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★★★★★★
Nearl the Radiant Knight
Guard.pngDreadnoughtKazimierz.png
Nearl the Radiant Knight icon.png
Nearl the Radiant Knight, draped in the burning sun, her step breaking mist, returns from Kazimierz to your side.
It feels as calming as ever to have her by your side.
Position
Melee
Tags
DPS
Trait Blocks 1 enemy
Availability Headhunting (Celebration limited)
The names of Nearl the Radiant Knight's Operator Modules are community-provided translations which may not represent the official localization, to be updated when the Modules are released in the Global server of Arknights.

Range
Base
    
Elite 1
    
Elite 2
    
Attributes Level 1 Maximum level and Elite 1 Level 1 Elite 1 maximum level and Elite 2 Level 1 Elite 2 maximum level Trust
HP.png HP 1397 1996 2698 3550 +200
ATK.png ATK 473 697 883 1064 +85
DEF.png DEF 130 187 247 295
RES.png RES 0 0 0 0
RDP.png Redeploy 70s 70s 70s 70s
COST.png DP cost 17 17 19 19
BLOCK.png Block 1 1 1 1
ASPD.png Interval 1.5s 1.5s 1.5s 1.5s
Potential
Potential 2.png DP cost -1
Potential 3.png Redeployment time -4 seconds
Potential 4.png ATK +35
Potential 5.png Improves Daybreak
Potential 6.png DP cost -1

Total Cost
Nearl the Radiant Knight's Token.png
5
OR
Royal Guard Token
20
Promotion
Elite 1.png  Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Night-scouring Gleam.
  • New talent: Brave the Darkness.
Level 50
LMD.png
30K
 
Guard Chip
5
 
Device.png
5
 
Polyketon.png
4
Elite 2.png  Elite 2
  • Maximum attributes increased.
  • New skill: Blazing Sun's Obeisance.
  • New talent: Daybreak.
  • Brave the Darkness improved.
  • Blazing Sun Blade available.
Elite 1 Level 80
LMD.png
180K
 
Guard Dualchip
4
 
Polymerization Preparation.png
4
 
Polymerized Gel.png
8

Modules

This section still uses the original Chinese texts. You can help the Arknights Fandom Wiki by translating it.
Please read the translation guidelines first before translating the section.
Original module.png Original
Module Badge.png
Nearl the Radiant Knight's Badge
耀骑士临光擅长使用剑枪切入战阵
根据外勤部门决议
在外勤任务中划分为近卫干员,行使无畏者职责
特别颁发此证章
以兹证明
DRE-X module.png DRE-X
Blazing Sun Blade.png
Blazing Sun Blade
Stage 1
New trait:
When attacking enemies blocked by self, increase ATK to 115%
Attributes increased:
Max HP +230, ATK +70
Stage 2
Daybreak improved:
Attacks ignore 25% DEF
Attributes increased:
Max HP +290, ATK +95
Stage 3
Daybreak improved:
Attacks ignore 28% DEF
Attributes increased:
Max HP +330, ATK +105
Description

玛嘉烈手握木制剑枪,穿着全套防具,集中精神与面前的男人对峙。
一柄木剑在他手中轻轻摇晃,似乎全无敌意,然而玛嘉烈知道,只要自己有一丝松懈,木剑就会绕过剑枪,在她脑袋上轻轻点上一下。
借助剑枪的长度优势,玛嘉烈不断试探着。就如往常一样,对方很快卖了个破绽给她,而她抓住这个机会,将剑枪捅了出去。
“做得不错,玛嘉烈。”斯尼茨·临光故作不支摔倒在地,躺在地上笑着给女儿比了个大拇指。
“父亲......”
从习武开始,玛嘉烈很少在对战中命中过父亲。
可这次......
“我,做到了吗?”
“是的,你成功了,玛嘉烈。”
“现在能把我扶起来了吗?”
“好、好的,很抱歉,父亲。”玛嘉烈急忙放下剑枪,双手握住父亲一只手,用尽全力把他从地板上拉起。
“好样的小马驹,现在你父亲也不是你的对手了。”
玛嘉烈的母亲约兰塔带着尚在襁褓中的玛莉娅出现在了训练场入口。
“哈哈哈,你可真该看看她刺出那一枪的气势。”

“母亲,您怎么也来了?”
现在是深夜,可玛嘉烈发现,母亲穿戴整齐,背着一个行囊,像是要出远门的样子。
“快到时间了,斯尼茨,赶紧准备一下吧。”
“好,给我五分钟。”
父亲脱下训练防具,露出了内里的甲胄。
“父亲,母亲,你们要去哪里?”
“抱歉,孩子,我们不能说。”
“就当是爸爸妈妈要去北边给你买些土特产吧。”
“你们、你们要出去很久吗?”
“是啊......”玛嘉烈的父亲沉思了片刻,“可能要花上一点时间。”
“所以,我们能请玛嘉烈做些事情吗?”
“您说,母亲,只要能做到我一定会做的!”
“首先......”母亲蹲下身子,双手递过正在熟睡的玛莉娅,“妹妹和爷爷就拜托你照顾了。”
此时的玛莉娅并不沉重,但当玛嘉烈抱住她的时候,还是十分小心,生怕妹妹从自己的臂弯里掉下去。
“以后在武艺上有问题可以找你叔叔,他经验可比你爸爸要丰富多了。”
“好的,父亲......”
......
“还有什么要交代的吗?”
“差不多了。”
咚咚咚——
有人敲响了家门。
每一下,都敲在玛嘉烈心头,让她感到恐惧。
她的父母要离开了。
父亲背起剑枪,母亲备好弓弩,玛嘉烈跟着两人向门口走去。
打开房门,两位身着银甲的征战骑士站在门前。
在玛嘉烈眼中,就像是两只食人的怪兽。
“斯尼茨阁下,约兰塔阁下,我们奉命接送两位离开大骑士领。”
父亲和母亲低声应和,随后回头转向玛嘉烈。
斯尼茨紧紧抱了抱玛嘉烈和玛莉娅。
约兰塔在两人的脸颊下留下了重重一吻。
随后,玛嘉烈站在门前,目送着双亲越行越远。
她一直在期待,期待父母能够突然回头,告诉她这只是一场恶作剧。
期待在门外目送父母离开的叔叔能够把两个人重新带回温暖的家里。
她甚至期待楼上养病的爷爷能够冲下来,把两个不听话的征战骑士给撵走。
她的期待落空了。
她的骄傲,她的太阳,在大骑士领的边缘缓缓消失,再也寻不着踪迹。
玛嘉烈觉得心里空荡荡的。
她唯一能做的,只有关上家门,紧紧抱住怀中的妹妹。
仅此而已。
Module Missions Unlock conditions
  • Defeat a total of 100 enemies with Nearl the Radiant Knight (Nearl the Radiant Knight cannot be a Support Unit)
  • Clear Side Story MN-8 with a 3-star rating; You must deploy your own Nearl the Radiant Knight, and have Nearl the Radiant Knight defeat Withered Knight
  • Complete all of Nearl the Radiant Knight's DRE-X Module Missions first.
  • Raise Nearl the Radiant Knight to Elite 2 Level 60.
  • Have at least 100% Trust with Nearl (the Radiant Knight).
Materials
Stage 1
Module Data Block.png
4
Polymerization Preparation.png
2
LMD.png
80K
Stage 2
Module Data Block.png
4
Data Patching Strip.png
60
Crystalline Electronic Unit.png
3
LMD.png
100K
Stage 3
Module Data Block.png
4
Data Patching Device.png
20
Bipolar Nanoflake.png
4
LMD.png
120K

Skills

Skill-RadiantKnight1.png
Flaming Edge
  
Auto Recovery
Auto Trigger
 
Unlimited
Level Effect Initial SP SP cost Duration
Rank 1.png Attack Range expands, ATK +25% and ASPD +14
Unlimited duration
0 70
Rank 2.png Attack Range expands, ATK +30% and ASPD +18
Unlimited duration
0 70
Rank 3.png Attack Range expands, ATK +35% and ASPD +22
Unlimited duration
0 70
Rank 4.png Attack Range expands, ATK +40% and ASPD +26
Unlimited duration
0 65
Rank 5.png Attack Range expands, ATK +45% and ASPD +30
Unlimited duration
0 65
Rank 6.png Attack Range expands, ATK +50% and ASPD +34
Unlimited duration
0 65
Rank 7.png Attack Range expands, ATK +55% and ASPD +38
Unlimited duration
0 60
Rank 8.png Attack Range expands, ATK +60% and ASPD +42
Unlimited duration
0 60
Rank 9.png Attack Range expands, ATK +65% and ASPD +46
Unlimited duration
0 60
Rank 10.png Attack Range expands, ATK +70% and ASPD +50
Unlimited duration
0 60
Skill-RadiantKnight2.png
Night-scouring Gleam
Passive
 
20 sec.
Level Effect Initial SP SP cost Duration
Rank 1.png Passive Effect: Deployment does not consume deployment slots.
After deployment, ATK +60% and gain 2 Shields. After skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended
20s
Rank 2.png Passive Effect: Deployment does not consume deployment slots.
After deployment, ATK +70% and gain 2 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended
20s
Rank 3.png Passive Effect: Deployment does not consume deployment slots.
After deployment, ATK +80% and gain 2 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended
20s
Rank 4.png Passive Effect: Deployment does not consume deployment slots.
After deployment, ATK +90% and gain 3 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended
20s
Rank 5.png Passive Effect: Deployment does not consume deployment slots.
After deployment, ATK +100% and gain 3 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended
20s
Rank 6.png Passive Effect: Deployment does not consume deployment slots.
After deployment, ATK +110% and gain 3 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended
20s
Rank 7.png Passive Effect: Deployment does not consume deployment slots.
After deployment, ATK +120% and gain 3 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended
20s
Rank 8.png Passive Effect: Deployment does not consume deployment slots.
After deployment, ATK +130% and gain 4 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended
20s
Rank 9.png Passive Effect: Deployment does not consume deployment slots.
After deployment, ATK +145% and gain 4 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended
20s
Rank 10.png Passive Effect: Deployment does not consume deployment slots.
After deployment, ATK +160% and gain 4 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended
20s
Skill-RadiantKnight3.png
Blazing Sun's Obeisance
    
   
  
   
    
Auto Recovery
Manual Trigger
 
25 sec.
Level Effect Initial SP SP cost Duration
Rank 1.png Summons a "Blazing Sun" on a deployable ground tile within the four adjacent tiles, dealing 80% of ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +40%, DEF +20% and damage type changes to True damage when attacking enemies blocked by self or the "Blazing Sun" 10 60 25s
Rank 2.png Summons a "Blazing Sun" on a deployable ground tile within the four adjacent tiles, dealing 80% of ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +50%, DEF +25% and damage type changes to True damage when attacking enemies blocked by self or the "Blazing Sun" 10 60 25s
Rank 3.png Summons a "Blazing Sun" on a deployable ground tile within the four adjacent tiles, dealing 80% of ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +60%, DEF +30% and damage type changes to True damage when attacking enemies blocked by self or the "Blazing Sun" 10 60 25s
Rank 4.png Summons a "Blazing Sun" on a deployable ground tile within the four adjacent tiles, dealing 90% of ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +70%, DEF +40% and damage type changes to True damage when attacking enemies blocked by self or the "Blazing Sun" 15 55 25s
Rank 5.png Summons a "Blazing Sun" on a deployable ground tile within the four adjacent tiles, dealing 90% of ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +80%, DEF +50% and damage type changes to True damage when attacking enemies blocked by self or the "Blazing Sun" 15 55 25s
Rank 6.png Summons a "Blazing Sun" on a deployable ground tile within the four adjacent tiles, dealing 90% of ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +90%, DEF +69% and damage type changes to True damage when attacking enemies blocked by self or the "Blazing Sun" 15 55 25s
Rank 7.png Summons a "Blazing Sun" on a deployable ground tile within the four adjacent tiles, dealing 100% of ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +100%, DEF +70% and damage type changes to True damage when attacking enemies blocked by self or the "Blazing Sun" 20 50 25s
Rank 8.png Summons a "Blazing Sun" on a deployable ground tile within the four adjacent tiles, dealing 110% of ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +110%, DEF +80% and damage type changes to True damage when attacking enemies blocked by self or the "Blazing Sun" 25 47 25s
Rank 9.png Summons a "Blazing Sun" on a deployable ground tile within the four adjacent tiles, dealing 110% of ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +125%, DEF +90% and damage type changes to True damage when attacking enemies blocked by self or the "Blazing Sun" 25 44 25s
Rank 10.png Summons a "Blazing Sun" on a deployable ground tile within the four adjacent tiles, dealing 110% of ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +140%, DEF +100% and damage type changes to True damage when attacking enemies blocked by self or the "Blazing Sun" 25 40 25s
Skill upgrades
Rank 2.png
Skill Summary - 1.png
5
Rank 3.png
Skill Summary - 1.png
5
Orirock.png
6
Damaged Device.png
4
Rank 4.png
Skill Summary - 2.png
8
Sugar.png
5
Rank 5.png
Skill Summary - 2.png
8
Polyester.png
4
Oriron.png
4
Rank 6.png
Skill Summary - 2.png
8
Grindstone.png
5
Rank 7.png
Skill Summary - 3.png
8
RMA70-12.png
3
Incandescent Alloy.png
5
Rank 8.png
Flaming Edge
Skill Summary - 3.png
8
Oriron Block.png
4
Semi-Synthetic Solvent.png
3
Night-scouring Gleam
Skill Summary - 3.png
8
Keton Colloid.png
4
Coagulating Gel.png
4
Blazing Sun's Obeisance
Skill Summary - 3.png
8
Optimized Device.png
3
Oriron Cluster.png
4
Rank 9.png
Flaming Edge
Skill Summary - 3.png
12
Refined Solvent.png
4
Polymerized Gel.png
9
Night-scouring Gleam
Skill Summary - 3.png
12
Orirock Concentration.png
4
Grindstone Pentahydrate.png
9
Blazing Sun's Obeisance
Skill Summary - 3.png
12
Polymerized Gel.png
4
Orirock Concentration.png
10
Rank 10.png
Flaming Edge
Skill Summary - 3.png
15
Polymerization Preparation.png
6
Incandescent Alloy Block.png
6
Night-scouring Gleam
Skill Summary - 3.png
15
D32 Steel.png
6
Polymerized Gel.png
6
Blazing Sun's Obeisance
Skill Summary - 3.png
15
Crystalline Electronic Unit.png
6
Orirock Concentration.png
4

Talent(s)

Brave the Darkness
Elite 1 When deploying, deals 50% of ATK as True Damage to enemies in the four adjacent tiles and Stuns them for 2 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit
Elite 2 When deploying, deals 80% of ATK as True Damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit
    
  
    
Daybreak
Elite 2 Attacks ignore 20% DEF
Elite 2Potential 5 Attacks ignore 23% (+3%) DEF

Base skills

Skill-TR41.png Knight Training Base Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, for every Knight Operator in the Base (excluding Base Assistants), Operators' Specialization training speed +5% (caps at 5 Operators)
Skill-TR42.png Noble Creed Elite 2 Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, for every Knight Operator in the Base (excluding Base Assistants), Operators' Specialization training speed +5% (caps at 8 Operators)
Replaces Knight Training

Alternate Operator Missions

The following missions are available when the player have both Nearl and Nearl the Radiant Knight in their roster.
Mission Rewards
Raise Nearl the Radiant Knight to Elite 1 Level 1.
Defender Chip
3
Skill Summary - 1.png
10
Tactical Battle Record.png
50
LMD.png
50K
Raise Nearl the Radiant Knight to Elite 2 Level 1.
Defender Chip Pack
2
Polymerization Preparation.png
1
Polymerized Gel.png
2
Skill Summary - 2.png
10
Tactical Battle Record.png
100
LMD.png
100K

References

  1. See Trivia

Changelog

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