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★★★★★
Mayer
Supporter.pngSummonerRhine Lab.png
Mayer icon.png

Mayer, researcher of Rhine Lab, is ready for combat with her Meeboos.

A genius at multitasking in all aspects.

Position
Ranged
Tags
Summon
 
Crowd-Control
Trait Deals Arts Damage
Can use Summons in battles
Availability Headhunting, Recruitment

Range
Base
  
  
  
Elite 1
   
  
   
Elite 2
   
  
   
Attributes
Base.png Base.png Elite 1.png Elite 2.png Trust
HP.png HP 480 649 843 1068 +200
ATK.png ATK 199 285 380 443 +35
DEF.png DEF 56 80 107 130
RIST.png RES 15 15 20 20
RDP.png Redeploy 70s 70s 70s 70s
COST.png DP cost 9 9 11 11
BLOCK.png Block 1 1 1 1
ASPD.png ASPD 1.6s 1.6s 1.6s 1.6s
Potential
Potential 2.png DP cost -1
Potential 3.png Redeployment cooldown -4
Potential 4.png RES +8
Potential 5.png Redeployment cooldown -6
Potential 6.png DP cost -1
Total Cost
Mayer's Token.png
5
OR
Epic Supporter Token.png
20
Promotion
Elite 1.png   Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Detonate and Recycle.
  • Robotter improved.
  • Range extended.
Level 50
LMD.png
20K
 
Supporter Chip.png
4
 
Polyester.png
5
 
Device.png
2
Elite 2.png   Elite 2
  • Maximum attributes increased.
  • Robotter improved.
Elite 1 Level 70
LMD.png
120K
 
Supporter Dualchip.png
3
 
Oriron Block.png
6
 
RMA70-12.png
11

Modules

Original

Original module.png  Original
Module Badge.png
Mayer Badge
"Operator Mayer has demonstrated a remarkable aptitude in combat with her multithreaded control of 'Meeboos.'
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Supporter Operator during field operations to exercise Summoner responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named."

SUM-X

SUM-X module.png  SUM-X
"Meeboo" Control Terminal XP.png
"Meeboo" Control Terminal XP
  • Attribute changes: HP +80, ATK +25
  • Trait update: The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)
Description

"Multithreading enhancements–Completed
Meeboos maintenance–Completed
Detonate and Recycle circuitry–Completed
System upgrade–Completed
*Undisclosed* plan–In early development stages
......
Closure's AI buggies are so amazing.
I want them! I really want them! And I want all my Meeboos be like that!!!
A whole squadron of Meeboos that does what I want by themselves. Heh... hahah.
......
Closure did say that she doesn't have all of the code and computational logic figured out, and that she still has to rely on Rhodes Island's core for part of its upkeep.
It wouldn't feel right to reuse technology that I don't understand, so I will just make my own.
Meeboos' service efficiency has improved quite a bit lately, and their Detonate and Recycle rate has been stable. I'd say the research on it has come pretty far.
Next up–Research on Meeboos' automation logic...
The learning device's been installed on Meeboos No. *unknown number* for a while now, and it's made some progress.
That is, if opening the door for guests counts as progress, haha...
Given what a complex environment the battlefield is, I'm afraid sending it there will affect its operations.
But if I don't take it there, it won't collect any data either...
......
I ended up bringing it with me. I've backed up all the data and logged down all the hardware specifications.
If... Just if... If it ends up getting wrecked and written off, I'll have to come up with some kind of way to squeeze some compensation and a few days off out of the Doctor.
Then I'll have to spend half a year again to build a new one...
Please, let there be some kind of breakthrough! Just a little will do!!
This isn't for the old guys at Engineering or myself.
It's for your own good, Meeboos!
If there comes a day you reach the AIs' level, what should I say to you?
Oh, whatever. We've been friends for so long, I guess both of us know deep in our hearts what we want to say to each other.
Right, Meeboos?
–Excerpts from 'Meeboos Maintenance Diary' by Mayer Stony, Lutra Workshop Member of Rhine Lab Engineering Department"

Module Missions
  • Complete 5 operations and summon Mayer's summoned units at least 5 times in each operation (Mayer cannot be a Support Unit)
  • Clear Main Story 2-9 with a 3-star rating using a squad of at most 3 units (including Support Units); a non-Support Mayer must be deployed during the operation and only Sniper operators are allowed for the remaining units
Unlock
Conditions
  • Complete all of Mayer's Module Missions first.
  • Raise Mayer to Elite 2 Level 50.
  • Have at least 100% Trust with Mayer.
Materials
Module Data Block.png
2
Sugar Lump.png
3
LMD.png
40K

Skills

Skill-Mayer1.png
Bionic Device Range (M1+)
    
  
    
Passive
Level Effect Init. SP SP cost Duration
Rank 1.png All Robotters gain 10% Physical and Arts Dodge.
Rank 2.png All Robotters gain 13% Physical and Arts Dodge.
Rank 3.png All Robotters gain 15% Physical and Arts Dodge.
Rank 4.png All Robotters gain 18% Physical and Arts Dodge.
Rank 5.png All Robotters gain 20% Physical and Arts Dodge.
Rank 6.png All Robotters gain 22% Physical and Arts Dodge.
Rank 7.png All Robotters gain 25% Physical and Arts Dodge.
Rank 8.png All Robotters gain 25% Physical and Arts Dodge.
Allies on Robotters' four adjacent tiles also gain the same buff.
Rank 9.png All Robotters gain 30% Physical and Arts Dodge.
Allies on Robotters' four adjacent tiles also gain the same buff.
Rank 10.png All Robotters gain 35% Physical and Arts Dodge.
Allies on Robotters' four adjacent tiles also gain the same buff.
Skill-Mayer2.png
Detonate and Recycle Range
  
  
  
Auto Recovery
Manual Trigger
Level Effect Init. SP SP cost Duration
Rank 1.png Detonates all deployed Robotters immediately, dealing 300% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1 seconds.
The exploded Robotters will be recycled.
0 40
Rank 2.png Detonates all deployed Robotters immediately, dealing 320% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1 seconds.
The exploded Robotters will be recycled.
0 39
Rank 3.png Detonates all deployed Robotters immediately, dealing 350% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1 seconds.
The exploded Robotters will be recycled.
0 38
Rank 4.png Detonates all deployed Robotters immediately, dealing 380% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1 seconds.
The exploded Robotters will be recycled.
0 37
Rank 5.png Detonates all deployed Robotters immediately, dealing 400% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1 seconds.
The exploded Robotters will be recycled.
0 36
Rank 6.png Detonates all deployed Robotters immediately, dealing 420% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1 seconds.
The exploded Robotters will be recycled.
0 35
Rank 7.png Detonates all deployed Robotters immediately, dealing 450% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1 seconds.
The exploded Robotters will be recycled.
0 34
Rank 8.png Detonates all deployed Robotters immediately, dealing 500% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1.5 seconds.
The exploded Robotters will be recycled.
0 33
Rank 9.png Detonates all deployed Robotters immediately, dealing 550% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1.5 seconds.
The exploded Robotters will be recycled.
0 32
Rank 10.png Detonates all deployed Robotters immediately, dealing 600% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 2 seconds.
The exploded Robotters will be recycled.
0 30
Skill upgrades
Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Ester.png
7
Rank 4.png
Skill Summary Volume 2.png
6
Oriron.png
3
Rank 5.png
Skill Summary Volume 2.png
6
Polyketon.png
4
Rank 6.png
Skill Summary Volume 2.png
6
Manganese Ore.png
4
Rank 7.png
Skill Summary Volume 3.png
6
Grindstone.png
2
Orirock Cluster.png
4
Rank 8.png
Bionic Device
Skill Summary Volume 3.png
5
RMA70-24.png
3
Manganese Ore.png
2
Detonate and Recycle
Skill Summary Volume 3.png
5
Orirock Concentration.png
3
Grindstone.png
4
Rank 9.png
Bionic Device
Skill Summary Volume 3.png
6
Sugar Lump.png
3
RMA70-24.png
5
Detonate and Recycle
Skill Summary Volume 3.png
6
Polyester Lump.png
3
Orirock Concentration.png
6
Rank 10.png
Bionic Device
Skill Summary Volume 3.png
10
D32 Steel.png
4
Oriron Block.png
3
Detonate and Recycle
Skill Summary Volume 3.png
10
Polymerization Preparation.png
4
Manganese Trihydrate.png
4

Talent(s)

Robotter
Base.png Can summon 3 Robotters; ASPD of enemies against Robotters -10.
Elite 1.png Can summon 4 Robotters; ASPD of enemies against Robotters -25.
Elite 2.png Can summon 5 Robotters; ASPD of enemies against Robotters -25.

Base skills

Skill-Workshop19.png Meeboo: Processing Base.png Workshop.png
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 65%.
Skill-Factory23.png Meeboo: Manufacturing Elite 2.png Factory.png
When this Operator is assigned to a Factory, productivity +30%.

Changelog

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