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VanguardTacticianRhine Lab
Muelsyse, Rhine Lab Collaborating Operator. A strange, peculiar ecologist.
Be careful. The one who stands before you is her, but also not her.
Position Ranged
Tags DP-Recovery, Crowd-Control
Trait This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements
Availability Headhunting (Celebration limited)
The names/descriptions of Muelsyse's skill(s)/talent(s)/base skills are tentative translations which may not represent the official localization and will be updated when the Operator is announced or released in the Global server of Arknights.

Stats[]

Range
Base
   
  
   
Elite 1
  
  
  
Elite 2
  
  
  
Attributes Base Base Elite 1 Elite 2 Trust bonus
HP HP 811 1159 1486 1813
ATK ATK 210 309 407 497 +40
DEF DEF 40 68 98 117 +40
RES RES 0 0 0 0
RDP Rdpl. time 70s 70s 70s 70s
COST DP cost 13 13 15 15
BLOCK Blk. cnt. 1 1 1 1
ASPD Atk. itvl. 1s 1s 1s 1s
Potential
Potential 2 DP cost -1
Potential 3 Redeployment time -4 seconds
Potential 4 ATK +25
Potential 5 Improves Resource Economization
Potential 6 DP cost -1
Total Cost
Muelsyse's Token
5
OR
Royal Vanguard Token
20
Promotion
Elite 1 Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Ecological Coupling.
  • Pure Water is Life improved.
  • Range extended.
Level 50
LMD
30K
Vanguard Chip
5
Sugar
11
Orirock Cube
6
Elite 2 Elite 2
  • Maximum attributes increased.
  • New skill: Superficial Non-Entropic Adaption.
  • New talent: Resource Economization.
  • Pure Water is Life improved.
Elite 1 Level 80
LMD
180K
Vanguard Dualchip
4
Bipolar Nanoflake
4
Grindstone Pentahydrate
4

Skills[]

Skill-Muelsyse1 Progressive Moisturization
Auto Recovery
Manual Trigger
15 sec.
Level Effect Initial SP SP cost Duration
Rank 1
Gradually obtains 10 DP during skill duration; Self and the Reinforcement gains ATK +10% and ASPD +10 0 38 15s
Rank 2
Gradually obtains 10 DP during skill duration; Self and the Reinforcement gains ATK 14+% and ASPD +14 0 37 15s
Rank 3
Gradually obtains 10 DP during skill duration; Self and the Reinforcement gains ATK +18% and ASPD +18 0 36 15s
Rank 4
Gradually obtains 11 DP during skill duration; Self and the Reinforcement gains ATK +22% and ASPD +22 4 35 15s
Rank 5
Gradually obtains 11 DP during skill duration; Self and the Reinforcement gains ATK +26% and ASPD +26 4 34 15s
Rank 6
Gradually obtains 11 DP during skill duration; Self and the Reinforcement gains ATK +30% and ASPD +30 4 33 15s
Rank 7
Gradually obtains 12 DP during skill duration; Self and the Reinforcement gains ATK +35% and ASPD +35 8 32 15s
Rank 8
Gradually obtains 12 DP during skill duration; Self and the Reinforcement gains ATK +40% and ASPD +40 8 31 15s
Rank 9
Gradually obtains 12 DP during skill duration; Self and the Reinforcement gains ATK +45% and ASPD +45 8 30 15s
Rank 10
Gradually obtains 13 DP during skill duration; Self and the Reinforcement gains ATK +50% and ASPD +50 8 28 15s
Skill-Muelsyse2 Ecological Interaction
Auto Recovery
Manual Trigger
15 sec.
Level Effect Initial SP SP cost Duration
Rank 1
Immediately obtains 12 DP. Self and the Reinforcement gains ATK +10%; if the Reinforcement is a Melee unit, restores 1% HP every second and obtains 10% Sanctuary; if the Reinforcement is a Ranged unit, change attacks to fire 2 times at random targets within attack range 5 45 15s
Rank 2
Immediately obtains 12 DP. Self and the Reinforcement gains ATK +14%; if the Reinforcement is a Melee unit, restores 1% HP every second and obtains 10% Sanctuary; if the Reinforcement is a Ranged unit, change attacks to fire 2 times at random targets within attack range 5 44 15s
Rank 3
Immediately obtains 12 DP. Self and the Reinforcement gains ATK +18%; if the Reinforcement is a Melee unit, restores 1% HP every second and obtains 10% Sanctuary; if the Reinforcement is a Ranged unit, change attacks to fire 2 times at random targets within attack range 5 43 15s
Rank 4
Immediately obtains 13 DP. Self and the Reinforcement gains ATK +22%; if the Reinforcement is a Melee unit, restores 2% HP every second and obtains 15% Sanctuary; if the Reinforcement is a Ranged unit, change attacks to fire 2 times at random targets within attack range 10 42 15s
Rank 5
Immediately obtains 13 DP. Self and the Reinforcement gains ATK +26%; if the Reinforcement is a Melee unit, restores 2% HP every second and obtains 15% Sanctuary; if the Reinforcement is a Ranged unit, change attacks to fire 2 times at random targets within attack range 10 41 15s
Rank 6
Immediately obtains 13 DP. Self and the Reinforcement gains ATK +30%; if the Reinforcement is a Melee unit, restores 2% HP every second and obtains 15% Sanctuary; if the Reinforcement is a Ranged unit, change attacks to fire 2 times at random targets within attack range 10 40 15s
Rank 7
Immediately obtains 14 DP. Self and the Reinforcement gains ATK +35%; if the Reinforcement is a Melee unit, restores 3% HP every second and obtains 20% Sanctuary; if the Reinforcement is a Ranged unit, change attacks to fire 2 times at random targets within attack range 15 39 15s
Rank 8
Immediately obtains 14 DP. Self and the Reinforcement gains ATK +40%; if the Reinforcement is a Melee unit, restores 4% HP every second and obtains 20% Sanctuary; if the Reinforcement is a Ranged unit, change attacks to fire 2 times at random targets within attack range 16 38 15s
Rank 9
Immediately obtains 14 DP. Self and the Reinforcement gains ATK +45%; if the Reinforcement is a Melee unit, restores 4% HP every second and obtains 25% Sanctuary; if the Reinforcement is a Ranged unit, change attacks to fire 2 times at random targets within attack range 17 37 15s
Rank 10
Immediately obtains 15 DP. Self and the Reinforcement gains ATK +50%; if the Reinforcement is a Melee unit, restores 5% HP every second and obtains 25% Sanctuary; if the Reinforcement is a Ranged unit, change attacks to fire 2 times at random targets within attack range 18 35 15s
Skill-Muelsyse3 Superficial Regulation
Auto Recovery
Manual Trigger
15 sec.
Level Effect Initial SP SP cost Duration
Rank 1
Immediately obtains 12 DP. Self and the Reinforcement gains ATK +10%; if the Reinforcement is a Melee unit, pull enemies in the surrounding 8 tiles to it slightly every 2 seconds and Stuns all blocked enemies; if the Reinforcement is a Ranged unit, refreshes all Reinforcements and attacks Bind the target for 1.5 seconds 5 45 15s
Rank 2
Immediately obtains 12 DP. Self and the Reinforcement gains ATK +14%; if the Reinforcement is a Melee unit, pull enemies in the surrounding 8 tiles to it slightly every 2 seconds and Stuns all blocked enemies; if the Reinforcement is a Ranged unit, refreshes all Reinforcements and attacks Bind the target for 1.5 seconds 5 44 15s
Rank 3
Immediately obtains 12 DP. Self and the Reinforcement gains ATK +18%; if the Reinforcement is a Melee unit, pull enemies in the surrounding 8 tiles to it slightly every 2 seconds and Stuns all blocked enemies; if the Reinforcement is a Ranged unit, refreshes all Reinforcements and attacks Bind the target for 1.5 seconds 5 43 15s
Rank 4
Immediately obtains 13 DP. Self and the Reinforcement gains ATK +22%; if the Reinforcement is a Melee unit, pull enemies in the surrounding 8 tiles to it slightly every 2 seconds and Stuns all blocked enemies; if the Reinforcement is a Ranged unit, refreshes all Reinforcements and attacks Bind the target for 1.5 seconds 10 42 15s
Rank 5
Immediately obtains 13 DP. Self and the Reinforcement gains ATK +26%; if the Reinforcement is a Melee unit, pull enemies in the surrounding 8 tiles to it slightly every 2 seconds and Stuns all blocked enemies; if the Reinforcement is a Ranged unit, refreshes all Reinforcements and attacks Bind the target for 1.5 seconds 10 41 15s
Rank 6
Immediately obtains 13 DP. Self and the Reinforcement gains ATK +30%; if the Reinforcement is a Melee unit, pull enemies in the surrounding 8 tiles to it slightly every 2 seconds and Stuns all blocked enemies; if the Reinforcement is a Ranged unit, refreshes all Reinforcements and attacks Bind the target for 1.5 seconds 10 40 15s
Rank 7
Immediately obtains 14 DP. Self and the Reinforcement gains ATK +35%; if the Reinforcement is a Melee unit, pull enemies in the surrounding 8 tiles to it slightly every 2 seconds and Stuns all blocked enemies; if the Reinforcement is a Ranged unit, refreshes all Reinforcements and attacks Bind the target for 1.5 seconds 15 39 15s
Rank 8
Immediately obtains 14 DP. Self and the Reinforcement gains ATK +40%; if the Reinforcement is a Melee unit, pull enemies in the surrounding 8 tiles to it slightly every 2 seconds and Stuns all blocked enemies; if the Reinforcement is a Ranged unit, refreshes all Reinforcements and attacks Bind the target for 1.5 seconds 16 38 15s
Rank 9
Immediately obtains 14 DP. Self and the Reinforcement gains ATK +45%; if the Reinforcement is a Melee unit, pull enemies in the surrounding 8 tiles to it slightly every 2 seconds and Stuns all blocked enemies; if the Reinforcement is a Ranged unit, refreshes all Reinforcements and attacks Bind the target for 1.5 seconds 17 37 15s
Rank 10
Immediately obtains 15 DP. Self and the Reinforcement gains ATK +50%; if the Reinforcement is a Melee unit, pull enemies in the surrounding 8 tiles to it slightly every 2 seconds and Stuns all blocked enemies; if the Reinforcement is a Ranged unit, refreshes all Reinforcements and attacks Bind the target for 1.5 seconds 18 35 15s

Skill upgrades

Rank 2
Skill Summary - 1
5
Rank 3
Skill Summary - 1
5
Ester
6
Oriron Shard
4
Rank 4
Skill Summary - 2
8
Oriron
4
Rank 5
Skill Summary - 2
8
Polyketon
4
Orirock Cube
5
Rank 6
Skill Summary - 2
8
Coagulating Gel
5
Rank 7
Skill Summary - 3
8
Integrated Device
4
Orirock Cluster
5
Rank 8
Progressive Moisturizing
Skill Summary - 3
8
Orirock Concentration
4
Grindstone
7
Ecological Coupling
Skill Summary - 3
8
RMA70-24
4
Polyester Pack
6
Superficial Non-Entropic Adaption
Skill Summary - 3
8
Manganese Trihydrate
4
Orirock Cluster
7
Rank 9
Progressive Moisturizing
Skill Summary - 3
12
Transmuted Salt Agglomerate
4
Compound Cutting Fluid
8
Ecological Coupling
Skill Summary - 3
12
Orirock Concentration
4
White Horse Kohl
10
Superficial Non-Entropic Adaption
Skill Summary - 3
12
Oriron Block
4
Grindstone Pentahydrate
7
Rank 10
Progressive Moisturizing
Skill Summary - 3
15
Crystalline Electronic Unit
6
Oriron Block
3
Ecological Coupling
Skill Summary - 3
15
Nucleic Crystal Sinter
6
Incandescent Alloy
4
Superficial Non-Entropic Adaption
Skill Summary - 3
15
Polymerization Preparation
6
White Horse Kohl
7

Talent(s)[]

Pure Water is Life
Base Can summon a Flowing Shape to assist in combat from a Tactical Point, which copies part of of an Operator's attributes (Max HP, ATK, DEF, RES, Block, Attack Interval, Attack Range, damage type) and obtains a unique Trait effect based on Melee/Ranged position; Flowing Shapes automatically respawn 30 seconds after being defeated
Elite 1 Can summon a Flowing Shape to assist in combat from a Tactical Point, which copies some attributes of an Operator (Max HP, ATK, DEF, RES, Block, Attack Interval, Attack Range, damage type) and obtains a unique Trait effect based on Melee/Ranged position; Flowing Shapes automatically respawn 28 seconds after being defeated
Elite 2 Can summon a Flowing Shape to assist in combat from a Tactical Point, which copies most attributes of an Operator (Max HP, ATK, DEF, RES, Block, Attack Interval, Attack Range, damage type) and obtains a unique Trait effect based on Melee/Ranged position; Flowing Shapes automatically respawn 25 seconds after being defeated
Additional information
  • The Flowing Shapes inherits 50% of the mimicked Operator's HP, ATK, DEF, and RES, which increases to 70% at Elite 1 and 90% at Elite 2.
  • For more information regarding its mechanics, see Flowing Shape.
Resource Economization
Elite 2 DP cost -2 when [Rhine Lab] Operators are in the squad; The first deployed [Rhine Lab] Operator gets DP Cost -1
Elite 2Potential 5 DP cost -2 when [Rhine Lab] Operators are in the squad; The first deployed [Rhine Lab] Operator gets DP Cost -2 (+1)

Base skills[]

Skill-Dorm3 Born Beauty Base Dormitory
When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55 and restores +0.1 Morale per hour to all other Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
Skill-PP8 Director of Ecological Section Elite 2 Power Plant
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10%, and for every Rhine Lab Operator (excluding Base Assistant) in the Base, drone recovery rate +3% (caps at 5 Operators)

Changelog[]

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