Mizuki & Caerula Arbor features | |||
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Light | Dice | Cognitive Symbol | Memory Mapping |
Cognitive Shaping | Ecosequence | Caerula Recorder | – |
Cognitive Shaping is Mizuki & Caerula Arbor's enhancement system, improved by spending Subjective Imagination and made up of multiple nodes spread out as a tree diagram divided into three categories:
- Efficiency-Enhancing nodes improve the effectiveness of friendly units, all of which costs 1
to unlock.
- Exploration-Expanding nodes expand the nodes that may be available during a run, all of which costs 3
to unlock.
- Squad-Extending nodes, as the name suggests, upgrades the three Squads exclusive to Caerula Arbor, all of which costs 5
to unlock.
To complete Cognitive Shaping, the player must spend 89 (112
from Expansion II).
Unlike The Preparations Behind Scenes in Phantom & Crimson Solitaire, Cognitive Shaping is applied to all modes, including Memory Mapping and Deep Dive.
- Complete effects
Effects denoted in underlined text are added in the second expansion of Caerula Arbor.
Efficiency-Enhancing |
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Exploration-Expanding |
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Squad-Extending |
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Nodes[]
Efficiency-Enhancing[]
Node | Previous | Next | |
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Accumulation I Increases ![]() |
Curiosity | Leadership Drive II |
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Accumulation II Increases Living Cells earned by 5%.
|
Survival Instincts II | None |
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Accumulation III Increases Living Cells earned by 10%.
|
Survival Instincts V | None |
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Aggression I Increases the ATK of friendly units by 2%.
|
Transactional Behavior | Aggression II |
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Aggression II Increases the ATK of friendly units by 3%.
|
Aggression I | Sensibility |
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Aggression III Increases the ATK of friendly units by 4%.
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Self-Preservation I | Appreciation of Life I |
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Aggression IV Increases the ATK of friendly units by 5%.
|
Sensibility | Self-Preservation IV |
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Aggression V Increases the ATK of friendly units by 6%.
|
Aggression IV | Self-Preservation V |
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Appreciation of Life I Starts with +1 ![]() |
Aggression I Self-Preservation III |
Danger Awareness I |
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Appreciation of Life II Starts with +1 ![]() |
Danger Awareness I | Danger Awareness II |
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Appreciation of Life III Starts with +1 ![]() Added in Expansion II. |
Common Sense | Negotiation III |
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Gambler I Starts with +1 die roll.
|
Survival Instincts III | None |
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Gambler II Starts with +1 die roll.
|
Precautionary Measures I | Divine Duckforce |
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Hoarder I Starts with +2 ![]() |
Resource Allocation | Hoarder II |
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Hoarder II Starts with +3 ![]() |
Hoarder I | Rationality and Estimation |
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Hoarder III Starts with +5 ![]() |
Negotiation I | Multi-Pass Information Processing Negotiation II |
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Hoarder IV Starts with +5 ![]() Added in Expansion II. |
Precautionary Measures II | 为了生存 |
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Leadership Drive I Increases Command EXP from operations by 10%.
|
None | Loot Awareness |
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Leadership Drive II Increases Command EXP from operations by 10%.
|
Accumulation I | Habit |
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Leadership Drive III Increases Command EXP from operations by 10%.
|
Habit | None |
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Leadership Drive IV Increases Command EXP from operations by 10%.
|
Negotiation II | Common Sense |
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Management Strategy Increases the squad size by 1.
|
Multi-Pass Information Processing | None |
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Multi-Pass Information Processing Increases the Unit Limit by 1.
|
Hoarder III | Management Strategy |
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Precautionary Measures I Starts with +1 ![]() |
Rationality and Estimation | Gambler II |
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Precautionary Measures II Starts with +1 ![]() Added in Expansion II. |
Cognoscenti | Hoarder IV |
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Survival Instincts I Increases the maximum HP of friendly units by 2%.
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Loot Awareness | Survival Instincts II |
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Survival Instincts II Increases the maximum HP of friendly units by 3%.
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Survival Instincts II | Accumulation II |
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Survival Instincts III Increases the maximum HP of friendly units by 4%.
|
Introspection | Gambler I |
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Survival Instincts IV Increases the maximum HP of friendly units by 5%.
|
Practice | Survival Instincts V |
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Survival Instincts V Increases the maximum HP of friendly units by 6%.
|
Survival Instincts IV | Accumulation II |
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Survival Instincts VI Increases the maximum HP of friendly units by 10%.Added in Expansion II. |
Self-Preservation VI | 物由心生 |
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Self-Preservation I Increases the DEF of friendly units by 2%.
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Loot Awareness | Self-Preservation II |
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Self-Preservation II Increases the DEF of friendly units by 3%.
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Self-Preservation I | Aggression I Self-Preservation III |
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Self-Preservation III Increases the DEF of friendly units by 4%.
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Self-Preservation II | Appreciation of Life I |
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Self-Preservation IV Increases the DEF of friendly units by 5%.
|
Aggression IV | Aggression V |
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Self-Preservation V Increases the DEF of friendly units by 6%.
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Aggression V | Emotionalization |
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Self-Preservation VI Increases the DEF of friendly units by 10%.Added in Expansion II. |
Self-Preservation V | Survival Instincts VI |
Due to an oversight, the Accumulation II node and both Gambler nodes are named "Accumulation I" and "Gambler", respectively.
Exploration-Expanding[]
Node | Previous | Next | |
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Cognoscenti If the player's die roll on a Wish Fulfilled lands on 1, the player can re-roll the die at the cost of one die roll. This can only be done once per Wish Fulfilled.
|
Divine Duckforce | Practice Precautionary Measures II |
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Curiosity The "At a Glance" Encounter (Wander into Wonderland) may now appear.
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Resource Allocation | Accumulation I Rationality and Estimation Sensibility |
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Danger Awareness I The player gains 1 Objective Shield after clearing an operation if they have more than 10 ![]() |
Appreciation of Life I | Appreciation of Life II |
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Danger Awareness II The player gains 1 Objective Shield after clearing an operation if they have more than 8 ![]() Overrides Danger Awareness I. |
Appreciation of Life II | None |
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Divine Duckforce ![]() |
Gambler II | Cognoscenti |
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Introspection If the player's die roll upon entering a new floor would give off Twists and Turns/Cursed results, the player can re-roll the die at the cost of one die roll. This can only be done once per run.
|
Sensibility | Survival Instincts III |
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Loot Awareness ![]() |
Leadership Drive I | Self-Preservation I Survival Instincts I Transactional Behavior |
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Negotiation I The Rogue Trader may give a 20% discount to his wares after rolling the die there.
|
Habit | Hoarder III |
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Negotiation II The Rogue Trader may give a 40% discount to his wares after rolling the die there.Overrides Negotiation I. |
Hoarder III | Leadership Drive IV |
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Negotiation III The Rogue Trader may give a 60% discount to his wares after rolling the die there.Added in Expansion II. Overrides Negotiation II. |
Appreciation of Life III | 万众一心 |
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Resource Allocation The "Emergency Dispatch" Encounter may now appear.
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Transactional Behavior | Curiosity Hoarder I |
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Transactional Behavior The "Mutual Aid" Encounter (Fortituous Opportunity) may now appear.
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Loot Awareness | Aggression I Resource Allocation |
Squad-Extending[]
Node | Previous | Next | |
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Common Sense People-Oriented Squad now also reduces the Hope cost to promote Operators by 1.
|
Leadership Drive IV | Appreciation of Life III |
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Emotionalization Mind Over Matter Squad now further increases the likelihood for a Collectible to be awarded from operations.
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Self-Preservation V | None |
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Habit People-Oriented Squad now also allows the player to choose a second reward from Safe Houses.
|
Leadership Drive II | Leadership Drive III Negotiation I |
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Practice Resourceful Squad now gives the player 2 dice rolls upon entering a new Chapter.
|
Cognoscenti | Survival Instincts IV |
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Rationality and Estimation Resourceful Squad now also makes the player starts with an eight-sided die.
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Hoarder II Curiosity |
Precautionary Measures I Survival Instincts III |
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Sensibility Mind Over Matter Squad now also allows the player to choose a second reward from completing Regional Commissions.
|
Aggression II Curiosity |
Aggression IV Introspection |
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万众一心 People-Oriented Squad now allows the player to reach Command Level 11.Added in Expansion II. |
Negotiation III | None |
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为了生存 Resourceful Squad now allows the player to roll the dice in operations up to 15 times.Added in Expansion II. |
Hoarder IV | None |
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物由心生 Mind Over Matter Squad now also makes the player start with Survivor's Contract (a random Operator gets +20% ATK and DEF at the start of the next operation and every subsequent operations).Added in Expansion II. |
Survival Instincts VI | None |