Operations | ||||
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Main Theme | Event | Tutorial | Supply | Annihilation |
Supply operations are operations which allow players to obtain important resources, necessary to build their Operators and expand the RIIC, often with specific conditions that require players to adjust their strategies and team compositions. The higher the supply operation, the more valuable the rewards.
All supply operations except Tactical Drill are only available on specific days in a week, so the player must think carefully before spending Sanity to conduct them.
Before the A Walk in the Dust update, which introduced the Terminal rework, supply operations were divided into two groups: daily operations which included Aerial Threat, Cargo Escort, Resource Search, Tactical Drill, and Tough Siege; and chip operations which included Fearless Protection, Fierce Attack, Solid Defense, and Unstoppable Charge.
Aerial Threat |
Mon. | Tue. | Wed. | Thu. | Fri. | Sat. | Sun. |
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Drops | |||||||
Conditions | No melee tiles are present, making melee units useless. | ||||||
Operations | CA-1 • CA-2 • CA-3 • CA-4 • CA-5 |
Cargo Escort |
Mon. | Tue. | Wed. | Thu. | Fri. | Sat. | Sun. |
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Drops | |||||||
Conditions | Automatic DP generation rate reduced to 1 DP every 3 seconds, but both melee and ranged units can be deployed on every tile. | ||||||
Operations | CE-1 • CE-2 • CE-3 • CE-4 • CE-5 • CE-6 |
Fearless Protection |
Mon. | Tue. | Wed. | Thu. | Fri. | Sat. | Sun. |
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Drops | |||||||
Conditions | Limited open tiles but holes are present; Guards can hold back enemies effectively due to their high HP and ATK, while Specialists can be used to displace enemies into the holes/intercept dangerous ones/dealing with large groups/laying down traps on the remaining open melee tiles. | ||||||
Operations | PR-D-1 • PR-D-2 |
Fierce Attack |
Mon. | Tue. | Wed. | Thu. | Fri. | Sat. | Sun. |
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Drops | |||||||
Conditions | Enemies consist of both ground and aerial units in large groups; Snipers can easily dispatch aerial units especially when deployed on the Anti-Air Runes, while Casters have no problem in dealing with ground units due to their Arts damage. | ||||||
Operations | PR-B-1 • PR-B-2 |
Resource Search |
Mon. | Tue. | Wed. | Thu. | Fri. | Sat. | Sun. |
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Drops | |||||||
Conditions | Enemies are made up of those with high DEF and little to no RES. | ||||||
Operations | SK-1 • SK-2 • SK-3 • SK-4 • SK-5 |
Solid Defense |
Mon. | Tue. | Wed. | Thu. | Fri. | Sat. | Sun. |
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Drops | |||||||
Conditions | A Poison Haze is present; Defenders can last longer due to their high HP, while Medics can restore friendlies' HP. | ||||||
Operations | PR-A-1 • PR-A-2 |
Tactical Drill |
Mon. | Tue. | Wed. | Thu. | Fri. | Sat. | Sun. |
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Drops | |||||||
Conditions | No automatic DP generation, but each enemy defeated gives 1 DP. | ||||||
Operations | LS-1 • LS-2 • LS-3 • LS-4 • LS-5 • LS-6 |
Tough Siege |
Mon. | Tue. | Wed. | Thu. | Fri. | Sat. | Sun. |
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Drops | |||||||
Conditions | A Poison Haze is present. | ||||||
Operations | AP-1 • AP-2 • AP-3 • AP-4 • AP-5 |
Unstoppable Charge |
Mon. | Tue. | Wed. | Thu. | Fri. | Sat. | Sun. |
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Drops | |||||||
Conditions | The initial waves of enemies are made up of those with high speed; Vanguards can be deployed early to intercept them with the Medical Runes compensating their subpar HP, while Supporters can stall enemies so others can easily dispatch them. | ||||||
Operations | PR-C-1 • PR-C-2 |
CE-6 and LS-6 are added in the Stultifera Navis update.