Arknights Wiki
Multi-target
Nightingale, Sarkaz healer, will do everything she can to provide medical care for the squad.
As simple as a blank sheet.
Position Ranged
Tags Healing, Support
Trait Restores the HP of 3 allies simultaneously
Availability Headhunting; Recruitment

Stats

Range
Base
   
  
   
Elite 1
  
  
  
Elite 2
  
  
  
Attributes Trust bonus
HP 796 1076 1346 1705
ATK 132 210 280 350 +70
DEF 80 107 140 169
RES 5 5 5 5
Rdpl. time 70s 70s 70s 70s
DP cost 16 16 18 18
Blk. cnt. 1 1 1 1
Atk. itvl. 2.85s 2.85s 2.85s 2.85s
Potential
DP cost -1
Redeployment time -4 seconds
RES +10
Improves White Fiend's Protection
DP cost -1
Total Cost
Nightingale's Token
5
OR
Royal Medic Token
20
Promotion
Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Arts Shield.
  • White Fiend's Protection improved.
  • Range extended.
Level 50
LMD
30K
Medic Chip
5
Device
6
Oriron
3
Elite 2
  • Maximum attributes increased.
  • New skill: Sanctuary.
  • New talent: Fleeting Phantom.
  • White Fiend's Protection improved.
  • Operator Modules available.
Elite 1 Level 80
LMD
180K
Medic Dualchip
4
D32 Steel
4
Keton Colloid
6

Skills

Healing Up γ
Auto Recovery
Manual Trigger
30 sec.
Level Effect Initial SP SP cost Duration
ATK +40% 20 40 30s
ATK +45% 20 40 30s
ATK +50% 20 40 30s
ATK +55% 20 35 30s
ATK +60% 20 35 30s
ATK +65% 20 35 30s
ATK +70% 20 32 30s
ATK +75% 20 32 30s
ATK +80% 20 32 30s
ATK +90% 20 30 30s
Arts Shield
Auto Recovery
Auto Trigger
Level Effect Initial SP SP cost Duration
The next heal grants all targets a Barrier that lasts for 3 seconds
The barrier can absorb Arts damage equal to 40% of Nightingale's ATK and increases the target's RES by +5; Can store 1 charge(s)
0 11
The next heal grants all targets a Barrier that lasts for 3 seconds
The barrier can absorb Arts damage equal to 43% of Nightingale's ATK and increases the target's RES by +5; Can store 1 charge(s)
0 11
The next heal grants all targets a Barrier that lasts for 3 seconds
The barrier can absorb Arts damage equal to 46% of Nightingale's ATK and increases the target's RES by +5; Can store 1 charge(s)
0 11
The next heal grants all targets a Barrier that lasts for 3.5 seconds
The barrier can absorb Arts damage equal to 50% of Nightingale's ATK and increases the target's RES by +10; Can store 2 charge(s)
0 10
The next heal grants all targets a Barrier that lasts for 3.5 seconds
The barrier can absorb Arts damage equal to 53% of Nightingale's ATK and increases the target's RES by +10; Can store 2 charge(s)
0 10
The next heal grants all targets a Barrier that lasts for 3.5 seconds
The barrier can absorb Arts damage equal to 56% of Nightingale's ATK and increases the target's RES by +10; Can store 2 charge(s)
0 10
The next heal grants all targets a Barrier that lasts for 4 seconds
The barrier can absorb Arts damage equal to 60% of Nightingale's ATK and increases the target's RES by +15; Can store 2 charge(s)
0 10
The next heal grants all targets a Barrier that lasts for 4 seconds
The barrier can absorb Arts damage equal to 70% of Nightingale's ATK and increases the target's RES by +15; Can store 3 charge(s)
0 9
The next heal grants all targets a Barrier that lasts for 4 seconds
The barrier can absorb Arts damage equal to 80% of Nightingale's ATK and increases the target's RES by +15; Can store 3 charge(s)
0 9
The next heal grants all targets a Barrier that lasts for 5 seconds
The barrier can absorb Arts damage equal to 90% of Nightingale's ATK and increases the target's RES by +20; Can store 3 charge(s)
0 8
Sanctuary
Auto Recovery
Manual Trigger
60 sec.
  
 
 
  
Level Effect Initial SP SP cost Duration
Range expands; ATK +30%; RES of allies within range +75% and grants them 10% Arts Dodge 100 120 60s
Range expands; ATK +30%; RES of allies within range +80% and grants them 10% Arts Dodge 100 120 60s
Range expands; ATK +30%; RES of allies within range +85% and grants them 10% Arts Dodge 100 120 60s
Range expands; ATK +40%; RES of allies within range +90% and grants them 15% Arts Dodge 105 120 60s
Range expands; ATK +40%; RES of allies within range +95% and grants them 15% Arts Dodge 105 120 60s
Range expands; ATK +40%; RES of allies within range +100% and grants them 15% Arts Dodge 105 120 60s
Range expands; ATK +50%; RES of allies within range +105% and grants them 20% Arts Dodge 110 120 60s
Range expands; ATK +60%; RES of allies within range +120% and grants them 20% Arts Dodge 110 120 60s
Range expands; ATK +70%; RES of allies within range +135% and grants them 20% Arts Dodge 110 120 60s
Range expands; ATK +80%; RES of allies within range +150% and grants them 25% Arts Dodge 115 120 60s

Skill upgrades

Skill Summary - 1
5
Skill Summary - 1
5
Sugar Substitute
5
Diketon
4
Skill Summary - 2
8
Orirock Cube
7
Skill Summary - 2
8
Sugar
4
Polyketon
4
Skill Summary - 2
8
Grindstone
5
Skill Summary - 3
8
RMA70-12
3
Polyester Pack
5
Healing Up γ
Skill Summary - 3
6
Orirock Concentration
4
Grindstone
7
Arts Shield
Skill Summary - 3
6
Sugar Lump
4
RMA70-12
5
Sanctuary
Skill Summary - 3
6
Polyester Lump
4
Orirock Cluster
8
Healing Up γ
Skill Summary - 3
12
Oriron Block
4
Sugar Lump
7
Arts Shield
Skill Summary - 3
12
Keton Colloid
4
Polyester Lump
7
Sanctuary
Skill Summary - 3
12
Optimized Device
3
Oriron Block
6
Healing Up γ
Skill Summary - 3
15
D32 Steel
6
Keton Colloid
5
Arts Shield
Skill Summary - 3
15
D32 Steel
6
Optimized Device
4
Sanctuary
Skill Summary - 3
15
Bipolar Nanoflake
6
Manganese Trihydrate
5

Talent(s)

White Fiend's Protection
Base RES of allies within range +5
BasePotential 5 RES of allies within range +7 (+2)
Elite 1 RES of allies within range +10
Elite 1Potential 5 RES of allies within range +12 (+2)
Elite 2 RES of allies within range +15
Elite 2Potential 5 RES of allies within range +17 (+2)
Fleeting Phantom
Elite 2 Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second

Base skills

Inspiration Base
When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
Lady of the Lamp Elite 2
When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
Replaces Inspiration

Modules

Original
Nightingale's Badge
Operator Nightingale has demonstrated a remarkable aptitude for healing several teammates in a short period of time.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Medic Operator during field operations to exercise Multi-target Medic responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
RIN-X
"Closed Hope"
Stage 1
Trait improved: Attack Range expands
 
 
Attributes increased:
ATK +40
RES +5
Stage 2
White Fiend's Protection improved: Allies within range gain RES +15 and receive 3% more healing
Attributes increased:
ATK +55
RES +5
Stage 3
White Fiend's Protection improved: Allies within range gain RES +15 and receive 5% more healing
Attributes increased:
ATK +65
RES +5
Description

To come in contact with life is a miraculous feeling.
Unlike the hardships, sorrows, and pain that people exhibit, life is always full of vitality.
With the release of Originium Arts, a new form of connection is created.
Between my life, and theirs.
By taking on their pain, Originium activates, promoting the blooming of life, and healing takes root.
This process seems to be significantly different from modern medical procedures.
But for me, results speak loudest.
Because I endured a little more pain, others can be born anew.
This is very good.
But... if I could be like ordinary people, without this physical pain, that spark of hope in my heart would surely shine a little bit brighter.
Unfortunately, as I am now, I can only rely on others to survive.
Like a light crystal in a lantern. Even if the lantern door is open, even if the light can bring warmth to others, the crystal itself is still fixed inside.
It is fixed there, because it has no ability to move on its own.
"Nightingale, Nightingale––"
I hope that one day, I will also be able to spread my wings and fly... just like the bird next to me.
"Nightingale, wake up already––"
Until then, I must impose upon them yet more to take care of me.
......
...

"What's the matter, Shining?"

Module MissionsUnlock conditions
  1. Summon a total of 10 summoned units with Nightingale (Nightingale cannot be a Support Unit)
  2. Clear Main Theme 3-6 with a 3-star rating; a non-Support Nightingale must be deployed during the operation, and Nightingale must use Arts Shield 10 times
  • Complete both of Nightingale's RIN-X Module Missions.
  • Raise Nightingale to Elite 2 Level 60.
  • Have at least 100% Trust with Nightingale.
Materials
Stage 1
Module Data Block
4
Crystalline Electronic Unit
2
LMD
80K
Stage 2
Module Data Block
4
Data Supplement Stick
60
Polymerization Preparation
3
LMD
100K
Stage 3
Module Data Block
4
Data Supplement Instrument
20
Bipolar Nanoflake
4
LMD
120K

Changelog