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★★★★★
Mulberry
Medic.pngWanderingYan.png
Mulberry icon.png

Mulberry, member of Chunqian, does her job conscentiously.

Regardless of our position, saving lives come first.

Position
Ranged
Tags
Healing
Trait Restores the HP of allies
Restores Elemental Damage equal to 50% of ATK (can target allies with full HP)
Availability [CN] Headhunting
Mulberry's skill/talent/base skill names/descriptions are unofficial and will be changed to the official English names/descriptions when the Operator is announced/released in the Global/EN server of Arknights.

Range
Base
      
  
  
  
Elite 1
   
  
  
  
   
Elite 2
   
  
  
  
   
Attributes
Base.png Base.png Elite 1.png Elite 2.png Trust
HP.png HP 750 987 1175 1367 +150
ATK.png ATK 136 223 310 388 +35
DEF.png DEF 43 63 79 99
RIST.png RES 10 10 10 10
RDP.png Redeploy 70s 70s 70s 70s
COST.png DP cost 13 13 15 15
BLOCK.png Block 1 1 1 1
ASPD.png ASPD 2.85s 2.85s 2.85s 2.85s
Potential
Potential 2.png DP cost -1
Potential 3.png Redeployment cooldown -4
Potential 4.png ATK +19
Potential 5.png Improves Helper (+1%)
Potential 6.png DP cost -1
Total Cost
Mulberry's Token.png
5
OR
Epic Medic Token.png
20
Promotion
Elite 1.png   Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Safe Zone.
  • New talent: Helper.
  • Range extended.
Level 50
LMD.png
20K
 
Medic Chip.png
4
 
Device.png
3
 
Polyester.png
3
Elite 2.png   Elite 2
  • Maximum attributes increased.
  • Helper improved.
Elite 1 Level 80
LMD.png
120K
 
Medic Dualchip.png
3
 
Orirock Concentration.png
9
 
Semi-Organic Solvent.png
12

Skills

Skill-Mulberry1.png
Healing Mists
Auto Recovery
Auto Trigger
Level Effect Init. SP SP cost Duration
Rank 1.png Increases the amount of HP and Elemental Damage restored on the next healing to 120%, and prioritizes healing targets with the most Elemental Damage accumulation.
Can store 1 charge(s).
0 6
Rank 2.png Increases the amount of HP and Elemental Damage restored on the next healing to 125%, and prioritizes healing targets with the most Elemental Damage accumulation.
Can store 1 charge(s).
0 6
Rank 3.png Increases the amount of HP and Elemental Damage restored on the next healing to 130%, and prioritizes healing targets with the most Elemental Damage accumulation.
Can store 1 charge(s).
0 6
Rank 4.png Increases the amount of HP and Elemental Damage restored on the next healing to 135%, and prioritizes healing targets with the most Elemental Damage accumulation.
Can store 1 charge(s).
0 5
Rank 5.png Increases the amount of HP and Elemental Damage restored on the next healing to 140%, and prioritizes healing targets with the most Elemental Damage accumulation.
Can store 1 charge(s).
0 5
Rank 6.png Increases the amount of HP and Elemental Damage restored on the next healing to 145%, and prioritizes healing targets with the most Elemental Damage accumulation.
Can store 1 charge(s).
0 5
Rank 7.png Increases the amount of HP and Elemental Damage restored on the next healing to 150%, and prioritizes healing targets with the most Elemental Damage accumulation.
Can store 1 charge(s).
0 5
Rank 8.png Increases the amount of HP and Elemental Damage restored on the next healing to 160%, and prioritizes healing targets with the most Elemental Damage accumulation.
Can store 2 charge(s).
0 4
Rank 9.png Increases the amount of HP and Elemental Damage restored on the next healing to 170%, and prioritizes healing targets with the most Elemental Damage accumulation.
Can store 2 charge(s).
0 4
Rank 10.png Increases the amount of HP and Elemental Damage restored on the next healing to 180%, and prioritizes healing targets with the most Elemental Damage accumulation.
Can store 2 charge(s).
0 3
Skill-Mulberry2.png
Safe Zone
Auto Recovery
Manual Trigger
 
30 sec.
Level Effect Init. SP SP cost Duration
Rank 1.png Attack Interval is shortened and prioritizes healing targets with the most Elemental Damage accumulation. Additionally, reduces the Elemental Damage taken by allied units within range by 15%. 50 80 30s
Rank 2.png Attack Interval is shortened and prioritizes healing targets with the most Elemental Damage accumulation. Additionally, reduces the Elemental Damage taken by allied units within range by 17%. 50 79 30s
Rank 3.png Attack Interval is shortened and prioritizes healing targets with the most Elemental Damage accumulation. Additionally, reduces the Elemental Damage taken by allied units within range by 19%. 50 78 30s
Rank 4.png Attack Interval is significantly shortened and prioritizes healing targets with the most Elemental Damage accumulation. Additionally, reduces the Elemental Damage taken by allied units within range by 21%. 50 76 30s
Rank 5.png Attack Interval is significantly shortened and prioritizes healing targets with the most Elemental Damage accumulation. Additionally, reduces the Elemental Damage taken by allied units within range by 21%. 50 75 30s
Rank 6.png Attack Interval is significantly shortened and prioritizes healing targets with the most Elemental Damage accumulation. Additionally, reduces the Elemental Damage taken by allied units within range by 23%. 50 74 30s
Rank 7.png Attack Interval is significantly shortened and prioritizes healing targets with the most Elemental Damage accumulation. Additionally, reduces the Elemental Damage taken by allied units within range by 25%. 50 72 30s
Rank 8.png Attack Interval is significantly shortened and prioritizes healing targets with the most Elemental Damage accumulation. Additionally, reduces the Elemental Damage taken by allied units within range by 30%. 50 70 30s
Rank 9.png Attack Interval is greatly shortened and prioritizes healing targets with the most Elemental Damage accumulation. Additionally, reduces the Elemental Damage taken by allied units within range by 32%. 50 68 30s
Rank 10.png Attack Interval is greatly shortened and prioritizes healing targets with the most Elemental Damage accumulation. Additionally, reduces the Elemental Damage taken by allied units within range by 35%. 50 66 30s
Skill upgrades
Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Orirock.png
10
Rank 4.png
Skill Summary Volume 2.png
6
Sugar.png
3
Rank 5.png
Skill Summary Volume 2.png
6
Polyester.png
5
Rank 6.png
Skill Summary Volume 2.png
6
Grindstone.png
3
Rank 7.png
Skill Summary Volume 3.png
6
RMA70-12.png
3
Incandescent Alloy.png
2
Rank 8.png
Healing Mists
Skill Summary Volume 3.png
5
Grindstone Pentahydrate.png
3
Loxic Kohl.png
4
Safe Zone
Skill Summary Volume 3.png
5
RMA70-24.png
3
Manganese Ore.png
2
Rank 9.png
Healing Mists
Skill Summary Volume 3.png
6
Oriron Block.png
3
Incandescent Alloy Block.png
5
Safe Zone
Skill Summary Volume 3.png
6
Keton Colloid.png
3
Refined Solvent.png
5
Rank 10.png
Healing Mists
Skill Summary Volume 3.png
10
Polymerization Preparation.png
4
White Horse Kohl.png
5
Safe Zone
Skill Summary Volume 3.png
10
D32 Steel.png
4
RMA70-24.png
4

Talent(s)

Helper
Elite 1.png All Medic Operators gain ATK +6% when Mulberry and at least one other Medic Operator is deployed.
Elite 2.png All Medic Operators gain ATK +10% when Mulberry and at least one other Medic Operator is deployed.

Base skills

Skill-Office12.png Chunqian - Abacus Calculation Base.png Office.png
When this Operator is assigned to the HR Office, HR contacting speed +10% and Morale drained per hour -0.25.
Skill-Office13.png Chunqian - Resource Inventory Elite 1.png Office.png
When this Operator is assigned to the HR Office, HR contacting speed +20% and Morale drained per hour -0.25.
Replaces Chunqian - Abacus Calculation.
Skill-Office14.png Chunqian - Post-Catastrophe Census Elite 2.png Office.png
When this Operator is assigned to the HR Office, for every 1 Recruitment slot (does not count default slots), Worldly Plight +10.

Changelog

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