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Medic.pngWanderingYan.png
Mulberry icon.png
Mulberry, of the rescue team, carries out her work conscientiously.
Regardless of position or status, life always comes first.
Position
Ranged
Tags
Healing
Trait Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units)
Availability Headhunting

Range
Base
      
  
  
  
Elite 1
   
  
  
  
   
Elite 2
   
  
  
  
   
Attributes Level 1 Maximum level and Elite 1 Level 1 Elite 1 maximum level and Elite 2 Level 1 Elite 2 maximum level Trust
HP.png HP 750 987 1175 1367 +150
ATK.png ATK 136 223 310 388 +35
DEF.png DEF 43 63 79 99
RES.png RES 10 10 10 10
RDP.png Redeploy 70s 70s 70s 70s
COST.png DP cost 13 13 15 15
BLOCK.png Block 1 1 1 1
ASPD.png Interval 2.85s 2.85s 2.85s 2.85s
Potential
Potential 2.png DP cost -1
Potential 3.png Redeployment time -4 seconds
Potential 4.png ATK +19
Potential 5.png Improves Helper (+1%)
Potential 6.png DP cost -1

Total Cost
Mulberry's Token.png
5
OR
Epic Medic Token
20
Promotion
Elite 1.png  Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Safe Zone.
  • New talent: Helper.
  • Range extended.
Level 50
LMD.png
20K
 
Medic Chip
4
 
Device.png
3
 
Polyester.png
3
Elite 2.png  Elite 2
  • Maximum attributes increased.
  • Helper improved.
Elite 1 Level 80
LMD.png
120K
 
Medic Dualchip
3
 
Orirock Concentration.png
9
 
Semi-Synthetic Solvent.png
12

Skills

Skill-Mulberry1.png
Healing Haze
Auto Recovery
Auto Trigger
Level Effect Initial SP SP cost Duration
Rank 1.png Increases the next heal's healing effect and Elemental Damage recovery to 120% and prioritizes the target with the highest Elemental Damage taken
Can store up to 1 charges
0 6
Rank 2.png Increases the next heal's healing effect and Elemental Damage recovery to 125% and prioritizes the target with the highest Elemental Damage taken
Can store up to 1 charges
0 6
Rank 3.png Increases the next heal's healing effect and Elemental Damage recovery to 130% and prioritizes the target with the highest Elemental Damage taken
Can store up to 1 charges
0 6
Rank 4.png Increases the next heal's healing effect and Elemental Damage recovery to 135% and prioritizes the target with the highest Elemental Damage taken
Can store up to 1 charges
0 5
Rank 5.png Increases the next heal's healing effect and Elemental Damage recovery to 140% and prioritizes the target with the highest Elemental Damage taken
Can store up to 1 charges
0 5
Rank 6.png Increases the next heal's healing effect and Elemental Damage recovery to 145% and prioritizes the target with the highest Elemental Damage taken
Can store up to 1 charges
0 5
Rank 7.png Increases the next heal's healing effect and Elemental Damage recovery to 150% and prioritizes the target with the highest Elemental Damage taken
Can store up to 1 charges
0 5
Rank 8.png Increases the next heal's healing effect and Elemental Damage recovery to 160% and prioritizes the target with the highest Elemental Damage taken
Can store up to 2 charges
0 4
Rank 9.png Increases the next heal's healing effect and Elemental Damage recovery to 170% and prioritizes the target with the highest Elemental Damage taken
Can store up to 2 charges
0 4
Rank 10.png Increases the next heal's healing effect and Elemental Damage recovery to 180% and prioritizes the target with the highest Elemental Damage taken
Can store up to 2 charges
0 3
Skill-Mulberry2.png
Safe Zone
Auto Recovery
Manual Trigger
 
30 sec.
Level Effect Initial SP SP cost Duration
Rank 1.png Attack Interval reduces and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 15% less Elemental Damage 50 80 30s
Rank 2.png Attack Interval reduces and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 17% less Elemental Damage 50 79 30s
Rank 3.png Attack Interval reduces and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 19% less Elemental Damage 50 78 30s
Rank 4.png Attack Interval reduces greatly and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 21% less Elemental Damage 50 76 30s
Rank 5.png Attack Interval reduces greatly and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 21% less Elemental Damage 50 75 30s
Rank 6.png Attack Interval reduces greatly and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 23% less Elemental Damage 50 74 30s
Rank 7.png Attack Interval reduces greatly and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 25% less Elemental Damage 50 72 30s
Rank 8.png Attack Interval reduces greatly and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 30% less Elemental Damage 50 70 30s
Rank 9.png Attack Interval reduces significantly and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 32% less Elemental Damage 50 68 30s
Rank 10.png Attack Interval reduces significantly and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 35% less Elemental Damage 50 66 30s
Skill upgrades
Rank 2.png
Skill Summary - 1.png
4
Rank 3.png
Skill Summary - 1.png
4
Orirock.png
10
Rank 4.png
Skill Summary - 2.png
6
Sugar.png
3
Rank 5.png
Skill Summary - 2.png
6
Polyester.png
5
Rank 6.png
Skill Summary - 2.png
6
Grindstone.png
3
Rank 7.png
Skill Summary - 3.png
6
RMA70-12.png
3
Incandescent Alloy.png
2
Rank 8.png
Healing Haze
Skill Summary - 3.png
5
Grindstone Pentahydrate.png
3
Loxic Kohl.png
4
Safe Zone
Skill Summary - 3.png
5
RMA70-24.png
3
Manganese Ore.png
2
Rank 9.png
Healing Haze
Skill Summary - 3.png
6
Oriron Block.png
3
Incandescent Alloy Block.png
5
Safe Zone
Skill Summary - 3.png
6
Keton Colloid.png
3
Refined Solvent.png
5
Rank 10.png
Healing Haze
Skill Summary - 3.png
10
Polymerization Preparation.png
4
White Horse Kohl.png
5
Safe Zone
Skill Summary - 3.png
10
D32 Steel.png
4
RMA70-24.png
4

Talent(s)

Helper
Elite 1 When Mulberry and at least one more Medic Operator are on the battlefield, all Medic Operators gain ATK +6%
Elite 2 When Mulberry and at least one more Medic Operator are on the battlefield, all Medic Operators gain ATK +10%

Base skills

Skill-Office12.png Rescue Team – Abacus Calculations Base Office.png
When this Operator is assigned to the HR Office, HR contacting speed +10%, Morale consumed per hour -0.25
Skill-Office13.png Rescue Team – Resource Inventory Elite 1 Office.png
When this Operator is assigned to the HR Office, HR contacting speed +20%, Morale consumed per hour -0.25
Replaces Rescue Team – Abacus Calculations
Skill-Office14.png Rescue Team – Post-Catastrophe Census Elite 2 Office.png
When this Operator is assigned to the HR Office, for every Recruit slot (Default slots do not count), Worldly Plight +10

Changelog

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