★★★★★
Paprika |
A young and tender Sarkaz mercenary, still a child in the eyes of many. She's still fumbling for a direction, and in fumbling she'll grow. | |
| Position | Ranged | |
| Tags | Healing | |
| Trait | Restores HP of allies, bouncing between 3 allies. Healing reduced by 25% per bounce. | |
| Availability | Headhunting | |
| Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats[]
| Range | ||
| Base □□□
□■□□
□□□ |
Elite 1 □□□□
□■□□
□□□□ |
Elite 2 □□□□
□■□□
□□□□ |
| Attributes | |||||
|---|---|---|---|---|---|
| 913 | 1202 | 1432 | 1666 | +200 | |
| 153 | 252 | 351 | 439 | +50 | |
| 74 | 108 | 136 | 171 | ||
| 0 | 0 | 0 | 0 | ||
| 70s | 70s | 70s | 70s | ||
| 16 | 16 | 18 | 18 | ||
| 1 | 1 | 1 | 1 | ||
| 2.85s | 2.85s | 2.85s | 2.85s |
| Potential | ||||
|---|---|---|---|---|
| DP cost -1 | ||||
| Redeployment time -4 seconds | ||||
| ATK +24 | ||||
| Improves Focused Attention | ||||
| DP cost -1 | ||||
Total Cost
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| Promotion |
|---|
Skills[]
|
Shielding Tactics γ Auto Recovery Manual Trigger 30 sec. |
| Level | Effect | |||
|---|---|---|---|---|
| ASPD +25 | 20 | 40 | 30s | |
| ASPD +30 | 20 | 40 | 30s | |
| ASPD +35 | 20 | 40 | 30s | |
| ASPD +40 | 20 | 35 | 30s | |
| ASPD +45 | 20 | 35 | 30s | |
| ASPD +50 | 20 | 35 | 30s | |
| ASPD +55 | 20 | 32 | 30s | |
| ASPD +65 | 20 | 32 | 30s | |
| ASPD +75 | 20 | 32 | 30s | |
| ASPD +85 | 20 | 30 | 30s |
|
Camaraderie Auto Recovery Manual Trigger 25 sec. |
| Level | Effect | |||
|---|---|---|---|---|
| ATK +10%, bounces per heal +1, Talent activation threshold becomes 50% HP | 15 | 45 | 25s | |
| ATK +15%, bounces per heal +1, Talent activation threshold becomes 50% HP | 15 | 44 | 25s | |
| ATK +20%, bounces per heal +1, Talent activation threshold becomes 50% HP | 15 | 43 | 25s | |
| ATK +30%, bounces per heal +1, Talent activation threshold becomes 60% HP | 20 | 40 | 25s | |
| ATK +35%, bounces per heal +1, Talent activation threshold becomes 60% HP | 20 | 39 | 25s | |
| ATK +40%, bounces per heal +1, Talent activation threshold becomes 60% HP | 20 | 38 | 25s | |
| ATK +50%, bounces per heal +1, Talent activation threshold becomes 70% HP | 25 | 35 | 25s | |
| ATK +60%, bounces per heal +1, Talent activation threshold becomes 70% HP | 25 | 33 | 25s | |
| ATK +65%, bounces per heal +1, Talent activation threshold becomes 70% HP | 25 | 32 | 25s | |
| ATK +70%, bounces per heal +1, Talent activation threshold becomes 80% HP | 25 | 30 | 25s |
Skill upgrades
Talent(s)[]
| Focused Attention |
|---|
| When healing, heal an extra 80 HP if target HP is below 40% | |
| When healing, heal an extra 90 (+10) HP if target HP is below 40% | |
| When healing, heal an extra 140 HP if target HP is below 40% | |
| When healing, heal an extra 150 (+10) HP if target HP is below 40% |
Base skills[]
| When this Operator is assigned to the Control Center, all Trading Posts' order efficiency +7% (only the most effective one will take effect when assigned Operators have the same skill effect) |
| When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased slightly (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25 |
| When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25 |
Replaces Tailoring α
Changelog[]
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