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Młynar is a 6★ Liberator Guard who specializes in DPS and Nuker. As a Liberator Guard, Młynar will only attack and block enemies whenever his skill (see below) is active, which has a range of 1 tile ahead and to the sides of him, and can block up to two enemies or three at Elite 2. This means that Młynar can and will only engage enemies at intermittent periods outside of which he is completely defenseless and should never be placed on his own, but to offset this, Młynar will gain an ATK buff which starts after his skill is not active that gradually increases up to 200% of his base ATK over 40 seconds (at a rate of 5% ATK per second), which will be reset when the skill expires after being activated. Młynar also have a surprisingly very high HP for a Guard, around the same level – if not superior – to Dreadnought Guards, and a relatively low DP cost to balance his drawbacks.

Speaking about Młynar's skills, it allows him to inflict massive damage in a short time, true to his Nuker specialization, as all three of them increases the damage dealt by Młynar's attacks:

  • The first skill, Unvoiced Anger, also buffs Młynar's DEF.
  • The second skill, Unresolved Sorrow, also extends Młynar's range to 2×3 tiles with a 1-tile extension ahead of him (like that of Heavyshooter Snipers before Elite 1) and make his attacks deliver two hits in a quick succession (although still considered as one attack) but increases his attack interval while active, which can be manually deactivated at the player's discretion. Should Młynar defeats an enemy while Unresolved Sorrow is active, the ATK buff from his trait will not be reset!
  • The third skill, Unbrilliant Glory, also extends Młynar's range to 3×3 tiles with a 1-tile extension ahead of him and 1×2 tiles extensions on the sides, doubles the ATK buff from his trait, and makes his attacks hit up to five enemies within range at once for increased damage, but the ATK buff will decay at a rate of 10% each time Młynar defeats an enemy while Unbrilliant Glory is active. In addition, should enemies within Młynar's range be attacked by Kazimierzian Operators (including Młynar himself) while Unbrilliant Glory is active, they will receive an instance of Pure damage equal to a small portion of Młynar's ATK; this is one of the strongest burst damage skills in the game, and erases everything from existence thanks to the combination of doubling the trait's ATK buff and attacks doing 180% ATK damage to up to 5 enemies on top of that, and should be Mlynar's default skill in pretty much every scenario.

Młynar's first talent, Wanderer, slightly increases the damage he dealt when attacking, which is further increased and also lowers the damage he received when at least three enemies are in the surrounding tiles to him. His second talent, Unmoved, have Młynar Taunt enemies but those who attacked Kazimierzian Operators while he is deployed will be countered by an instance of True damage equal to a small portion of Młynar's ATK.

Młynar's first base skill, Self-Absorbed, makes Operators assigned to the Control Center recover 0.05 morale every hour when he is assigned to it, with his second base skill Business is Business making Operators assigned to the Power Plant, HR Office, and Reception Room also recover 0.1 morale every hour, and applies the base skills that provides morale recovery to Operators assigned to the Control Center (including Młynar's Self-Absorbed) to Operators working in Factories, Trading Posts, Power Plants, HR Office, and Reception Room.

Overall, Młynar is one of the strongest Liberator Guards (and also just one of the strongest Operators in general) who prefers to take time before unleashing his full force at his enemies for devastating results. Młynar has had enough being a corporate slave and won't hold back in the battlefield, so don't even think to touch the Nearls or face the dire consequences.

Pros Cons
  • Has a larger range than normal Guards with side tiles as well as frontal
  • Relatively low DP cost
  • Very high HP and can block two (three at Elite 2) enemies
  • Gains ATK over time which starts after the skill is not active, up to twice of Młynar's base ATK over 40 seconds
  • All three skills increase the damage dealt by Młynar's attacks
  • Unresolved Sorrow will not reset the trait's ATK buff if Młynar defeats an enemy with it
  • Wanderer improves DPS especially when three or more enemies are around Młynar, at which he also takes less damage
  • Unbrilliant Glory removes everything from existence
  • Unmoved counters any attacks directed at Kazimierz Operators with a weak Pure damage while Młynar is deployed
  • Can only attack and block enemies while the skill is active, leaving Młynar combat ineffective otherwise (other than to be a sponge for ranged attacks)
  • The ATK buff is removed when the skill expires upon being activated, except with Unresolved Sorrow after Młynar defeats an enemy
  • Unresolved Sorrow increases attack interval
  • The ATK buff decays at a rate of 10% per kill when Młynar defeats an enemy while Unbrilliant Glory is active
  • Młynar Taunts enemies with Unmoved, which can be detrimental against enemies with ranged Arts attacks
  • Must be used alongside Kazimierz Operators for "maximum" effectiveness
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