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Supply operations are operations which allow players to obtain important resources, necessary to build their Operators and expand the RIIC, often with specific conditions that require players to adjust their strategies and team compositions. The higher the supply operation, the more valuable the rewards.

All supply operations except Tactical Drill are only available on specific days in a week, so the player must think carefully before spending Sanity.png Sanity to conduct them.

Before the A Walk in the Dust update, which introduced the Terminal rework, supply operations were divided into two groups: daily operations which included Aerial Threat, Cargo Escort, Resource Search, Tactical Drill, and Tough Siege; and chip operations which included Fearless Protection, Fierce Attack, Solid Defense, and Unstoppable Charge.

Aerial Threat.png
Aerial Threat
Mon. Tue. Wed. Thu. Fri. Sat. Sun.
Cross.png Tick.png Tick.png Cross.png Tick.png Cross.png Tick.png
Drops
Skill Summary Volume 1.png
Skill Summary Volume 2.png
Skill Summary Volume 3.png
Conditions No melee tiles are present, making melee units useless.
Operations
Cargo Escort.png
Cargo Escort
Mon. Tue. Wed. Thu. Fri. Sat. Sun.
Cross.png Tick.png Cross.png Tick.png Cross.png Tick.png Tick.png
Drops
LMD.png
Conditions Automatic DP generation rate reduced to 1 DP every 3 seconds, but both melee and ranged units can be deployed on every tile.
Operations
Fearless Protection.png
Fearless Protection
Mon. Tue. Wed. Thu. Fri. Sat. Sun.
Cross.png Tick.png Tick.png Cross.png Cross.png Tick.png Tick.png
Drops
Guard Chip
Guard Chip Pack
Specialist Chip
Specialist Chip Pack
Conditions Limited open tiles but holes are present; Guards can hold back enemies effectively due to their high HP and ATK, while Specialists can be used to displace enemies into the holes/intercept dangerous ones/dealing with large groups/laying down traps on the remaining open melee tiles.
Operations
Fierce Attack.png
Fierce Attack
Mon. Tue. Wed. Thu. Fri. Sat. Sun.
Tick.png Tick.png Cross.png Cross.png Tick.png Tick.png Cross.png
Drops
Sniper Chip
Sniper Chip Pack
Caster Chip
Caster Chip Pack
Conditions Enemies consist of both ground and aerial units in large groups; Snipers can easily dispatch aerial units especially when deployed on the Anti-Air Runes, while Casters have no problem in dealing with ground units due to their Arts damage.
Operations
Resource Search.png
Resource Search
Mon. Tue. Wed. Thu. Fri. Sat. Sun.
Tick.png Cross.png Tick.png Cross.png Tick.png Tick.png Cross.png
Drops
Carbon Stick.png
Carbon Brick.png
Carbon Pack.png
Furniture Part.png
Conditions Enemies are made up of those with high DEF and little to no RES.
Operations
Solid Defense.png
Solid Defense
Mon. Tue. Wed. Thu. Fri. Sat. Sun.
Tick.png Cross.png Cross.png Tick.png Tick.png Cross.png Tick.png
Drops
Defender Chip
Defender Chip Pack
Medic Chip
Medic Chip Pack
Conditions A Poison Haze is present; Defenders can last longer due to their high HP, while Medics can restore friendlies' HP.
Operations
Tactical Drill.png
Tactical Drill
Mon. Tue. Wed. Thu. Fri. Sat. Sun.
Tick.png Tick.png Tick.png Tick.png Tick.png Tick.png Tick.png
Drops
Drill Battle Record.png
Frontline Battle Record.png
Tactical Battle Record.png
Strategic Battle Record.png
Conditions No automatic DP generation, but each enemy defeated gives 1 DP.
Operations
Tough Siege.png
Tough Siege
Mon. Tue. Wed. Thu. Fri. Sat. Sun.
Tick.png Cross.png Cross.png Tick.png Cross.png Tick.png Tick.png
Drops
Shop Voucher.png
Conditions A Poison Haze is present.
Operations
Unstoppable Charge.png
Unstoppable Charge
Mon. Tue. Wed. Thu. Fri. Sat. Sun.
Cross.png Cross.png Tick.png Tick.png Cross.png Tick.png Tick.png
Drops
Vanguard Chip
Vanguard Chip Pack
Supporter Chip
Supporter Chip Pack
Conditions The initial waves of enemies are made up of those with high speed; Vanguards can be deployed early to intercept them with the Medical Runes compensating their subpar HP, while Supporters can stall enemies so others can easily dispatch them.
Operations
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