This article pertains to a subject that is not yet released in the Global server of Arknights. |
This enemy's name/description/ability are tentative translations which may not represent the official localization and will be updated when Episode 12 is announced or released in the Global server of Arknights. |
The Norport Spy is an allied unit (technically classified as an elite enemy) in Arknights. They first appear in Episode 12.
Description
- The battlefield spy among the Norport Borough's common people who have many first-hand information but lack communication channels. Prior to Norport Borough's separation, they began to feed information about the opposition to the Dukes they served, and they began to spontaneously gather the Sarkaz's movement when the Military Commission occupies the area.
- Friendly Unit; After their identity is confirmed, increases our Cost Limit when withdrawing to the Protection Objective
Overview[]
Norport Spies are identical to Norport Civilians, only differing in increasing the DP limit by 5 when they made it into a Protection Objective once their identity is confirmed.
Appearances[]
Main Theme | 12-7 (Adverse Env.) • 12-13 (Adverse Env.) • 12-20 (Adverse Env.) |
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Stats[]
Attribute | Level 0 |
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HP | 5000 B |
ATK | 250 D |
DEF | 50 E |
RES | 0 E |
Elemental Resistance | 0 E |
Attack interval | 2.5 sec. B+ |
Movement speed | 0.65 tiles/sec. C |
Weight | 1 |
Life Point penalty | 0 |
Susceptibilities
Silence | Stun | Sleep | Freeze | Levitate |
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