Mizuki & Caerula Arbor features | |||
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Light | Dice | Cognitive Symbol | Memory Mapping |
Cognitive Shaping | Ecosequence | Caerula Recorder | – |
Unique to Mizuki & Caerula Arbor, dice/die is an integral mechanic where the player uses the namesake to influence the run in good or bad ways depending on their fortune.
The player is given a number of dice rolls at the start of a Caerula Arbor run and can obtain more throughout the run, which allows them to roll a die in the following scenarios to influence the outcome at the cost of one roll:
- Operations, where it reduces the ASPD and speed of enemies at varying degrees, and may also shorten friendly units' redeployment time. For further information, see Dice (device).
- Rogue Traders, where it may refresh his wares.
- Opening
Drifting Cache.
- Certain Encounters, usually for a chance to not spend resources for the best outcome.
- Re-rolling the die on Wish Fulfilled and die roll upon entering a new floor when it lands on unfavorable numbers (requires the "Cognoscenti" and "Inspiration" Cognitive Shaping nodes to be unlocked first).
The player will roll a die in the following situations which does not require the player to spend dice rolls:
- Entering a new floor
- Wish Fulfilled
- Certain Encounters
There are three types of die with differing amount of sides; the more sides the die has, the more favorable the dice roll's outcome.
6-Sided Die | A commonly-seen six-sided die. Seems to be able to decide on certain things after being cast. The default cube dice with 6 sides.
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8-Sided Die | An uncommon eight-sided die. Seems to be able to decide on certain things after being cast. The improved octahedron dice with 8 sides. Upgraded from the 6-Sided Die by obtaining the ![]() ![]() |
12-Sided Die | An extremely rare twelve-sided die. Seems to be able to decide on certain things after being cast. The further improved dodecahedron dice with 12 sides. Upgraded from the 8-Sided Die after achieving the other condition to upgrade the 6-Sided Die into the 8-Sided Die (see above).
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There are five possible outcomes of a dice roll:
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The best outcome. |
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The good outcome. |
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The neutral outcome. |
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The bad outcome. |
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The worst outcome, which is only used in die rolls upon entering a new floor. |