"Milan" is a boss enemy in the Stationary Security Service game mode of Arknights. It is the main boss of Iron Carrot Mine.
Description
- A domestic Originium Slug that escaped into the wild before mutating in a high-pressure environment. Despite its tremendous size and sturdy crystal back, it is not aggressive and extremely good at "interacting" with people. It still views them the same way it did when it was merely a house pet, but what was once playful is now truly destructive at its new size.
- When HP falls below 50%, greatly increases ATK and reduces Physical and Arts damage taken; Adds a Contaminated Mineral to the Deployment Waiting Zone (maximum of one); Adds a Heat Cluster to the Preparation Area (when transferred, deals True damage to all allied units and Stuns them for several seconds)
Overview[]
A mutant Originium Slug whose friendly, domesticated nature contradicts its dangerously mutated body, Milan makes for a threatening foe due to its extraordinarily high stats, in addition to its ability to place dangerous hazards into the player's lineup.
- As long as Milan is present:
- A Heat Cluster will be added to the Preparation Area 40 seconds after it spawns and every 80 seconds after.
- A Contaminated Mineral will be added to the Deployment Waiting Zone every 60 seconds, unless if it is already present.
- Once its HP falls below 50%, Milan becomes enraged (indicated by a purple aura around it) and has its ATK increased by 180% and the Physical and Arts damage it took reduced by 25%.
Appearances[]
Stationary Security Service | Nature's Premature Death |
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Stats[]
Attribute | Level 0 |
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HP | 60000 A+ |
ATK | 1000 A |
DEF | 800 B+ |
RES | 50 A |
Elemental Resistance | 0 E |
Attack interval | 5 sec. D |
Movement speed | 0.5 tiles/sec. C |
Weight | 6 |
Life Point penalty | 3 |
Susceptibilities
Silence | Stun | Sleep | Freeze | Levitate |
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