★★★★★★ Mountain ![]() ![]() ![]() |
![]() The unchained jail tiger himself, Mountain, immovable as his name. You can try it, but you're not taking one step forward. | |
Position | Melee
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Tags | DPS Survival
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Trait | Blocks 1 enemy | |
Availability | Headhunting |
Operator | File | Overview | Dialogue | Gallery | Trivia |
Range | ||
Base ■□
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Elite 1 ■□
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Elite 2 ■□
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Attributes | ![]() |
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Trust |
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1298 | 1755 | 2250 | 2745 | |
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242 | 356 | 475 | 587 | +45 |
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154 | 221 | 299 | 357 | +45 |
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0 | 0 | 0 | 0 | |
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70s | 70s | 70s | 70s | |
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9 | 9 | 11 | 11 | |
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1 | 1 | 1 | 1 | |
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0.78s | 0.78s | 0.78s | 0.78s |
Potential | ||||
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DP cost -1 | |||
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Redeployment cooldown -4 | |||
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ATK +24 | |||
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Improves Forceful Fist (+5%) | |||
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DP cost -1 | |||
Total Cost
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Promotion |
Skills
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Left Hook |
Offensive Recovery Auto Trigger
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Level | Effect | Init. SP | SP cost | Duration |
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The next attack deals 140% damage and hits 1 additional target. | 0 | 5 | – |
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The next attack deals 150% damage and hits 1 additional target. | 0 | 5 | – |
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The next attack deals 160% damage and hits 1 additional target. | 0 | 5 | – |
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The next attack deals 170% damage and hits 1 additional target. | 0 | 4 | – |
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The next attack deals 180% damage and hits 1 additional target. | 0 | 4 | – |
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The next attack deals 190% damage and hits 1 additional target. | 0 | 4 | – |
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The next attack deals 200% damage and hits 1 additional target. | 0 | 4 | – |
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The next attack deals 210% damage and hits 1 additional target. | 0 | 4 | – |
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The next attack deals 220% damage and hits 1 additional target. | 0 | 4 | – |
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The next attack deals 230% damage and hits 1 additional target. | 0 | 3 | – |
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Sweeping Stance | Range ■
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Auto Recovery Manual Trigger
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Level | Effect | Init. SP | SP cost | Duration |
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Can switch between the original state and the following state: DEF -30%, Attack Range reduces, ATK +20%, Block +1, attacks all blocked enemies, and restores 3% Max HP per second. |
0 | 10 | – |
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Can switch between the original state and the following state: DEF -30%, Attack Range reduces, ATK +25%, Block +1, attacks all blocked enemies, and restores 3% Max HP per second. |
0 | 10 | – |
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Can switch between the original state and the following state: DEF -30%, Attack Range reduces, ATK +30%, Block +1, attacks all blocked enemies, and restores 3% Max HP per second. |
0 | 10 | – |
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Can switch between the original state and the following state: DEF -30%, Attack Range reduces, ATK +35%, Block +1, attacks all blocked enemies, and restores 4% Max HP per second. |
0 | 9 | – |
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Can switch between the original state and the following state: DEF -30%, Attack Range reduces, ATK +40%, Block +1, attacks all blocked enemies, and restores 4% Max HP per second. |
0 | 9 | – |
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Can switch between the original state and the following state: DEF -30%, Attack Range reduces, ATK +45%, Block +1, attacks all blocked enemies, and restores 4% Max HP per second. |
0 | 9 | – |
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Can switch between the original state and the following state: DEF -25%, Attack Range reduces, ATK +50%, Block +1, attacks all blocked enemies, and restores 5% Max HP per second. |
0 | 8 | – |
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Can switch between the original state and the following state: DEF -25%, Attack Range reduces, ATK +60%, Block +1, attacks all blocked enemies, and restores 5.5% Max HP per second. |
0 | 7 | – |
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Can switch between the original state and the following state: DEF -25%, Attack Range reduces, ATK +70%, Block +1, attacks all blocked enemies, and restores 6% Max HP per second. |
0 | 6 | – |
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Can switch between the original state and the following state: DEF -20%, Attack Range reduces, ATK +80%, Block +1, attacks all blocked enemies, and restores 7% Max HP per second. |
0 | 5 | – |
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Earth-Shattering Smash | Range
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□■□
□
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Auto Recovery Manual Trigger 25-30 sec.
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Level | Effect | Init. SP | SP cost | Duration |
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Attack Interval increases, ATK +40%, attacks hit 2 times, increases the activation rate of the first Talent to 40%, and each attack pushes up to 3 surrounding targets away moderately. | 25 | 50 | 25s |
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Attack Interval increases, ATK +45%, attacks hit 2 times, increases the activation rate of the first Talent to 42%, and each attack pushes up to 3 surrounding targets away moderately. | 25 | 49 | 25s |
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Attack Interval increases, ATK +50%, attacks hit 2 times, increases the activation rate of the first Talent to 44%, and each attack pushes up to 3 surrounding targets away moderately. | 25 | 48 | 25s |
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Attack Interval increases, ATK +55%, attacks hit 2 times, increases the activation rate of the first Talent to 48%, and each attack pushes up to 3 surrounding targets away moderately. | 25 | 47 | 26s |
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Attack Interval increases, ATK +60%, attacks hit 2 times, increases the activation rate of the first Talent to 50%, and each attack pushes up to 3 surrounding targets away moderately. | 25 | 46 | 26s |
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Attack Interval increases, ATK +65%, attacks hit 2 times, increases the activation rate of the first Talent to 52%, and each attack pushes up to 3 surrounding targets away moderately. | 25 | 45 | 26s |
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Attack Interval increases, ATK +70%, attacks hit 2 times, increases the activation rate of the first Talent to 55%, and each attack pushes up to 3 surrounding targets away moderately. | 25 | 44 | 27s |
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Attack Interval increases, ATK +80%, attacks hit 2 times, increases the activation rate of the first Talent to 60%, and each attack pushes up to 4 surrounding targets away moderately. | 25 | 43 | 28s |
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Attack Interval increases, ATK +90%, attacks hit 2 times, increases the activation rate of the first Talent to 65%, and each attack pushes up to 4 surrounding targets away moderately. | 25 | 42 | 29s |
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Attack Interval increases, ATK +100%, attacks hit 2 times, increases the activation rate of the first Talent to 70%, and each attack pushes up to 4 surrounding targets away moderately. | 25 | 40 | 30s |
Skill upgrades | |
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Talent(s)
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Changelog
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