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CasterChainSargon
Engineering Operator Passenger, thunderous punisher of enemies.
His various autonomous weapons bear only models with no names, and telling the difference when they're iterated is a little hard.
Position Ranged
Tags DPS
Trait Attacks deal Arts damage and jump to 3/4 other enemies. Each jump deals 15% less damage and inflicts a brief Slow
Availability Headhunting

Stats[]

Range
Base
  
  
  
Elite 1
   
  
   
Elite 2
   
  
   
Attributes Base Base Elite 1 Elite 2 Trust bonus
HP HP 654 935 1215 1558
ATK ATK 311 433 571 689 +85
DEF DEF 49 84 116 130
RES RES 10 10 15 20
RDP Rdpl. time 70s 70s 70s 70s
COST DP cost 30 30 33 33
BLOCK Blk. cnt. 1 1 1 1
ASPD Atk. itvl. 2.3s 2.3s 2.3s 2.3s
Potential
Potential 2 DP cost -1
Potential 3 Improves Lone Soldier
Potential 4 ATK +32
Potential 5 DP cost -1
Potential 6 Improves Mechanism Analysis
Total Cost
Passenger's Token
5
OR
Royal Caster Token
20
Promotion
Elite 1 Elite 1
  • Maximum attributes increased.
  • DP cost +3.
  • New skill: Focus Command.
  • New talent: Mechanism Analysis.
  • Range extended.
Level 50
LMD
30K
Caster Chip
5
Oriron
8
Orirock Cube
5
Elite 2 Elite 2
  • Maximum attributes increased.
  • New skill: Glorious Shards.
  • New talent: Lone Soldier.
  • Mechanism Analysis improved.
  • Operator Modules available.
  • Trait improved.
Elite 1 Level 80
LMD
180K
Caster Dualchip
4
Bipolar Nanoflake
4
Oriron Block
5

Skills[]

Skill-Passenger1 Touch of Static
Auto Recovery
Auto Trigger
Level Effect Initial SP SP cost Duration
Rank 1
Increases the ATK of the next attack to 150%; The attack will jump between 4 enemies and the duration of the Slow is increased to 1.5 seconds 0 7
Rank 2
Increases the ATK of the next attack to 160%; The attack will jump between 4 enemies and the duration of the Slow is increased to 1.5 seconds 0 7
Rank 3
Increases the ATK of the next attack to 170%; The attack will jump between 4 enemies and the duration of the Slow is increased to 1.5 seconds 0 7
Rank 4
Increases the ATK of the next attack to 180%; The attack will jump between 4 enemies and the duration of the Slow is increased to 1.5 seconds 0 6
Rank 5
Increases the ATK of the next attack to 190%; The attack will jump between 4 enemies and the duration of the Slow is increased to 1.5 seconds 0 6
Rank 6
Increases the ATK of the next attack to 200%; The attack will jump between 4 enemies and the duration of the Slow is increased to 1.5 seconds 0 6
Rank 7
Increases the ATK of the next attack to 210%; The attack will jump between 4 enemies and the duration of the Slow is increased to 1.5 seconds 0 6
Rank 8
Increases the ATK of the next attack to 220%; The attack will jump between 4 enemies and the duration of the Slow is increased to 1.5 seconds 0 6
Rank 9
Increases the ATK of the next attack to 230%; The attack will jump between 4 enemies and the duration of the Slow is increased to 1.5 seconds 0 6
Rank 10
Increases the ATK of the next attack to 250%; The attack will jump between 4 enemies and the duration of the Slow is increased to 1.5 seconds 0 5
Skill-Passenger2 Focus Command
Auto Recovery
Manual Trigger
25-35 sec.
 
 
Level Effect Initial SP SP cost Duration
Rank 1
Attack Range +1 tile, ATK +10%, Attack Interval decreases slightly. Increase the maximum number of jumps to 5 10 50 25s
Rank 2
Attack Range +1 tile, ATK +10%, Attack Interval decreases slightly. Increase the maximum number of jumps to 5 11 49 26s
Rank 3
Attack Range +1 tile, ATK +10%, Attack Interval decreases slightly. Increase the maximum number of jumps to 5 12 48 27s
Rank 4
Attack Range +1 tile, ATK +15%, Attack Interval decreases a little. Increase the maximum number of jumps to 5 13 47 28s
Rank 5
Attack Range +1 tile, ATK +15%, Attack Interval decreases a little. Increase the maximum number of jumps to 5 14 46 29s
Rank 6
Attack Range +1 tile, ATK +15%, Attack Interval decreases a little. Increase the maximum number of jumps to 5 15 45 30s
Rank 7
Attack Range +1 tile, ATK +20%, Attack Interval decreases. Increase the maximum number of jumps to 5 16 44 31s
Rank 8
Attack Range +1 tile, ATK +25%, Attack Interval decreases. Increase the maximum number of jumps to 5 17 43 32s
Rank 9
Attack Range +1 tile, ATK +30%, Attack Interval decreases. Increase the maximum number of jumps to 5 18 42 33s
Rank 10
Attack Range +1 tile, ATK +30%, Attack Interval decreases moderately. Increase the maximum number of jumps to 5 20 40 35s
Skill-Passenger3 Glorious Shards
Auto Recovery
Manual Trigger
      
    
  
  
    
      
Level Effect Initial SP SP cost Duration
Rank 1
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 100% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges 0 35
Rank 2
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 105% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges 0 35
Rank 3
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 110% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges 0 35
Rank 4
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 115% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges 0 35
Rank 5
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 120% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges 0 35
Rank 6
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 125% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges 0 35
Rank 7
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 130% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges 0 34
Rank 8
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 135% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges 0 33
Rank 9
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 140% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges 0 32
Rank 10
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 150% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges 0 30

Skill upgrades

Rank 2
Skill Summary - 1
5
Rank 3
Skill Summary - 1
5
Ester
6
Oriron Shard
4
Rank 4
Skill Summary - 2
8
Oriron
4
Rank 5
Skill Summary - 2
8
Polyketon
4
Orirock Cube
5
Rank 6
Skill Summary - 2
8
Orirock Cluster
8
Rank 7
Skill Summary - 3
8
Coagulating Gel
4
Oriron Cluster
4
Rank 8
Touch of Static
Skill Summary - 3
8
White Horse Kohl
4
Aketon
8
Focus Command
Skill Summary - 3
8
Manganese Trihydrate
4
Integrated Device
4
Glorious Shards
Skill Summary - 3
8
Crystalline Circuit
4
Coagulating Gel
3
Rank 9
Touch of Static
Skill Summary - 3
12
Crystalline Circuit
4
Polymerized Gel
8
Focus Command
Skill Summary - 3
12
Orirock Concentration
4
Grindstone Pentahydrate
9
Glorious Shards
Skill Summary - 3
12
Polymerized Gel
4
Orirock Concentration
10
Rank 10
Touch of Static
Skill Summary - 3
15
Polymerization Preparation
6
RMA70-24
6
Focus Command
Skill Summary - 3
15
D32 Steel
6
Crystalline Circuit
5
Glorious Shards
Skill Summary - 3
15
Crystalline Electronic Unit
6
Incandescent Alloy Block
4

Talent(s)[]

Mechanism Analysis
Elite 1 When attacking enemies with more than 80% HP, Passenger will deal 10% increased damage to them for 3 seconds
Elite 1Potential 6 When attacking enemies with more than 80% HP, Passenger will deal 15% (+5%) increased damage to them for 3 seconds
Elite 2 When attacking enemies with more than 80% HP, Passenger will deal 20% increased damage to them for 3 seconds
Elite 2Potential 6 When attacking enemies with more than 80% HP, Passenger will deal 25% (+5%) increased damage to them for 3 seconds
Lone Soldier
Elite 2 When there are no enemies in the surrounding 4 tiles, ATK +8%
Elite 2Potential 3 When there are no enemies in the surrounding 4 tiles, ATK +10% (+2%)

Base skills[]

Skill-PP2 Electromagnetic Charge α Base Power Plant
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10%
Skill-PP3 Energy Gathering Elite 2 Power Plant
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +15%
Replaces Electromagnetic Charge α
Skill-Factory17 Automation α Elite 2 Factory
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding the additional productivity affected by facility count), but each Power Plant increases that Factory's productivity by +5%

Modules[]

Original module Original
Module Badge
Chain Caster
Passenger's Badge
Operator Passenger has demonstrated a remarkable aptitude for controlling apparatus to attack multiple enemies in series.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Caster Operator during field operations to exercise Chain Caster responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
CHA-X module CHA-X
Electromagnetic Regulator
Electromagnetic Regulator
Stage 1
Trait improved: Attacks deal Arts damage and jump to 4 other enemies. Each jump deals 10% less damage and inflicts a short Slow
Attributes increased:
ATK +65
ASPD +5
Stage 2
Lone Soldier improved: When there are no enemies in the surrounding 4 tiles, ATK +8% and own SP recovery rate +0.15/second
Attributes increased:
ATK +80
ASPD +5
Stage 3
Lone Soldier improved: When there are no enemies in the surrounding 4 tiles, ATK +8% and own SP recovery rate +0.25/second
Attributes increased:
ATK +90
ASPD +5
Description

"Water..."
Trudging endlessly through the sandstorm, gone a full day without water, my body has slowly begun to lose the strength to stand.
Kal'tsit hasn't a water bottle, instead coldly telling me to "hold on for a little longer," soon after continuing on her own brisk way ahead.
How long have we spent slogging through these winds? Three hours? Five? The golden sands rush through my clothes, tempest throwing the dust against my face, without reprieve, so rough against my eyes I have to keep them shut. But we can't stop yet–the Sarkaz mercenaries behind us are still fast on our tail–they're trained and tireless–even a sandstorm couldn't hold their march back.
And the water... might have been drunk dry long ago.
I've heard traditions that in the desert, filling empty canteens with sand can give people hope, but right now, I've drunk enough sand. Water–I just want one gulp of water. Even if it costs every coin of mine in exchange, I would do it.
But in these wilds, the shine of metal has no meaning at all.
Clutching this silver case tight, I grit my teeth and keep striding.
My ears are battered with mournful screams. Like the deceased are howling, and ghosts are calling. Maybe Professor Thorne is among them, calling my name?
But I can't quite make it out.
How long has my brain spent filled with these noises now? Three minutes? Three hours? Or three years?
The dust has blocked the sky out, day and night all the same now, time practically stood still, and only the people seeking to survive through all this still endure through this welter of punishment.
I just wanted to research, I just wanted to offer my strength to the furtherment of science. I didn't want this–desiccating away in this sea of sands–not like this.
My head aches and swells and stings, my body seemingly gone long without any sense. Am I walking, or am I watching this body named Elliot squirm?
No... thinking too has become too much to ask. Only one thing wanders in my head, a single order: move.
Move... move... move...
...but the desert is limitless.
"Elliot, open your mouth."
Open my mouth?
I subconsciously slacken my muscles, let my lips and teeth reveal the channel to my oral cavity.
A fruit coated in sand and soil lands in my mouth.
Acrid? And sweet? Oh, it's water. It's water.
It's water.
......
Since when, I don't know, but there's no more wind at my ears, the land has returned to peace, and there's only sun, sand, and two earthly humans walking through the dunes.
......
I gaze off far. Beyond the yellow dust, is still more yellow dust.
No end is in sight, just like technical documentation scattered all across the ground to be trodden by wet leather shoes, no longer able to be reassembled, nor made sense of.
In anger, I kick at the sand, and watch it tumble and slide down the dune, then blend again into the desert, as if nothing ever happened.
Sand, sand.
I begin to hate sand for the first time in my entire life.
"Let's go. We'll be able to replenish supplies very soon."
Kal'tsit interrupts my train of thought.
Um, very soon? How soon can it be?
And resupply? How much could that be?
But–Kal'tsit never promises hope to anyone.
But at least...
I think I can see a cactus.

Module MissionsUnlock conditions
  1. During battle, have Passenger use Glorious Shards a total of 30 times (Passenger cannot be a Support Unit)
  2. Clear Main Theme 2-2 with a 3-star rating; You must deploy your own Passenger, and only Vanguard and Defender Operators are allowed for the remaining units
  • Complete both of Passenger's CHA-X Module Missions.
  • Raise Passenger to Elite 2 Level 60.
  • Have at least 100% Trust with Passenger.
Materials
Stage 1
Module Data Block
4
Bipolar Nanoflake
2
LMD
80K
Stage 2
Module Data Block
4
Data Supplement Stick
60
Polymerization Preparation
3
LMD
100K
Stage 3
Module Data Block
4
Data Supplement Instrument
20
D32 Steel
4
LMD
120K
CHA-Y module CHA-Y
Gold of Crowns
Gold of Crowns
Stage 1
Trait improved: Attacks deal Arts damage and jump to 4 other enemies. Each jump no longer deals less damage and inflicts a brief Slow
Attributes increased:
Max. HP +20
ATK +70
Stage 2
Mechanism Analysis improved: When attacking enemies with 80% or more HP, Passenger will deal 25% increased damage to them for 4 seconds
Attributes increased:
Max. HP +40
ATK +85
Stage 3
Mechanism Analysis improved: When attacking enemies with 70% or more HP, Passenger will deal 28% increased damage to them for 4 seconds
Attributes increased:
Max. HP +60
ATK +100
Description

The Reefsteep Black Market, where I was born anew.
At the end of the western passage, one can see the land and the sky. Once, it was an arms dealer's territory. I worked under him in my first few years in this place. He was a born despot. He left several welts on my back, but I've no hate for him. It was only natural, just as it was only natural that his irate underlings slit his throat in drunkenness, before throwing him from a cliff. I placed my first gold coin in those turncoats' hands, and it was warm to the touch.
The northern oasis, Reefsteep's border. For a time and an age, the favored turf of the mercenaries. Soldiers were replaced batch by batch, but there was only ever one leader. My biggest customer, and the one who taught me how to taste wine. But that winter, he died. He died in front of my storehouse, his body bruised and battered. He coveted my creations, and died to my precautions. Mercenaries keep no loyalty, and thus I rewarded his subordinates at his funeral. Unfortunately, his life couldn't even buy a decent bottle of wine.
The southern side, where the towns sit. Messengers and merchants come and go in spades, the value they trade in circulating through the villages. The lords recognize as much, hence why Ibut's lord ameer had such a special fondness for the place. Sargon's unbearably chaotic, barbaric politics never interested me, but I needed the lord's support. The division of powers within the Reefsteep Black Market bored me so much I'm loathe to mention it, but we all had something to say when it came to the lord. I'm surprised that I held such frail relations for so long; a lord that doesn't judge by the cover, perhaps? Out of respect, I didn't personally attend the revolt. But once his family were puppets, I did show up to pay respects to that poor boy–he was akin to Elliot. Akin to me.
The Reefsteep Black Market's center. An old tomb lies there, an ancient pasha's[sic] grave. Every night, Isin carefully wipes his memory under the light of the stars. A long time ago, I exhausted his wealth. And by now, I've repaid him several times over, but he doesn't pay any mind. His age looms by the day, and aside from a few errant, insignificant questions, we never even speak.
That day, Old Isin asked me why others call me "Sand Soldier."
"Sand Soldier."
The meaninglessness of a grain of sand. The pathetic fate of a pawn. The term is filled with significance I abhor.
Hence why I gladly accepted it. As a price paid in advance, for the impossible trial to follow. The Reefsteep Black Market had its towns, and they were fuel ready for the fire.
I waited for the lord ameer of Ibut to come. If I could, I would have burned even the golden sands to nothing.
And in the final moment before I set the flame alight–
–what came to mind was the afternoon a young Elliot Glover was taken to tour an institute of science, where he sees a new model of Originium engine ignite and combust, upon which a tremendous machine stirs to life. He's always remembered how much that moved him.
I've always remembered.

Module MissionsUnlock conditions
  1. Complete a total of 5 battles; You must deploy your own Passenger, and have Passenger deal at least 30,000 damage
  2. Clear Main Theme 5-10 with a 3-star rating; You must deploy your own Passenger, and have Passenger defeat at least 2 Defense Crushers
  • Complete both of Passenger's CHA-Y Module Missions.
  • Raise Passenger to Elite 2 Level 60.
  • Have at least 100% Trust with Passenger.
Materials
Stage 1
Module Data Block
4
Crystalline Electronic Unit
2
LMD
80K
Stage 2
Module Data Block
4
Data Supplement Stick
60
Polymerization Preparation
3
LMD
100K
Stage 3
Module Data Block
4
Data Supplement Instrument
20
Bipolar Nanoflake
4
LMD
120K

Changelog[]

References[]

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