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Nervous Impairment
After Nervous Impairment reaches 1000, the affected unit takes 1000 True damage and is Stunned for 10s.
—In-game tip

Nervous Impairment (Chinese: 神经损伤; Pinyin: Shénjīng sǔnshāng; lit. "Neural Damage") is an Elemental Damage in Arknights, introduced in Under Tides.

Effect[]

Nervous Impairment causes the victim to take 1000 True damage and are Stunned for 10 seconds.

Sources[]

Enemy Method Value
Attack 15% ATK
Attack 20% ATK
  • Attack
  • Area-of-effect pulse (radius 2 tiles, 5/10 seconds cooldown)
20% ATK
Every time 15% of max. HP is lost (radius 2 tiles) 100% ATK
Explosion when defeated (radius 1.25 tiles) 100% ATK
  • Attack
  • Nervous Impairment aura
  • 10% ATK (attack)
  • 20% ATK/sec. (Nervous Impairment aura)
  • Attack
  • Corrosive Vacuoles
  • 40% ATK (attack)
  • 60% ATK/sec. (Corrosive Vacuole)
  • Attack
  • Great Tide
  • 20% ATK (attack)
  • 50% ATK (Great Tide1)
  • ~67% ATK (Great Tide2)
  • 20% (30% at Level 1) ATK (Great Tide3)
Attack 10% ATK
Attack 2% ATK
Damage aura (radius 1.6 tiles) 5% ATK
Attack in the 2nd phase 60% ATK
1 Third phase
2 First phase
3 Second phase

Friendly units on a tile infested by the Nethersea Brand receive 20 Nervous Impairment build-up every second (unless with the Brand Toxic Neutralization effect of the Little Handy's Mini Decontamination Kit); enemies on them will have the Nervous Impairment build-up they inflict doubled.

Counters[]

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