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DefenderGuardianFollowers
Nearl, former knight of Kazimierz, is a core member on the battlefield with her defense and healing skills.
It feels relieving to have her by your side.
Position Melee
Tags Defense, Healing
Trait Can heal allies by using the skill
Availability Headhunting; Recruitment

Stats[]

Range
Base
    
Elite 1
    
Elite 2
    
Attributes Base Base Elite 1 Elite 2 Trust bonus
HP HP 1154 1560 2001 2780
ATK ATK 191 273 369 462 +40
DEF DEF 240 353 471 575 +50
RES RES 10 10 10 10
RDP Rdpl. time 70s 70s 70s 70s
COST DP cost 17 17 19 21
BLOCK Blk. cnt. 2 2 3 3
ASPD Atk. itvl. 1.2s 1.2s 1.2s 1.2s
Potential
Potential 2 DP cost -1
Potential 3 Redeployment time -4 seconds
Potential 4 DEF +25
Potential 5 Improves Healing Boost/Pegasus's Halo
Potential 6 DP cost -1
Total Cost
Nearl's Token
5
OR
Epic Defender Token
20
Promotion
Elite 1 Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • Block count +1.
  • New skill: First Aid Mode.
  • New talent: Healing Boost.
Level 50
LMD
20K
Defender Chip
4
Device
3
Polyester
3
Elite 2 Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • Healing Boost becomes Pegasus's Halo.
  • Operator Modules available.
Elite 1 Level 70
LMD
120K
Defender Dualchip
3
White Horse Kohl
9
Polyester Pack
16

Skills[]

Skill-Nearl1 First Aid
Auto Recovery
Auto Trigger
  
  
  
Level Effect Initial SP SP cost Duration
Rank 1
Restores the HP of nearby ally with less than 50% HP by 110% of Nearl's ATK in the next attack
Can store 1 charge(s)
0 6
Rank 2
Restores the HP of nearby ally with less than 50% HP by 115% of Nearl's ATK in the next attack
Can store 1 charge(s)
0 6
Rank 3
Restores the HP of nearby ally with less than 50% HP by 120% of Nearl's ATK in the next attack
Can store 1 charge(s)
0 6
Rank 4
Restores the HP of nearby ally with less than 50% HP by 130% of Nearl's ATK in the next attack
Can store 1 charge(s)
0 5
Rank 5
Restores the HP of nearby ally with less than 50% HP by 135% of Nearl's ATK in the next attack
Can store 1 charge(s)
0 5
Rank 6
Restores the HP of nearby ally with less than 50% HP by 140% of Nearl's ATK in the next attack
Can store 1 charge(s)
0 5
Rank 7
Restores the HP of nearby ally with less than 50% HP by 150% of Nearl's ATK in the next attack
Can store 2 charge(s)
0 5
Rank 8
Restores the HP of nearby ally with less than 50% HP by 160% of Nearl's ATK in the next attack
Can store 2 charge(s)
0 4
Rank 9
Restores the HP of nearby ally with less than 50% HP by 170% of Nearl's ATK in the next attack
Can store 2 charge(s)
0 4
Rank 10
Restores the HP of nearby ally with less than 50% HP by 180% of Nearl's ATK in the next attack
Can store 3 charge(s)
0 4
Skill-Nearl2 First Aid Mode
Auto Recovery
Manual Trigger
40 sec.
  
  
  
Level Effect Initial SP SP cost Duration
Rank 1
ATK +20%; Stops attacking and focuses on healing surrounding allies 20 60 40s
Rank 2
ATK +25%; Stops attacking and focuses on healing surrounding allies 20 59 40s
Rank 3
ATK +30%; Stops attacking and focuses on healing surrounding allies 20 58 40s
Rank 4
ATK +35%; Stops attacking and focuses on healing surrounding allies 25 55 40s
Rank 5
ATK +40%; Stops attacking and focuses on healing surrounding allies 25 54 40s
Rank 6
ATK +45%; Stops attacking and focuses on healing surrounding allies 25 53 40s
Rank 7
ATK +50%; Stops attacking and focuses on healing surrounding allies 30 52 40s
Rank 8
ATK +60%; Stops attacking and focuses on healing surrounding allies 30 50 40s
Rank 9
ATK +70%; Stops attacking and focuses on healing surrounding allies 30 45 40s
Rank 10
ATK +80%; Stops attacking and focuses on healing surrounding allies 30 40 40s
Additional information
First Aid Mode multiplies Nearl's attack interval by 2.3 (increasing it to 2.76 seconds), but this is not stated in-game.

Skill upgrades

Rank 2
Skill Summary - 1
4
Rank 3
Skill Summary - 1
4
Damaged Device
4
Rank 4
Skill Summary - 2
6
Orirock Cube
4
Rank 5
Skill Summary - 2
6
Sugar
5
Rank 6
Skill Summary - 2
6
Orirock Cluster
5
Rank 7
Skill Summary - 3
6
Sugar Pack
3
Oriron Cluster
3
Rank 8
First Aid
Skill Summary - 3
5
Polyester Lump
3
Orirock Cluster
4
First Aid Mode
Skill Summary - 3
5
Oriron Block
3
Sugar Pack
1
Rank 9
First Aid
Skill Summary - 3
6
Keton Colloid
3
Polyester Lump
5
First Aid Mode
Skill Summary - 3
6
Optimized Device
2
Oriron Block
5
Rank 10
First Aid
Skill Summary - 3
10
D32 Steel
4
Optimized Device
3
First Aid Mode
Skill Summary - 3
10
Polymerization Preparation
4
Polyester Lump
4

Talent(s)[]

Healing Boost
Elite 1 Nearl's healing effect increases by 10%
Elite 1Potential 5 Nearl's healing effect increases by 12% (+2%)
Pegasus's Halo
Elite 2 Increases the healing effect received by all allies in battlefield by 10% when deployed
Elite 2Potential 5 Increases the healing effect received by all allies in battlefield by 12% (+2%) when deployed
Replaces Healing Boost

Base skills[]

Skill-CC1 Capable Assistance Base Control Center
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour.
Skill-Dorm22 Followers Elite 2 Dormitory
When this Operator is assigned to a Dormitory, restores +0.5 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.25

Modules[]

Original module Original
Module Badge
Guardian Defender
Nearl's Badge
Operator Nearl has demonstrated the capacity for simultaneously treating allied forces while holding the battlefront.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Defender Operator during field operations to exercise Guardian responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
GUA-X module GUA-X
Improved Knight Shield
Improved Knight Shield
Stage 1
New trait: When healing an ally below 50% HP, the healing amount is increased by 15%
Attributes increased:
Max. HP +130
ATK +40
Stage 2
Pegasus's Halo improved: When deployed, all allies receive 13% more healing
Attributes increased:
Max. HP +230
ATK +50
Stage 3
Pegasus's Halo improved: When deployed, all allies receive 15% more healing
Attributes increased:
Max. HP +300
ATK +60
Description

A bonfire crackles quietly. A young knight walks nearby, the light of the fire glinting dully off her armor, gone without maintenance for far too long. The coat of arms on her chest is completely scratched off, but the medic, who's trudged across more lands than most, can tell it is of Kazimierzian make.
"Is your companion resting?" asks the knight softly, her voice filled with apology. "It truly weighs on me that she should be so frail, yet use her Arts to rescue me. I hoped to be of service to you in some way, which is why I came back."
"Please, sit," answers the medic.
"No, allow me to be your sentry," says the knight.
Her hands grip her warhammer as she stands calm yet firm at five paces out. Her armor is speckled with blood, too; mere hours ago in these twilight wastes, she fought tooth and nail against mercenaries plundering a caravan, the radiance of her Arts nearly enough to convince one that the sun had risen anew. Now, those golden rays merely float about her weapon and body, indistinct. She professes herself to be Infected, afraid of neither the mercenaries' Oripathy, nor of giving her own life.
"Do you still believe we shouldn't dissuade you?" asks the medic. "Even though you know full well that despite felling a team of hired soldiers, the mercenary powers camped nearby will continue plundering wherever they please."
A lengthy silence. The knight turns her head. The slow rise and fall of the pale-white Sarkaz's chest as she holds her staff, her frail limbs pierced by fine and pointed Originium crystals.
"I'm sorry, I simply... Perhaps I'm still not used to this." Finally, she lowers her gaze. "An insurmountable foe, incurably terminal... It wasn't you I was angry at, back then."
Her helpless indignation burns silently in the dark of night. The medic recognizes the naivety in those eyes, those familiar flames not knowing where to burn, that were inevitably snuffed out, one after another, in the misery of the battlefield.
"I believe that... your willingness to act in defense of others, has sufficed." She prods the bonfire with a branch, and speaks again with a nod to the knight. "Please, come and sit. You won't wake up Liz."

Module MissionsUnlock conditions
  1. Complete a total of 5 battles; You must deploy your own Nearl, and unleash First Aid Mode at least 1 time in each battle
  2. Clear Main Theme 1-12 with a 3-star rating; You must deploy your own Nearl, and allow no Operators to be defeated
  • Complete both of Nearl's GUA-X Module Missions.
  • Raise Nearl to Elite 2 Level 50.
  • Have at least 100% Trust with Nearl (the Radiant Knight).
Materials
Stage 1
Module Data Block
2
Keton Colloid
3
LMD
40K
Stage 2
Module Data Block
2
Data Supplement Stick
20
Polyester Lump
4
LMD
50K
Stage 3
Module Data Block
2
Data Supplement Instrument
8
Incandescent Alloy Block
5
LMD
60K

Alternate Operator Missions[]

Alternate Operator Missions have been removed on June 23, 2023 in the Global server.
The following missions are available when the player have both Nearl and Nearl the Radiant Knight in their roster.
Mission Rewards
Raise Nearl to Elite 1 Level 1.
Guard Chip
2
Skill Summary - 1
8
Tactical Battle Record
30
LMD
30K
Raise Nearl to Elite 1 Level 70.
Guard Chip Pack
2
White Horse Kohl
2
Polyester Pack
4
Skill Summary - 2
8
Tactical Battle Record
80
LMD
80K

Changelog[]

References[]

  1. See Nearlter's files and NL-ST-4
  2. Nearl's status as an Infected is confirmed to be a fabrication in Near Light; the Oripathy status of Nearl the Radiant Knight properly designates her as a non-Infected. See Story for more information.
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