★★★★★★ Passenger ![]() ![]() ![]() |
![]() Engineering Operator Passenger, thunderous punisher of enemies. His various autonomous weapons bear only models with no names, and telling the difference when they're iterated is a little hard. | |
Position | Ranged
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Tags | DPS
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Trait | Attacks deal Arts damage and jump to 3/4 other enemies. Each jump deals 15% less damage and inflicts a brief Slow | |
Availability | Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Range | ||
Base □□□
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Elite 1 □□□
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Elite 2 □□□
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Attributes | ![]() |
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654 | 935 | 1215 | 1558 | |
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311 | 433 | 571 | 689 | +85 |
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49 | 84 | 116 | 130 | |
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10 | 10 | 15 | 20 | |
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70s | 70s | 70s | 70s | |
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30 | 30 | 33 | 33 | |
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1 | 1 | 1 | 1 | |
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2.3s | 2.3s | 2.3s | 2.3s |
Potential | ||||
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DP cost -1 | |||
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Improves Lone Soldier | |||
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ATK +32 | |||
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DP cost -1 | |||
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Improves Mechanism Analysis | |||
Total Cost
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Promotion |
Modules
This section still uses the original Chinese texts. You can help the Arknights Fandom Wiki by translating it. Please read the translation guidelines first before translating the section. |
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![]() Passenger's Badge
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Operator Passenger has demonstrated a remarkable aptitude for controlling apparatus to attack multiple enemies in series. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Caster Operator during field operations to exercise Chain Caster responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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![]() Electromagnetic Regulator
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Trait improved: Attacks deal Arts damage and jump to 4 other enemies. Each jump deals 10% less damage and inflicts a short SlowAttributes increased: ATK +65, ASPD +5
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Lone Soldier improved: When there are no enemies in the surrounding 4 tiles, ATK +8% and SP recovery rate +0.15/secAttributes increased: ATK +80, ASPD +5
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Lone Soldier improved: When there are no enemies in the surrounding 4 tiles, ATK +8% and SP recovery rate +0.25/secAttributes increased: ATK +90, ASPD +5
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Description
"Water..." Trudging endlessly through the sandstorm, gone a full day without water, my body has slowly begun to lose the strength to stand. Kal'tsit hasn't a water bottle, instead coldly telling me to "hold on for a little longer," soon after continuing on her own brisk way ahead. How long have we spent slogging through these winds? Three hours? Five? The golden sands rush through my clothes, tempest throwing the dust against my face, without reprieve, so rough against my eyes I have to keep them shut. But we can't stop yet–the Sarkaz mercenaries behind us are still fast on our tail–they're trained and tireless–even a sandstorm couldn't hold their march back. And the water... might have been drunk dry long ago. I've heard traditions that in the desert, filling empty canteens with sand can give people hope, but right now, I've drunk enough sand. Water–I just want one gulp of water. Even if it costs every coin of mine in exchange, I would do it. But in these wilds, the shine of metal has no meaning at all. Clutching this silver case tight, I grit my teeth and keep striding. My ears are battered with mournful screams. Like the deceased are howling, and ghosts are calling. Maybe Professor Thorne is among them, calling my name? But I can't quite make it out. How long has my brain spent filled with these noises now? Three minutes? Three hours? Or three years? The dust has blocked the sky out, day and night all the same now, time practically stood still, and only the people seeking to survive through all this still endure through this welter of punishment. I just wanted to research, I just wanted to offer my strength to the furtherment of science. I didn't want this–desiccating away in this sea of sands–not like this. My head aches and swells and stings, my body seemingly gone long without any sense. Am I walking, or am I watching this body named Elliot squirm? No... thinking too has become too much to ask. Only one thing wanders in my head, a single order: move. Move... move... move... ...but the desert is limitless. "Elliot, open your mouth." Open my mouth? I subconsciously slacken my muscles, let my lips and teeth reveal the channel to my oral cavity. A fruit coated in sand and soil lands in my mouth. Acrid? And sweet? Oh, it's water. It's water. It's water. ...... Since when, I don't know, but there's no more wind at my ears, the land has returned to peace, and there's only sun, sand, and two earthly humans walking through the dunes. ...... I gaze off far. Beyond the yellow dust, is still more yellow dust. No end is in sight, just like technical documentation scattered all across the ground to be trodden by wet leather shoes, no longer able to be reassembled, nor made sense of. In anger, I kick at the sand, and watch it tumble and slide down the dune, then blend again into the desert, as if nothing ever happened. Sand, sand. I begin to hate sand for the first time in my entire life. "Let's go. We'll be able to replenish supplies very soon." Kal'tsit interrupts my train of thought. Um, very soon? How soon can it be? And resupply? How much could that be? But–Kal'tsit never promises hope to anyone. But at least... I think I can see a cactus. |
Module Missions | Unlock conditions |
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![]() Gold of Crowns
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Trait improved: Attacks deal Arts damage and jump to 4 other enemies. Each jump no longer deals less damage and inflicts a brief SlowAttributes increased: Max HP +20, ATK +70
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Mechanism Analysis improved: When attacking enemies with more than 80% HP, Passenger will deal 25% more damage to them for 4 secondsAttributes increased: Max HP +40, ATK +85
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Mechanism Analysis improved: When attacking enemies with more than 70% HP, Passenger will deal 28% more damage to them for 4 secondsAttributes increased: Max HP +60, ATK +100
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Description
沁礁黑市,我重新诞生的地方。 西边走廊的尽头,那一片能看见天空的空地。那里曾是一个武器商的地盘。刚来这里的几年,我在他手下干活。他是个天生的暴君。他在我的背上留下了几道鞭痕,可我并不恨他。这就像他被愤怒的部下在醉酒中割破喉咙,扔下悬崖一样理所当然。我将第一枚金币放在那些叛徒的手心里,它散发着温热。 北方的绿洲,沁礁的边缘。长久以来,那里都是雇佣兵们最中意的地盘。士兵们一批又一批的更换,但领袖始终只有一人。他是我最大的客户,他教会了我如何品酒。可那个冬天,他死了。他死在我的仓库前,身体千疮百孔。他觊觎我的造物,也死于我的防备。雇佣兵不存在忠诚,所以,我在他的葬礼上奖赏了他的部下。他的命甚至都买不起一瓶像样的酒,可悲。 南方,城镇所在。信使与商人频繁出入,价值在那座小镇流动。领主清楚地认识到这一点,这也是为何伊巴特的王酋对此地情有独钟的缘故。我对萨尔贡混乱不堪的野蛮政治不感兴趣,但我需要领主的支持。沁礁黑市里的势力划分无趣到我不齿提及,但谈及领主,我们都有话可聊。我惊讶于这脆弱的关系竟然维系了如此之久,也许那位领主,人不可貌相?出于尊敬,我没有亲自参与那场叛变。只是当领主的家族成为傀儡之后,我亲自去拜访了那位可怜的小男孩——和艾利奥特一样。和我一样。 沁礁黑市的中心。那里有一座古老的墓穴,古老的帕夏的墓穴。每一个夜晚,伊辛都会在星光下仔细擦拭他的记忆。很久以前,我花光了他的财富。如今,我几倍还赠于他,可他毫不在意。他日渐苍老,除了问我一些无关紧要的小事,我们就没有别的交流。 那天,老伊辛问我,为什么别人称我为“沙卒”。 “沙卒”。 虚无的沙粒,可悲的小卒。这个词满是我痛恨的象征。 所以我欣然接受。为接下来无法的审判提前支付代价。沁礁黑市还有那些城镇,它们都是准备好的薪柴。 我等着伊巴特王酋来到这里。如果可以,我连这片黄沙都想焚烧干净。 而在点燃火焰的最后一刻—— ——我想到的是年轻的艾利奥特·格罗夫被带去科技馆参观的那个下午,他看见新型的源石引擎点燃火焰,巨大的机械随之运转,他一直记着那份感动。 我一直记着的。 |
Module Missions | Unlock conditions |
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Skills
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Touch of Static |
Auto Recovery Auto Trigger
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Increases the ATK of the next attack to 150%; The attack will jump between 4 enemies and the duration of the Slow is increased to 1.5 seconds | 0 | 7 | – |
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Increases the ATK of the next attack to 160%; The attack will jump between 4 enemies and the duration of the Slow is increased to 1.5 seconds | 0 | 7 | – |
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Increases the ATK of the next attack to 170%; The attack will jump between 4 enemies and the duration of the Slow is increased to 1.5 seconds | 0 | 7 | – |
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Increases the ATK of the next attack to 180%; The attack will jump between 4 enemies and the duration of the Slow is increased to 1.5 seconds | 0 | 6 | – |
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Increases the ATK of the next attack to 190%; The attack will jump between 4 enemies and the duration of the Slow is increased to 1.5 seconds | 0 | 6 | – |
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Increases the ATK of the next attack to 200%; The attack will jump between 4 enemies and the duration of the Slow is increased to 1.5 seconds | 0 | 6 | – |
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Increases the ATK of the next attack to 210%; The attack will jump between 4 enemies and the duration of the Slow is increased to 1.5 seconds | 0 | 6 | – |
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Increases the ATK of the next attack to 220%; The attack will jump between 4 enemies and the duration of the Slow is increased to 1.5 seconds | 0 | 6 | – |
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Increases the ATK of the next attack to 230%; The attack will jump between 4 enemies and the duration of the Slow is increased to 1.5 seconds | 0 | 6 | – |
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Increases the ATK of the next attack to 250%; The attack will jump between 4 enemies and the duration of the Slow is increased to 1.5 seconds | 0 | 5 | – |
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Focus Command | □□□□
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Auto Recovery Manual Trigger 25-35 sec.
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Attack Range +1 tile, ATK +10%, Attack Interval decreases slightly. Increase the maximum number of jumps to 5 | 10 | 50 | 25s |
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Attack Range +1 tile, ATK +10%, Attack Interval decreases slightly. Increase the maximum number of jumps to 5 | 11 | 49 | 26s |
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Attack Range +1 tile, ATK +10%, Attack Interval decreases slightly. Increase the maximum number of jumps to 5 | 12 | 48 | 27s |
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Attack Range +1 tile, ATK +15%, Attack Interval decreases a little. Increase the maximum number of jumps to 5 | 13 | 47 | 28s |
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Attack Range +1 tile, ATK +15%, Attack Interval decreases a little. Increase the maximum number of jumps to 5 | 14 | 46 | 29s |
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Attack Range +1 tile, ATK +15%, Attack Interval decreases a little. Increase the maximum number of jumps to 5 | 15 | 45 | 30s |
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Attack Range +1 tile, ATK +20%, Attack Interval decreases. Increase the maximum number of jumps to 5 | 16 | 44 | 31s |
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Attack Range +1 tile, ATK +25%, Attack Interval decreases. Increase the maximum number of jumps to 5 | 17 | 43 | 32s |
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Attack Range +1 tile, ATK +30%, Attack Interval decreases. Increase the maximum number of jumps to 5 | 18 | 42 | 33s |
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Attack Range +1 tile, ATK +30%, Attack Interval decreases moderately. Increase the maximum number of jumps to 5 | 20 | 40 | 35s |
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Glorious Shards | □
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Auto Recovery Manual Trigger
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Level | Effect | ![]() |
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Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 100% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges | 0 | 35 | – |
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Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 105% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges | 0 | 35 | – |
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Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 110% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges | 0 | 35 | – |
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Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 115% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges | 0 | 35 | – |
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Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 120% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges | 0 | 35 | – |
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Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 125% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges | 0 | 35 | – |
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Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 130% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges | 0 | 34 | – |
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Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 135% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges | 0 | 33 | – |
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Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 140% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges | 0 | 32 | – |
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Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 150% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges | 0 | 30 | – |
Skill upgrades | |
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Talent(s)
Mechanism Analysis |
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When attacking enemies with more than 80% HP, Passenger will deal 10% increased damage to them for 3 seconds |
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When attacking enemies with more than 80% HP, Passenger will deal 15% (+5%) increased damage to them for 3 seconds |
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When attacking enemies with more than 80% HP, Passenger will deal 20% increased damage to them for 3 seconds |
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When attacking enemies with more than 80% HP, Passenger will deal 25% (+5%) increased damage to them for 3 seconds |
Lone Soldier |
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When there are no enemies in the surrounding 4 tiles, ATK +8% |
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When there are no enemies in the surrounding 4 tiles, ATK +10% (+2%) |
Base skills
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Electromagnetic Charge α | ![]() |
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When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% |
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Energy Gathering | ![]() |
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When this Operator is assigned to a Power Plant, increases the drone recovery rate by +15% |
Replaces Electromagnetic Charge α
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Automation α | ![]() |
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When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding the additional productivity affected by facility count), but each Power Plant increases that Factory's productivity by +5% |
Changelog
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