“ | Skill duration has two gauges. Extra effect is triggered when skill duration is halfway complete. | ” |
—In-game tip |
Overload is a skill mechanic in Arknights.
Overview[]
Skills that use the Overload mechanic are denoted by using two separate, stacking duration/ammo meters to indicate its total duration/ammo and will become more effective but incurs certain drawbacks as well once at the second meter (i.e. the remaining duration/ammo is at most half of the total).
The skill's Overload duration/ammo meter is in red to make it easily distinguishable from the normal meter.
Operator | Skill | Overload effects |
---|---|---|
![]() Tempest Command |
Horn's attacks also deal an additional instance of Arts damage.
If Tempest Command is deactivated when Overloaded, Horn will fire away all remaining ammo to an enemy and loses 60% of her maximum HP. | |
![]() Ultimate Line of Defense |
The ATK buff is doubled but Horn loses HP every second which gradually increases and caps at 12%/sec. after 12 seconds. | |
![]() Willing Burden |
Increases ATK and the Drone's damage increase cap, but Stuns Rockrock for the Overload duration upon expiring or when deactivated (e.g. if Willing Burden is Overloaded for 5 seconds, Rockrock will be Stunned for 5 seconds).
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