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Supporter.pngSummonerRhine Lab.png
Mayer icon.png
Mayer, researcher of Rhine Lab, is ready for combat with her Meeboos.
A genius at multitasking in all aspects.
Position
Ranged
Tags
Summon
 
Crowd-Control
Trait Deals Arts Damage
Can use Summons in battles
Availability HeadhuntingRecruitment

Range
Base
  
  
  
Elite 1
   
  
   
Elite 2
   
  
   
Attributes Level 1 Maximum level and Elite 1 Level 1 Elite 1 maximum level and Elite 2 Level 1 Elite 2 maximum level Trust
HP.png HP 480 649 843 1068 +200
ATK.png ATK 199 285 380 443 +35
DEF.png DEF 56 80 107 130
RES.png RES 15 15 20 20
RDP.png Redeploy 70s 70s 70s 70s
COST.png DP cost 9 9 11 11
BLOCK.png Block 1 1 1 1
ASPD.png Interval 1.6s 1.6s 1.6s 1.6s
Potential
Potential 2.png DP cost -1
Potential 3.png Redeployment time -4 seconds
Potential 4.png RES +8
Potential 5.png Redeployment time -6 seconds
Potential 6.png DP cost -1

Total Cost
Mayer's Token.png
5
OR
Epic Supporter Token
20
Promotion
Elite 1.png  Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Detonate and Recycle.
  • Robotter improved.
  • Range extended.
Level 50
LMD.png
20K
 
Supporter Chip
4
 
Polyester.png
5
 
Device.png
2
Elite 2.png  Elite 2
  • Maximum attributes increased.
  • Robotter improved.
  • "Meeboo" Control Terminal XP available.
Elite 1 Level 70
LMD.png
120K
 
Supporter Dualchip
3
 
Oriron Block.png
6
 
RMA70-12.png
11

Modules

Original module.png Original
Module Badge.png
Mayer's Badge
"Operator Mayer has demonstrated a remarkable aptitude in combat with her multithreaded control of 'Meeboos.'
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Supporter Operator during field operations to exercise Summoner responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named."
SUM-X module.png SUM-X
Meeboo Control Terminal XP.png
"Meeboo" Control Terminal XP
Stage 1
Trait improved:
The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)
Attributes increased:
Max HP +80, ATK +25
Stage 2
Robotter improved:
Can summon 5 Robotters; ASPD of enemies against Robotters -28
Attributes increased:
Max HP +100, ATK +35
Stage 3
Robotter improved:
Can summon 5 Robotters; ASPD of enemies against Robotters -30
Attributes increased:
Max HP +120, ATK +40
Description
"Multithreading enhancements–Completed
Meeboos maintenance–Completed
Detonate and Recycle circuitry–Completed
System upgrade–Completed
*Undisclosed* plan–In early development stages
......
Closure's AI buggies are so amazing.
I want them! I really want them! And I want all my Meeboos be like that!!!
A whole squadron of Meeboos that does what I want by themselves. Heh... hahah.
......
Closure did say that she doesn't have all of the code and computational logic figured out, and that she still has to rely on Rhodes Island's core for part of its upkeep.
It wouldn't feel right to reuse technology that I don't understand, so I will just make my own.
Meeboos' service efficiency has improved quite a bit lately, and their Detonate and Recycle rate has been stable. I'd say the research on it has come pretty far.
Next up–Research on Meeboos' automation logic...
The learning device's been installed on Meeboos No. *unknown number* for a while now, and it's made some progress.
That is, if opening the door for guests counts as progress, haha...
Given what a complex environment the battlefield is, I'm afraid sending it there will affect its operations.
But if I don't take it there, it won't collect any data either...
......
I ended up bringing it with me. I've backed up all the data and logged down all the hardware specifications.
If... Just if... If it ends up getting wrecked and written off, I'll have to come up with some kind of way to squeeze some compensation and a few days off out of the Doctor.
Then I'll have to spend half a year again to build a new one...
Please, let there be some kind of breakthrough! Just a little will do!!
This isn't for the old guys at Engineering or myself.
It's for your own good, Meeboos!
If there comes a day you reach the AIs' level, what should I say to you?
Oh, whatever. We've been friends for so long, I guess both of us know deep in our hearts what we want to say to each other.
Right, Meeboos?
–Excerpts from 'Meeboos Maintenance Diary' by Mayer Stony, Lutra Workshop Member of Rhine Lab Engineering Department"
Module Missions Unlock conditions
  • Complete 5 operations and summon Mayer's summoned units at least 5 times in each operation (Mayer cannot be a Support Unit)
  • Clear Main Story 2-9 with a 3-star rating using a squad of at most 3 units (including Support Units); a non-Support Mayer must be deployed during the operation and only Sniper operators are allowed for the remaining units
  • Complete all of Mayer's SUM-X Module Missions first.
  • Raise Mayer to Elite 2 Level 50.
  • Have at least 100% Trust with Mayer.
Materials
Stage 1
Module Data Block.png
2
Sugar Lump.png
3
LMD.png
40K
Stage 2
Module Data Block.png
2
Data Patching Strip.png
20
Manganese Trihydrate.png
4
LMD.png
50K
Stage 3
Module Data Block.png
2
Data Patching Device.png
8
Orirock Concentration.png
5
LMD.png
60K

Skills

Skill-Mayer1.png
Bionic Device Range (M1+)
    
  
    
Passive
Level Effect Initial SP SP cost Duration
Rank 1.png All Robotters gain 10% Physical and Arts Dodge
Rank 2.png All Robotters gain 13% Physical and Arts Dodge
Rank 3.png All Robotters gain 15% Physical and Arts Dodge
Rank 4.png All Robotters gain 18% Physical and Arts Dodge
Rank 5.png All Robotters gain 20% Physical and Arts Dodge
Rank 6.png All Robotters gain 22% Physical and Arts Dodge
Rank 7.png All Robotters gain 25% Physical and Arts Dodge
Rank 8.png All Robotters gain 25% Physical and Arts Dodge
Allies on Robotters' four adjacent tiles also gain the same buff
Rank 9.png All Robotters gain 30% Physical and Arts Dodge
Allies on Robotters' four adjacent tiles also gain the same buff
Rank 10.png All Robotters gain 35% Physical and Arts Dodge
Allies on Robotters' four adjacent tiles also gain the same buff
Skill-Mayer2.png
Detonate and Recycle Range
  
  
  
Auto Recovery
Manual Trigger
Level Effect Initial SP SP cost Duration
Rank 1.png Detonates all deployed Robotters immediately, dealing 300% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1 seconds
The exploded Robotters will be recycled
0 40
Rank 2.png Detonates all deployed Robotters immediately, dealing 320% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1 seconds
The exploded Robotters will be recycled
0 39
Rank 3.png Detonates all deployed Robotters immediately, dealing 350% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1 seconds
The exploded Robotters will be recycled
0 38
Rank 4.png Detonates all deployed Robotters immediately, dealing 380% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1 seconds
The exploded Robotters will be recycled
0 37
Rank 5.png Detonates all deployed Robotters immediately, dealing 400% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1 seconds
The exploded Robotters will be recycled
0 36
Rank 6.png Detonates all deployed Robotters immediately, dealing 420% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1 seconds
The exploded Robotters will be recycled
0 35
Rank 7.png Detonates all deployed Robotters immediately, dealing 450% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1 seconds
The exploded Robotters will be recycled
0 34
Rank 8.png Detonates all deployed Robotters immediately, dealing 500% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1.5 seconds
The exploded Robotters will be recycled
0 33
Rank 9.png Detonates all deployed Robotters immediately, dealing 550% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1.5 seconds
The exploded Robotters will be recycled
0 32
Rank 10.png Detonates all deployed Robotters immediately, dealing 600% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 2 seconds
The exploded Robotters will be recycled
0 30
Skill upgrades
Rank 2.png
Skill Summary - 1.png
4
Rank 3.png
Skill Summary - 1.png
4
Ester.png
7
Rank 4.png
Skill Summary - 2.png
6
Oriron.png
3
Rank 5.png
Skill Summary - 2.png
6
Polyketon.png
4
Rank 6.png
Skill Summary - 2.png
6
Manganese Ore.png
4
Rank 7.png
Skill Summary - 3.png
6
Grindstone.png
2
Orirock Cluster.png
4
Rank 8.png
Bionic Device
Skill Summary - 3.png
5
RMA70-24.png
3
Manganese Ore.png
2
Detonate and Recycle
Skill Summary - 3.png
5
Orirock Concentration.png
3
Grindstone.png
4
Rank 9.png
Bionic Device
Skill Summary - 3.png
6
Sugar Lump.png
3
RMA70-24.png
5
Detonate and Recycle
Skill Summary - 3.png
6
Polyester Lump.png
3
Orirock Concentration.png
6
Rank 10.png
Bionic Device
Skill Summary - 3.png
10
D32 Steel.png
4
Oriron Block.png
3
Detonate and Recycle
Skill Summary - 3.png
10
Polymerization Preparation.png
4
Manganese Trihydrate.png
4

Talent(s)

Robotter
Base Can summon 3 Robotters; ASPD of enemies against Robotters -10
Elite 1 Can summon 4 Robotters; ASPD of enemies against Robotters -25
Elite 2 Can summon 5 Robotters; ASPD of enemies against Robotters -25

Base skills

Skill-Workshop19.png Meeboo: Processing Base Workshop.png
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 65%
Skill-Factory23.png Meeboo: Manufacturing Elite 2 Factory.png
When this Operator is assigned to a Factory, productivity +30%

Changelog

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