targets |
5 | 14 | – |
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Immediately restores the HP of up to 3 targets within Attack Range for 260% of ATK Charged effect: Removes Abnormal Statuses on the targets |
5 | 13 | – |
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Unflickering Lights |
Auto Recovery Manual Trigger Toggleable
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Level | Effect | ![]() |
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ATK +20%, ASPD +10, prioritizes healing targets with Abnormal Statuses; ammo is only used when healing targets with Abnormal Statuses to increase the healing amount to 120% of ATK and removes Abnormal Statuses on the target Skill activation grants 3 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
0 | 65 | – |
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ATK +23%, ASPD +10, prioritizes healing targets with Abnormal Statuses; ammo is only used when healing targets with Abnormal Statuses to increase the healing amount to 125% of ATK and removes Abnormal Statuses on the target Skill activation grants 3 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
0 | 64 | – |
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ATK +26%, ASPD +10, prioritizes healing targets with Abnormal Statuses; ammo is only used when healing targets with Abnormal Statuses to increase the healing amount to 130% of ATK and removes Abnormal Statuses on the target Skill activation grants 4 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
0 | 63 | – |
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ATK +30%, ASPD +20, prioritizes healing targets with Abnormal Statuses; ammo is only used when healing targets with Abnormal Statuses to increase the healing amount to 135% of ATK and removes Abnormal Statuses on the target Skill activation grants 4 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
0 | 61 | – |
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ATK +33%, ASPD +20, prioritizes healing targets with Abnormal Statuses; ammo is only used when healing targets with Abnormal Statuses to increase the healing amount to 140% of ATK and removes Abnormal Statuses on the target Skill activation grants 5 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
0 | 60 | – |
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ATK +36%, ASPD +20, prioritizes healing targets with Abnormal Statuses; ammo is only used when healing targets with Abnormal Statuses to increase the healing amount to 145% of ATK and removes Abnormal Statuses on the target Skill activation grants 5 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
0 | 59 | – |
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ATK +40%, ASPD +20, prioritizes healing targets with Abnormal Statuses; ammo is only used when healing targets with Abnormal Statuses to increase the healing amount to 150% of ATK and removes Abnormal Statuses on the target Skill activation grants 6 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
0 | 57 | – |
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ATK +45%, ASPD +30, prioritizes healing targets with Abnormal Statuses; ammo is only used when healing targets with Abnormal Statuses to increase the healing amount to 170% of ATK and removes Abnormal Statuses on the target Skill activation grants 6 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
0 | 55 | – |
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ATK +50%, ASPD +30, prioritizes healing targets with Abnormal Statuses; ammo is only used when healing targets with Abnormal Statuses to increase the healing amount to 185% of ATK and removes Abnormal Statuses on the target Skill activation grants 7 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
0 | 53 | – |
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ATK +55%, ASPD +30, prioritizes healing targets with Abnormal Statuses; ammo is only used when healing targets with Abnormal Statuses to increase the healing amount to 200% of ATK and removes Abnormal Statuses on the target Skill activation grants 8 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
0 | 50 | – |
Skill upgrades | |
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Talent(s)
Mortal Will |
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Targets healed receive Status Resistance for 2 seconds; if the target's HP is above 75%, changes to 4 seconds of Status Resistance |
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Targets healed receive Status Resistance for 4 seconds; if the target's HP is above 75%, changes to 6 seconds of Status Resistance |
Emergency Treatment |
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When allies within Attack Range are affected by an Abnormal Status, immediately restores the target's HP for 80% of Lumen's ATK. This effect has a cooldown of 12 seconds |
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When allies within Attack Range are affected by an Abnormal Status, immediately restores the target's HP for 80% of Lumen's ATK. This effect has a cooldown of 10 (-2) seconds |
Base skills
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Gentle Glimmer α | ![]() |
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When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all other Operators assigned to that Dormitory, and for every 1 Power Plant, increases the Morale restored by +0.05 (only the strongest effect of this type takes place) |
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Gentle Glimmer β | ![]() |
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When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all other Operators assigned to that Dormitory, and for every 1 Power Plant, increases the Morale restored by +0.05 (only the strongest effect of this type takes place) |
Replaces Gentle Glimmer α
Changelog
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