★★★★★★
Muelsyse |
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Position | Ranged | |
Tags | DP-Recovery, Crowd-Control | |
Trait | This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements | |
Availability | Headhunting (Celebration limited) |
Operator | File | Story | Overview | Gallery | Trivia |
The names/descriptions of Muelsyse's skill(s)/talent(s)/base skills are tentative translations which may not represent the official localization and will be updated when the Operator is announced or released in the Global server of Arknights. |
Stats[]
Range | ||
Base □□□
■□□□
□□□ |
Elite 1 □□□□
■□□□
□□□□ |
Elite 2 □□□□
■□□□
□□□□ |
Attributes | ↑ | ↑ | ↑ | ||
---|---|---|---|---|---|
HP | 811 | 1159 | 1486 | 1813 | |
ATK | 210 | 309 | 407 | 497 | +40 |
DEF | 40 | 68 | 98 | 117 | +40 |
RES | 0 | 0 | 0 | 0 | |
Rdpl. time | 70s | 70s | 70s | 70s | |
DP cost | 13 | 13 | 15 | 15 | |
Blk. cnt. | 1 | 1 | 1 | 1 | |
Atk. itvl. | 1s | 1s | 1s | 1s |
Potential | ||||
---|---|---|---|---|
DP cost -1 | ||||
Redeployment time -4 seconds | ||||
ATK +25 | ||||
Improves Resource Economization | ||||
DP cost -1 | ||||
Total Cost
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Promotion |
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Elite 2
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Skills[]
Progressive Moisturization Auto Recovery Manual Trigger 15 sec. |
Level | Effect | |||
---|---|---|---|---|
Gradually obtains 10 DP during skill duration; Self and the Reinforcement gains ATK +10% and ASPD +10 | 0 | 38 | 15s | |
Gradually obtains 10 DP during skill duration; Self and the Reinforcement gains ATK 14+% and ASPD +14 | 0 | 37 | 15s | |
Gradually obtains 10 DP during skill duration; Self and the Reinforcement gains ATK +18% and ASPD +18 | 0 | 36 | 15s | |
Gradually obtains 11 DP during skill duration; Self and the Reinforcement gains ATK +22% and ASPD +22 | 4 | 35 | 15s | |
Gradually obtains 11 DP during skill duration; Self and the Reinforcement gains ATK +26% and ASPD +26 | 4 | 34 | 15s | |
Gradually obtains 11 DP during skill duration; Self and the Reinforcement gains ATK +30% and ASPD +30 | 4 | 33 | 15s | |
Gradually obtains 12 DP during skill duration; Self and the Reinforcement gains ATK +35% and ASPD +35 | 8 | 32 | 15s | |
Gradually obtains 12 DP during skill duration; Self and the Reinforcement gains ATK +40% and ASPD +40 | 8 | 31 | 15s | |
Gradually obtains 12 DP during skill duration; Self and the Reinforcement gains ATK +45% and ASPD +45 | 8 | 30 | 15s | |
Gradually obtains 13 DP during skill duration; Self and the Reinforcement gains ATK +50% and ASPD +50 | 8 | 28 | 15s |
Ecological Interaction Auto Recovery Manual Trigger 15 sec. |
Level | Effect | |||
---|---|---|---|---|
Immediately obtains 12 DP. Self and the Reinforcement gains ATK +10%; if the Reinforcement is a Melee unit, restores 1% HP every second and obtains 10% Sanctuary; if the Reinforcement is a Ranged unit, change attacks to fire 2 times at random targets within attack range | 5 | 45 | 15s | |
Immediately obtains 12 DP. Self and the Reinforcement gains ATK +14%; if the Reinforcement is a Melee unit, restores 1% HP every second and obtains 10% Sanctuary; if the Reinforcement is a Ranged unit, change attacks to fire 2 times at random targets within attack range | 5 | 44 | 15s | |
Immediately obtains 12 DP. Self and the Reinforcement gains ATK +18%; if the Reinforcement is a Melee unit, restores 1% HP every second and obtains 10% Sanctuary; if the Reinforcement is a Ranged unit, change attacks to fire 2 times at random targets within attack range | 5 | 43 | 15s | |
Immediately obtains 13 DP. Self and the Reinforcement gains ATK +22%; if the Reinforcement is a Melee unit, restores 2% HP every second and obtains 15% Sanctuary; if the Reinforcement is a Ranged unit, change attacks to fire 2 times at random targets within attack range | 10 | 42 | 15s | |
Immediately obtains 13 DP. Self and the Reinforcement gains ATK +26%; if the Reinforcement is a Melee unit, restores 2% HP every second and obtains 15% Sanctuary; if the Reinforcement is a Ranged unit, change attacks to fire 2 times at random targets within attack range | 10 | 41 | 15s | |
Immediately obtains 13 DP. Self and the Reinforcement gains ATK +30%; if the Reinforcement is a Melee unit, restores 2% HP every second and obtains 15% Sanctuary; if the Reinforcement is a Ranged unit, change attacks to fire 2 times at random targets within attack range | 10 | 40 | 15s | |
Immediately obtains 14 DP. Self and the Reinforcement gains ATK +35%; if the Reinforcement is a Melee unit, restores 3% HP every second and obtains 20% Sanctuary; if the Reinforcement is a Ranged unit, change attacks to fire 2 times at random targets within attack range | 15 | 39 | 15s | |
Immediately obtains 14 DP. Self and the Reinforcement gains ATK +40%; if the Reinforcement is a Melee unit, restores 4% HP every second and obtains 20% Sanctuary; if the Reinforcement is a Ranged unit, change attacks to fire 2 times at random targets within attack range | 16 | 38 | 15s | |
Immediately obtains 14 DP. Self and the Reinforcement gains ATK +45%; if the Reinforcement is a Melee unit, restores 4% HP every second and obtains 25% Sanctuary; if the Reinforcement is a Ranged unit, change attacks to fire 2 times at random targets within attack range | 17 | 37 | 15s | |
Immediately obtains 15 DP. Self and the Reinforcement gains ATK +50%; if the Reinforcement is a Melee unit, restores 5% HP every second and obtains 25% Sanctuary; if the Reinforcement is a Ranged unit, change attacks to fire 2 times at random targets within attack range | 18 | 35 | 15s |
Superficial Regulation Auto Recovery Manual Trigger 15 sec. |
Level | Effect | |||
---|---|---|---|---|
Immediately obtains 12 DP. Self and the Reinforcement gains ATK +10%; if the Reinforcement is a Melee unit, pull enemies in the surrounding 8 tiles to it slightly every 2 seconds and Stuns all blocked enemies; if the Reinforcement is a Ranged unit, refreshes all Reinforcements and attacks Bind the target for 1.5 seconds | 5 | 45 | 15s | |
Immediately obtains 12 DP. Self and the Reinforcement gains ATK +14%; if the Reinforcement is a Melee unit, pull enemies in the surrounding 8 tiles to it slightly every 2 seconds and Stuns all blocked enemies; if the Reinforcement is a Ranged unit, refreshes all Reinforcements and attacks Bind the target for 1.5 seconds | 5 | 44 | 15s | |
Immediately obtains 12 DP. Self and the Reinforcement gains ATK +18%; if the Reinforcement is a Melee unit, pull enemies in the surrounding 8 tiles to it slightly every 2 seconds and Stuns all blocked enemies; if the Reinforcement is a Ranged unit, refreshes all Reinforcements and attacks Bind the target for 1.5 seconds | 5 | 43 | 15s | |
Immediately obtains 13 DP. Self and the Reinforcement gains ATK +22%; if the Reinforcement is a Melee unit, pull enemies in the surrounding 8 tiles to it slightly every 2 seconds and Stuns all blocked enemies; if the Reinforcement is a Ranged unit, refreshes all Reinforcements and attacks Bind the target for 1.5 seconds | 10 | 42 | 15s | |
Immediately obtains 13 DP. Self and the Reinforcement gains ATK +26%; if the Reinforcement is a Melee unit, pull enemies in the surrounding 8 tiles to it slightly every 2 seconds and Stuns all blocked enemies; if the Reinforcement is a Ranged unit, refreshes all Reinforcements and attacks Bind the target for 1.5 seconds | 10 | 41 | 15s | |
Immediately obtains 13 DP. Self and the Reinforcement gains ATK +30%; if the Reinforcement is a Melee unit, pull enemies in the surrounding 8 tiles to it slightly every 2 seconds and Stuns all blocked enemies; if the Reinforcement is a Ranged unit, refreshes all Reinforcements and attacks Bind the target for 1.5 seconds | 10 | 40 | 15s | |
Immediately obtains 14 DP. Self and the Reinforcement gains ATK +35%; if the Reinforcement is a Melee unit, pull enemies in the surrounding 8 tiles to it slightly every 2 seconds and Stuns all blocked enemies; if the Reinforcement is a Ranged unit, refreshes all Reinforcements and attacks Bind the target for 1.5 seconds | 15 | 39 | 15s | |
Immediately obtains 14 DP. Self and the Reinforcement gains ATK +40%; if the Reinforcement is a Melee unit, pull enemies in the surrounding 8 tiles to it slightly every 2 seconds and Stuns all blocked enemies; if the Reinforcement is a Ranged unit, refreshes all Reinforcements and attacks Bind the target for 1.5 seconds | 16 | 38 | 15s | |
Immediately obtains 14 DP. Self and the Reinforcement gains ATK +45%; if the Reinforcement is a Melee unit, pull enemies in the surrounding 8 tiles to it slightly every 2 seconds and Stuns all blocked enemies; if the Reinforcement is a Ranged unit, refreshes all Reinforcements and attacks Bind the target for 1.5 seconds | 17 | 37 | 15s | |
Immediately obtains 15 DP. Self and the Reinforcement gains ATK +50%; if the Reinforcement is a Melee unit, pull enemies in the surrounding 8 tiles to it slightly every 2 seconds and Stuns all blocked enemies; if the Reinforcement is a Ranged unit, refreshes all Reinforcements and attacks Bind the target for 1.5 seconds | 18 | 35 | 15s |
Skill upgrades
Talent(s)[]
Pure Water is Life |
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Can summon a Flowing Shape to assist in combat from a Tactical Point, which copies part of of an Operator's attributes (Max HP, ATK, DEF, RES, Block, Attack Interval, Attack Range, damage type) and obtains a unique Trait effect based on Melee/Ranged position; Flowing Shapes automatically respawn 30 seconds after being defeated | |
Can summon a Flowing Shape to assist in combat from a Tactical Point, which copies some attributes of an Operator (Max HP, ATK, DEF, RES, Block, Attack Interval, Attack Range, damage type) and obtains a unique Trait effect based on Melee/Ranged position; Flowing Shapes automatically respawn 28 seconds after being defeated | |
Can summon a Flowing Shape to assist in combat from a Tactical Point, which copies most attributes of an Operator (Max HP, ATK, DEF, RES, Block, Attack Interval, Attack Range, damage type) and obtains a unique Trait effect based on Melee/Ranged position; Flowing Shapes automatically respawn 25 seconds after being defeated |
Additional information
- The Flowing Shapes inherits 50% of the mimicked Operator's HP, ATK, DEF, and RES, which increases to 70% at Elite 1 and 90% at Elite 2.
- For more information regarding its mechanics, see Flowing Shape.
Resource Economization |
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DP cost -2 when [Rhine Lab] Operators are in the squad; The first deployed [Rhine Lab] Operator gets DP Cost -1 | |
DP cost -2 when [Rhine Lab] Operators are in the squad; The first deployed [Rhine Lab] Operator gets DP Cost -2 (+1) |
Base skills[]
Director of Ecological Section |
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When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10%, and for every Rhine Lab Operator (excluding Base Assistant) in the Base, drone recovery rate +3% (caps at 5 Operators) |
Changelog[]
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