Arknights Wiki
Advertisement
Skill duration has two gauges. Extra effect is triggered when skill duration is halfway complete.
—In-game tip

Overload is a skill mechanic in Arknights.

Overview[]

Skills that use the Overload mechanic are denoted by using two separate, stacking duration/ammo meters to indicate its total duration/ammo and will become more effective but incurs certain drawbacks as well once at the second meter (i.e. the remaining duration/ammo is at most half of the total).

The skill's Overload duration/ammo meter is in red to make it easily distinguishable from the normal meter.

Operator Skill Overload effects
Skill-Horn2
Tempest Command
Horn's attacks also deal an additional instance of Arts damage.
  • L1-L3: 30%
  • L4-L6: 35%
  • L7: 40%
  • M1-M2: 50%
  • M3: 60%

If Tempest Command is deactivated when Overloaded, Horn will fire away all remaining ammo to an enemy and loses 60% of her maximum HP.

Skill-Horn3
Ultimate Line of Defense
The ATK buff is doubled but Horn loses HP every second which gradually increases and caps at 12%/sec. after 12 seconds.
Skill-Rockrock2
Willing Burden
Increases ATK and the Drone's damage increase cap, but Stuns Rockrock for the Overload duration upon expiring or when deactivated (e.g. if Willing Burden is Overloaded for 5 seconds, Rockrock will be Stunned for 5 seconds).
  • L1-L3: +30% ATK, 1.5× Drone damage cap
  • L4-L6: +40% ATK, 1.6× Drone damage cap
  • L7: +50% ATK, 1.7× Drone damage cap
  • M1: +50% ATK, 1.8× Drone damage cap
  • M2: +50% ATK, 1.9× Drone damage cap
  • M3: +50% ATK, 2× Drone damage cap
Advertisement