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SniperHeavyshooterColumbia
Former weapon tester Melanite causes immense destruction with her avant-garde weapon.
However, this is because the damage output has been limited.
Position Ranged
Tags DPS, Nuker
Trait High-accuracy point-blank shot
Availability Headhunting
The names/descriptions of Melanite's skill(s)/talent(s)/base skills/ARC-Y Operator Module are tentative translations which may not represent the official localization and will be updated when the Operator is announced or released in the Global server of Arknights.

Stats[]

Range
Base
   
  
   
Elite 1
  
  
  
Elite 2
  
  
  
Attributes Base Base Elite 1 Elite 2 Trust bonus
HP HP 709 985 1264 1664
ATK ATK 337 462 609 792 +90
DEF DEF 79 114 153 210
RES RES 0 0 0 0
RDP Rdpl. time 70s 70s 70s 70s
COST DP cost 15 15 17 19
BLOCK Blk. cnt. 1 1 1 1
ASPD Atk. itvl. 1.6s 1.6s 1.6s 1.6s
Potential
Potential 2 DP cost -1
Potential 3 Redeployment time -4 seconds
Potential 4 ATK +30
Potential 5 Improves Parameter Calibration
Potential 6 DP cost -1
Total Cost
Melanite's Token
5
OR
Epic Sniper Token
20
Promotion
Elite 1 Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Critical Blast.
  • New talent: Parameter Calibration.
  • Range extended.
Level 50
LMD
20K
Sniper Chip
4
Sugar
4
Oriron
3
Elite 2 Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • Parameter Calibration improved.
  • Operator Modules available.
Elite 1 Level 70
LMD
120K
Sniper Dualchip
3
Refined Solvent
8
Loxic Kohl
15

Skills[]

Skill-Melanite1 Maximum Pulse
Auto Recovery
Manual Trigger
20-30 sec.
Level Effect Initial SP SP cost Duration
Rank 1
Attack Interval increases, ATK +120% 0 60 20s
Rank 2
Attack Interval increases, ATK +125% 0 60 20s
Rank 3
Attack Interval increases, ATK +130% 0 60 20s
Rank 4
Attack Interval increases, ATK +140% 10 50 25s
Rank 5
Attack Interval increases, ATK +145% 10 50 25s
Rank 6
Attack Interval increases, ATK +150% 10 50 25s
Rank 7
Attack Interval increases, ATK +160% 20 40 30s
Rank 8
Attack Interval increases, ATK +170% 23 40 30s
Rank 9
Attack Interval increases, ATK +175% 24 40 30s
Rank 10
Attack Interval increases, ATK +180% 25 40 30s
Skill-Melanite2 Critical Blast
Auto Recovery
Manual Trigger
  
Level Effect Initial SP SP cost Duration
Rank 1
Fires a penetrating bullet straight ahead, dealing 340% ATK as Physical damage to enemies in its path. The damage decreases as the bullet travels to a minimum of 150%
Can store 1 charge
0 20
Rank 2
Fires a penetrating bullet straight ahead, dealing 360% ATK as Physical damage to enemies in its path. The damage decreases as the bullet travels to a minimum of 150%
Can store 1 charge
1 20
Rank 3
Fires a penetrating bullet straight ahead, dealing 380% ATK as Physical damage to enemies in its path. The damage decreases as the bullet travels to a minimum of 150%
Can store 1 charge
2 19
Rank 4
Fires a penetrating bullet straight ahead, dealing 400% ATK as Physical damage to enemies in its path. The damage decreases as the bullet travels to a minimum of 165%
Can store 1 charge
3 18
Rank 5
Fires a penetrating bullet straight ahead, dealing 415% ATK as Physical damage to enemies in its path. The damage decreases as the bullet travels to a minimum of 165%
Can store 1 charge
4 18
Rank 6
Fires a penetrating bullet straight ahead, dealing 430% ATK as Physical damage to enemies in its path. The damage decreases as the bullet travels to a minimum of 165%
Can store 1 charge
5 18
Rank 7
Fires a penetrating bullet straight ahead, dealing 450% ATK as Physical damage to enemies in its path. The damage decreases as the bullet travels to a minimum of 180%
Can store 2 charges
6 18
Rank 8
Fires a penetrating bullet straight ahead, dealing 465% ATK as Physical damage to enemies in its path. The damage decreases as the bullet travels to a minimum of 180%
Can store 2 charges
6 17
Rank 9
Fires a penetrating bullet straight ahead, dealing 480% ATK as Physical damage to enemies in its path. The damage decreases as the bullet travels to a minimum of 180%
Can store 2 charges
6 16
Rank 10
Fires a penetrating bullet straight ahead, dealing 500% ATK as Physical damage to enemies in its path. The damage decreases as the bullet travels to a minimum of 180%
Can store 2 charges
6 15

Skill upgrades

Rank 2
Skill Summary - 1
4
Rank 3
Skill Summary - 1
4
Oriron Shard
5
Rank 4
Skill Summary - 2
6
Polyketon
3
Rank 5
Skill Summary - 2
6
Device
3
Rank 6
Skill Summary - 2
6
Coagulating Gel
4
Rank 7
Skill Summary - 3
6
Polyester Pack
3
Integrated Device
2
Rank 8
Maximum Pulse
Skill Summary - 3
5
Incandescent Alloy Block
3
Loxic Kohl
4
Critical Blast
Skill Summary - 3
5
Transmuted Salt Agglomerate
4
Polyester Pack
3
Rank 9
Maximum Pulse
Skill Summary - 3
6
Transmuted Salt Agglomerate
3
Oriron Block
4
Critical Blast
Skill Summary - 3
6
Orirock Concentration
3
Refined Solvent
6
Rank 10
Maximum Pulse
Skill Summary - 3
10
Polymerization Preparation
4
Polymerized Gel
5
Critical Blast
Skill Summary - 3
10
Bipolar Nanoflake
4
Transmuted Salt Agglomerate
3

Talent(s)[]

Parameter Calibration
Elite 1 After the skill is activated for the first time, the damage dealt during subsequent skill activations is increased by 10%
Elite 1Potential 5 After the skill is activated for the first time, the damage dealt during subsequent skill activations is increased by 11% (+1%)
Elite 2 After the skill is activated for the first time, the damage dealt during subsequent skill activations is increased by 15%
Elite 2Potential 5 After the skill is activated for the first time, the damage dealt during subsequent skill activations is increased by 16% (+1%)

Base skills[]

Skill-TR19 Sniper Expert α Base Training Room
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%
Skill-TR61 Final Testing Elite 2 Training Room
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if training this skill to Specialization Level 3, training speed will be further increased by +45%
Replaces Sniper Expert α

Modules[]

Part of this section still uses the original Chinese texts. You can help the Arknights Fandom Wiki by translating it.
Please read the translation guidelines first before translating the section.
Original module Original
Module Badge
Heavyshooter Sniper
Melanite's Badge
Operator Melanite has demonstrated a remarkable aptitude for inflicting physical casualties with precision on enemies at close range.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Heavyshooter responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
ARC-Y module ARC-Y
Aromatherapy Earrings
Aromatherapy Earrings
Stage 1
New trait: Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge
Attributes increased:
ATK +45
DEF +20
Stage 2
Parameter Calibration improved: After the skill is activated for the first time, the damage dealt during subsequent skill activations is increased by 19%
Attributes increased:
ATK +60
DEF +25
Stage 3
Parameter Calibration improved: After the skill is activated for the first time, the damage dealt during subsequent skill activations is increased by 24%
Attributes increased:
ATK +75
DEF +30
Description

当她不得不拿着号称使用了最新技术的“粒子振动切割刃”,直面一名比自己高两头的萨卡兹时,她摘下一只耳朵上的瓶状耳坠,里面 装着她精心调配的绿色橙花香薰。多亏这种香薰,她在来的路上才没有晕车。
这次她和同事要对付的是一伙流窜犯,眼前这个人是整个团伙的头头。她不擅长近战格斗,可委托方很急,佣金给得很多,上面硬把这件武器塞到了她手里,让她在行动结束后上报武器的各种性能和参数,就好像她用这件武器杀死眼前的萨卡兹是理所当然的事一样。
萨卡兹把抢来的刀挂在腰间,轻蔑地对她展示自己小臂上蜿蜒的伤痕。她努力让自己看起来不为所动,但心跳得越来越快。
她看到萨卡兹拔出了刀对准她,做出要抢攻的架势——而她还在犹豫这是不是虚招——然后一刀斩出。她在最后时刻做出了正确的判断,摆出架势,但还是迟了。她手里的武器已经被砍成两截。
在下一刀到来之前,她主动扑倒在地,把耳坠在手中捏碎。
她闻到浓烈的橙花香气,确信萨卡兹也闻到了同样的气味。于是她抬头,看到萨卡兹的表情果然从凶狠变得迷茫,最后甚至多了些许与那张脸不相称的柔和。那双刀疤横穿而过的嘴唇蠕动着,犹豫着,假使有充足的时间,不知会吐出怎样的话语。
而她在那之前猛地跃起,把半截刀刃狠狠捅进萨卡兹的胸口。萨卡兹圆睁双眼,仰面倒在地上。
她从萨卡兹胸口把半截刀拔出来,温热的鲜血溅了她一手。
她突然很想哭,仿佛自己刚刚捅死的是朝夕相处的挚友。但这不是真的。她不过是嗅到了自己捏碎的香薰罢了。
她在调制香气的时候就已经敲定了香薰的效果:低浓度用来缓解晕车,高浓度时则诱发虚假的放松和亲密感,用来在危急时刻救自己一命。萨卡兹不知道这些,以为二人之间真的有什么被遗忘的过往,所以死在她的刀下;而她知道那不过是药物诱发的激素波动,所以她杀了萨卡兹。她不仅知道这个,她还知道,再过五秒钟,橙花香味彻底飘散之后,虚假的情感就会消失。
五秒钟很快过去。
她果然不再悲伤,她只是开始厌恶自己。
因为她想起,这对耳坠是自己入职那天给自己挑的礼物,当时她真的只想要一对能缓解晕车的香薰耳坠。

Module MissionsUnlock conditions
  1. Complete a total of 5 battles; You must deploy your own Melanite, and unleash Critical Blast at least 5 times in each battle
  2. Clear Main Theme S3-5 with a 3-star rating; You must deploy your own Melanite, and can only include 6 other Operators as members
  • Complete both of Melanite's ARC-Y Module Missions.
  • Raise Melanite to Elite 2 Level 50.
  • Have at least 100% Trust with Melanite.
Materials
Stage 1
Module Data Block
2
White Horse Kohl
3
LMD
40K
Stage 2
Module Data Block
2
Data Supplement Stick
20
Orirock Concentration
4
LMD
50K
Stage 3
Module Data Block
2
Data Supplement Instrument
8
Keton Colloid
5
LMD
60K

Changelog[]

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