- Main article: Luo Xiaohei (Luo Xiaohei Wiki)
★★★★
Luo Xiaohei |
Executor-in-Training Luo Xiaohei, here to protect his friends with all he has. A lot of what you say flies over his head, but his heart will always take it in. | |
| Position | Melee | |
| Tags | DPS | |
| Trait | Can launch Ranged Attacks that deal 80% of normal ATK | |
| Availability | It's Been A While (Stray Animal Shelter; crossover limited) | |
| Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats[]
| Range | ||
| Base □□
■□□
□□ |
Elite 1 □□
■□□□
□□ |
Elite 2 □□
■□□□
□□ |
| Attributes | |||||
|---|---|---|---|---|---|
| 856 | 1224 | 1611 | 2040 | ||
| 287 | 423 | 565 | 698 | +30 | |
| 154 | 212 | 269 | 325 | +25 | |
| 5 | 5 | 10 | 10 | ||
| 70s | 70s | 70s | 70s | ||
| 15 | 15 | 17 | 17 | ||
| 2 | 2 | 2 | 2 | ||
| 1.3s | 1.3s | 1.3s | 1.3s |
| Promotion |
|---|
Skills[]
|
Tail Afterimage Auto Recovery Manual Trigger |
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□■□
□ |
| Level | Effect | |||
|---|---|---|---|---|
| Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, gains 20% Physical Dodge, and attacks multiple enemies up to Block count[note 1] |
0 | 10 | – | |
| Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, gains 25% Physical Dodge, and attacks multiple enemies up to Block count[note 1] |
0 | 10 | – | |
| Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, gains 30% Physical Dodge, and attacks multiple enemies up to Block count[note 1] |
0 | 10 | – | |
| Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, ASPD +10, gains 30% Physical Dodge, and attacks multiple enemies up to Block count[note 1] |
0 | 10 | – | |
| Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, ASPD +15, gains 30% Physical Dodge, and attacks multiple enemies up to Block count[note 1] |
0 | 10 | – | |
| Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, ASPD +20, gains 30% Physical Dodge, and attacks multiple enemies up to Block count[note 1] |
0 | 10 | – | |
| Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, ASPD +25, gains 35% Physical Dodge, and attacks multiple enemies up to Block count[note 1] |
0 | 10 | – | |
| Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, ASPD +30, gains 35% Physical Dodge, and attacks multiple enemies up to Block count[note 1] |
0 | 10 | – | |
| Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, ASPD +35, gains 35% Physical Dodge, and attacks multiple enemies up to Block count[note 1] |
0 | 10 | – | |
| Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, ASPD +40, gains 45% Physical Dodge, and attacks multiple enemies up to Block count[note 1] |
0 | 10 | – |
|
Broken Blade Auto Recovery Manual Trigger 15-20 sec. |
| Level | Effect | |||
|---|---|---|---|---|
| ATK +10%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 100 enemy DEF when target HP is below 50% | 0 | 45 | 15s | |
| ATK +15%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 110 enemy DEF when target HP is below 50% | 0 | 45 | 15s | |
| ATK +20%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 120 enemy DEF when target HP is below 50% | 0 | 45 | 15s | |
| ATK +25%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 130 enemy DEF when target HP is below 50% | 5 | 43 | 17s | |
| ATK +30%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 140 enemy DEF when target HP is below 50% | 5 | 43 | 17s | |
| ATK +35%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 150 enemy DEF when target HP is below 50% | 5 | 43 | 17s | |
| ATK +40%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 160 enemy DEF when target HP is below 50% | 10 | 40 | 20s | |
| ATK +50%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 170 enemy DEF when target HP is below 50% | 10 | 39 | 20s | |
| ATK +60%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 180 enemy DEF when target HP is below 50% | 10 | 37 | 20s | |
| ATK +70%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 200 enemy DEF when target HP is below 50% | 15 | 35 | 20s |
Skill upgrades
Talent(s)[]
| Executor-in-Training |
|---|
| When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +1 SP to the attacker when killed); Luo Xiaohei will not attack Critically Wounded targets | |
| When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Luo Xiaohei will not attack Critically Wounded targets |
Base skills[]
Notes[]
Changelog[]
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