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★★★★★★
Nearl the Radiant Knight
GuardDreadnoughtKazimierz
Nearl the Radiant Knight, draped in the burning sun, her step breaking mist, returns from Kazimierz to your side.
"It feels as calming as ever to have her by your side"
Position Melee
Tags DPS
Trait Blocks 1 enemy
Availability Headhunting (Celebration limited)

Stats[]

Range
Base
    
Elite 1
    
Elite 2
    
Attributes Base Base Elite 1 Elite 2 Trust bonus
HP HP 1397 1996 2698 3550 +200
ATK ATK 473 697 883 1064 +85
DEF DEF 130 187 247 295
RES RES 0 0 0 0
RDP Rdpl. time 70s 70s 70s 70s
COST DP cost 17 17 19 19
BLOCK Blk. cnt. 1 1 1 1
ASPD Atk. itvl. 1.5s 1.5s 1.5s 1.5s
Potential
Potential 2 DP cost -1
Potential 3 Redeployment time -4 seconds
Potential 4 ATK +35
Potential 5 Improves Daybreak
Potential 6 DP cost -1
Total Cost
Nearl the Radiant Knight's Token
5
OR
Royal Guard Token
20
Promotion
Elite 1 Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Night-scouring Gleam.
  • New talent: Brave the Darkness.
Level 50
LMD
30K
Guard Chip
5
Device
5
Polyketon
4
Elite 2 Elite 2
  • Maximum attributes increased.
  • New skill: Blazing Sun's Obeisance.
  • New talent: Daybreak.
  • Brave the Darkness improved.
  • Operator Modules available.
Elite 1 Level 80
LMD
180K
Guard Dualchip
4
Polymerization Preparation
4
Polymerized Gel
8

Skills[]

Skill-RadiantKnight1 Flaming Edge
Auto Recovery
Auto Trigger
Unlimited
  
Level Effect Initial SP SP cost Duration
Rank 1
Attack Range expands, ATK +25% and ASPD +14
Unlimited duration
0 70
Rank 2
Attack Range expands, ATK +30% and ASPD +18
Unlimited duration
0 70
Rank 3
Attack Range expands, ATK +35% and ASPD +22
Unlimited duration
0 70
Rank 4
Attack Range expands, ATK +40% and ASPD +26
Unlimited duration
0 65
Rank 5
Attack Range expands, ATK +45% and ASPD +30
Unlimited duration
0 65
Rank 6
Attack Range expands, ATK +50% and ASPD +34
Unlimited duration
0 65
Rank 7
Attack Range expands, ATK +55% and ASPD +38
Unlimited duration
0 60
Rank 8
Attack Range expands, ATK +60% and ASPD +42
Unlimited duration
0 60
Rank 9
Attack Range expands, ATK +65% and ASPD +46
Unlimited duration
0 60
Rank 10
Attack Range expands, ATK +70% and ASPD +50
Unlimited duration
0 60
Skill-RadiantKnight2 Night-scouring Gleam
Passive
20-27 sec.
Level Effect Initial SP SP cost Duration
Rank 1
Passive Effect: Deployment does not consume deployment slots.
After deployment, ATK +60% and gain 2 Shields. After skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended
20s
Rank 2
Passive Effect: Deployment does not consume deployment slots.
After deployment, ATK +70% and gain 2 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended
20s
Rank 3
Passive Effect: Deployment does not consume deployment slots.
After deployment, ATK +80% and gain 2 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended
20s
Rank 4
Passive Effect: Deployment does not consume deployment slots.
After deployment, ATK +90% and gain 3 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended
22s
Rank 5
Passive Effect: Deployment does not consume deployment slots.
After deployment, ATK +100% and gain 3 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended
22s
Rank 6
Passive Effect: Deployment does not consume deployment slots.
After deployment, ATK +110% and gain 3 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended
22s
Rank 7
Passive Effect: Deployment does not consume deployment slots.
After deployment, ATK +120% and gain 3 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended
25s
Rank 8
Passive Effect: Deployment does not consume deployment slots.
After deployment, ATK +130% and gain 4 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended
25s
Rank 9
Passive Effect: Deployment does not consume deployment slots.
After deployment, ATK +145% and gain 4 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended
25s
Rank 10
Passive Effect: Deployment does not consume deployment slots.
After deployment, ATK +160% and gain 4 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended
27s
Skill-RadiantKnight3 Blazing Sun's Obeisance
Auto Recovery
Manual Trigger
25 sec.
    
   
  
   
    
Level Effect Initial SP SP cost Duration
Rank 1
Summons a "Blazing Sun" on a deployable ground tile within the four adjacent tiles, dealing 80% of ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +40%, DEF +20% and damage type changes to True damage when attacking enemies blocked by self or the "Blazing Sun" 10 60 25s
Rank 2
Summons a "Blazing Sun" on a deployable ground tile within the four adjacent tiles, dealing 80% of ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +50%, DEF +25% and damage type changes to True damage when attacking enemies blocked by self or the "Blazing Sun" 10 60 25s
Rank 3
Summons a "Blazing Sun" on a deployable ground tile within the four adjacent tiles, dealing 80% of ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +60%, DEF +30% and damage type changes to True damage when attacking enemies blocked by self or the "Blazing Sun" 10 60 25s
Rank 4
Summons a "Blazing Sun" on a deployable ground tile within the four adjacent tiles, dealing 90% of ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +70%, DEF +40% and damage type changes to True damage when attacking enemies blocked by self or the "Blazing Sun" 15 55 25s
Rank 5
Summons a "Blazing Sun" on a deployable ground tile within the four adjacent tiles, dealing 90% of ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +80%, DEF +50% and damage type changes to True damage when attacking enemies blocked by self or the "Blazing Sun" 15 55 25s
Rank 6
Summons a "Blazing Sun" on a deployable ground tile within the four adjacent tiles, dealing 90% of ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +90%, DEF +69% and damage type changes to True damage when attacking enemies blocked by self or the "Blazing Sun" 15 55 25s
Rank 7
Summons a "Blazing Sun" on a deployable ground tile within the four adjacent tiles, dealing 100% of ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +100%, DEF +70% and damage type changes to True damage when attacking enemies blocked by self or the "Blazing Sun" 20 50 25s
Rank 8
Summons a "Blazing Sun" on a deployable ground tile within the four adjacent tiles, dealing 110% of ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +110%, DEF +80% and damage type changes to True damage when attacking enemies blocked by self or the "Blazing Sun" 25 47 25s
Rank 9
Summons a "Blazing Sun" on a deployable ground tile within the four adjacent tiles, dealing 110% of ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +125%, DEF +90% and damage type changes to True damage when attacking enemies blocked by self or the "Blazing Sun" 25 44 25s
Rank 10
Summons a "Blazing Sun" on a deployable ground tile within the four adjacent tiles, dealing 110% of ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +140%, DEF +100% and damage type changes to True damage when attacking enemies blocked by self or the "Blazing Sun" 25 40 25s
Additional information
While using Blazing Sun's Obeisance, Nearl the Radiant Knight's weapon will glow as an indicator if the condition for the Blazing Sun's second hit to be applied is met.

Skill upgrades

Rank 2
Skill Summary - 1
5
Rank 3
Skill Summary - 1
5
Orirock
6
Damaged Device
4
Rank 4
Skill Summary - 2
8
Sugar
5
Rank 5
Skill Summary - 2
8
Polyester
4
Oriron
4
Rank 6
Skill Summary - 2
8
Grindstone
5
Rank 7
Skill Summary - 3
8
RMA70-12
3
Incandescent Alloy
5
Rank 8
Flaming Edge
Skill Summary - 3
8
Oriron Block
4
Semi-Synthetic Solvent
3
Night-scouring Gleam
Skill Summary - 3
8
Keton Colloid
4
Coagulating Gel
4
Blazing Sun's Obeisance
Skill Summary - 3
8
Optimized Device
3
Oriron Cluster
4
Rank 9
Flaming Edge
Skill Summary - 3
12
Refined Solvent
4
Polymerized Gel
9
Night-scouring Gleam
Skill Summary - 3
12
Orirock Concentration
4
Grindstone Pentahydrate
9
Blazing Sun's Obeisance
Skill Summary - 3
12
Polymerized Gel
4
Orirock Concentration
10
Rank 10
Flaming Edge
Skill Summary - 3
15
Polymerization Preparation
6
Incandescent Alloy Block
6
Night-scouring Gleam
Skill Summary - 3
15
D32 Steel
6
Polymerized Gel
6
Blazing Sun's Obeisance
Skill Summary - 3
15
Crystalline Electronic Unit
6
Orirock Concentration
4

Talent(s)[]

Brave the Darkness
Elite 1 When deploying, deals 50% of ATK as True Damage to enemies in the four adjacent tiles and Stuns them for 2 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit
Elite 2 When deploying, deals 80% of ATK as True Damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit
    
  
    
Daybreak
Elite 2 Attacks ignore 20% DEF
Elite 2Potential 5 Attacks ignore 23% (+3%) DEF

Base skills[]

Skill-TR41 Knight Training Base Training Room
When this Operator is assigned to be the Trainer in the Training Room, for every Knight Operator in the Base (excluding Base Assistants), Operators' Specialization training speed +5% (caps at 5 Operators)
Skill-TR42 Noble Creed Elite 2 Training Room
When this Operator is assigned to be the Trainer in the Training Room, for every Knight Operator in the Base (excluding Base Assistants), Operators' Specialization training speed +5% (caps at 8 Operators)
Replaces Knight Training

Modules[]

Original module Original
Module Badge
Dreadnought Guard
Nearl the Radiant Knight's Badge
Operator Nearl the Radiant Knight has demonstrated a remarkable aptitude in using her swordstaff to penetrate enemy formations.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Guard Operator during field operations to exercise Dreadnought responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
DRE-X module DRE-X
Blade of Blazing Sun
Blade of Blazing Sun
Stage 1
New trait: Increases ATK to 115% when attacking blocked enemies
Attributes increased:
Max. HP +230
ATK +70
Stage 2
Daybreak improved: Attacks ignore 25% DEF
Attributes increased:
Max. HP +290
ATK +95
Stage 3
Daybreak improved: Attacks ignore 28% DEF
Attributes increased:
Max. HP +330
ATK +105
Description

Margaret, clad in a full suit of armor, clutches a wooden swordstaff in hand, focusing her attention on confronting the man in front of her.
The wooden sword swaying gently in his hands reveals no hostility at all, but Margaret knows that if she lets her guard down even for a second, that sword would bypass her swordstaff and lightly tap her on the head.
Using the range advantage of her swordstaff, Margaret repeatedly probes her opponent. As usual, her opponent momentarily leaves an opening for her, and she seizes the opportunity and thrusts forward with her swordstaff.
"Well done, Margaret." Schnitz Nearl falls to the ground, pretending to be helpless, lying there as he smiles and shows his daughter a thumbs-up.
"Father..."
Since she began her combat training, Margaret has rarely landed a blow on the man.
But this time...
"Did, did I do it right?"
"You did. You did a great job, Margaret."
"Do you think you can help me up now?"
"S-Sure. I'm sorry, Father." Margaret hurriedly sets down her swordstaff and grabs her father's hand with both of hers, using all her strength to pull him off the ground.
"A good showing, young foal. Now even your father is no match for you."
Margaret's mother, Yolanta, appears at the training area's entrance carrying Maria, who is still a baby, in a swaddle blanket.
"Haha, you should've seen how much momentum she had behind that last thrust."

"Mother, what brings you here?"
It is late at night, but Margaret sees that her mother is neatly-dressed and carrying a suitcase, as if getting ready to go out.
"It's almost time, Schnitz. Put yourself together."
"Alright, give me five minutes."
The father takes off his training pads, revealing the suit of armor underneath.
"Mother, Father, where are you going?"
"I'm sorry, my child, but we can't tell you."
"Just imagine we're heading up north to buy you some souvenirs."
"A-Are you going to be gone for a long time?"
"Yes..." Margaret's father is deep in thought for a moment. "It might take a bit of time."
"So, can we ask you for a little favor, Margaret?"
"I'm listening, Mother. I promise I'll do whatever I can!"
"First of all..." the mother squats down and hands the sleeping Maria to the young girl. 'I'll need you to take care of your little sister and your grandpa."
Though Maria was not heavy at the time, when Margaret held her, she gripped her carefully for fear that her sister would fall from her arms.
"If you have any questions about combat techniques, you can ask your uncle. He has much more experience than your father does."
"Yes, Father..."
......
"Is there anything else you want to say?"
"That's about it."
Knock, knock, knock––
Someone is at the door.
She feels each knock pounding at her heart, striking her with fear.
Her parents are about to leave.
Her father readies his swordstaff, and her mother readies her bow. Margaret follows them to the door.
When the it opens, two campaign knights in silver armor stand before them.
To Margaret, they look like a pair of man-eating monsters.
"Lord Schnitz, Lady Yolanta, we have instructions to escort you out of the Grand Knight Territory."
The parents agree in hushed voices, then turn back to Margaret.
Schnitz hugs Margaret and Maria tightly.
Yolanta leaves a heavy kiss on their cheeks.
Margaret stands in the doorway, watching her parents' figures grow fainter and fainter.
The whole time, she expected her parents to suddenly turn back to tell her it was all a prank.
She expected her uncle, who had watched her parents depart from outside the door, would go bring them back to the warmth of their family.
She even expected her sickly grandfather upstairs to rush down and drive away the troublemaking campaign knights.
But her expectations were dashed.
Her pride and her sunlight slowly disappeared to the edge of the Grand Knight Territory, never to be seen again.
Margaret feels an emptiness inside.
All she can do is close the door behind her and hug her sister tightly.
Nothing more.

Module MissionsUnlock conditions
  1. Defeat a total of 100 enemies with Nearl the Radiant Knight (excluding Support Units)
  2. Clear Side Story MN-8 with a 3-star rating; You must deploy your own Nearl the Radiant Knight, and have Nearl the Radiant Knight defeat at least 1 Corrupted Knight or Withered Knight
  • Complete both of Nearl the Radiant Knight's DRE-X Module Missions.
  • Raise Nearl the Radiant Knight to Elite 2 Level 60.
  • Have at least 100% Trust with Nearl (the Radiant Knight).
Materials
Stage 1
Module Data Block
4
Polymerization Preparation
2
LMD
80K
Stage 2
Module Data Block
4
Data Supplement Stick
60
Crystalline Electronic Unit
3
LMD
100K
Stage 3
Module Data Block
4
Data Supplement Instrument
20
Bipolar Nanoflake
4
LMD
120K

Alternate Operator Missions[]

Alternate Operator Missions have been removed on June 23, 2023 in the Global server.
The following missions are available when the player have both Nearl and Nearl the Radiant Knight in their roster.
Mission Rewards
Raise Nearl the Radiant Knight to Elite 1 Level 1.
Defender Chip
3
Skill Summary - 1
10
Tactical Battle Record
50
LMD
50K
Raise Nearl the Radiant Knight to Elite 2 Level 1.
Defender Chip Pack
2
Polymerization Preparation
1
Polymerized Gel
2
Skill Summary - 2
10
Tactical Battle Record
100
LMD
100K

Changelog[]

References[]

  1. See her files and NL-ST-4
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