★★★★★★
Phantom |
Phantom, Rhodes Island Operator, melts into the night like a shadow. If you're in a hurry, try calling his code name – he just might appear behind you. | |
| Position | Melee | |
| Tags | Fast-Redeploy, Crowd-Control, DPS | |
| Trait | Significantly reduced Redeployment Time | |
| Availability | Headhunting; Recruitment | |
| Operator | Enemy | File | Story | Overview | Dialogue | Gallery | Trivia |
| The name of Phantom's EXE-Y Operator Module is a tentative translation which may not represent the official localization and will be updated when the Module is released in the Global server of Arknights. |
Stats[]
| Range | ||
| Base ■□ |
Elite 1 ■□ |
Elite 2 ■□ |
| Attributes | |||||
|---|---|---|---|---|---|
| 769 | 1026 | 1283 | 1645 | ||
| 215 | 317 | 435 | 558 | +90 | |
| 144 | 207 | 270 | 322 | ||
| 0 | 0 | 0 | 0 | ||
| 18s | 18s | 18s | 18s | ||
| 8 | 8 | 10 | 10 | ||
| 1 | 1 | 1 | 1 | ||
| 0.93s | 0.93s | 0.93s | 0.93s |
| Potential | ||||
|---|---|---|---|---|
| DP cost -1 | ||||
| ATK +22 | ||||
| Redeployment time -2 seconds | ||||
| Max HP +130 | ||||
| DP cost -1 | ||||
Total Cost
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| Promotion |
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Skills[]
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Phantom of the Night Passive |
| Level | Effect | |||
|---|---|---|---|---|
| After deployment, immediately gains 20% Physical Dodge and a Barrier that can absorb Physical Damage equal to 20% of this unit's Max HP, lasting for 10 seconds | – | – | – | |
| After deployment, immediately gains 20% Physical Dodge and a Barrier that can absorb Physical Damage equal to 25% of this unit's Max HP, lasting for 10 seconds | – | – | – | |
| After deployment, immediately gains 20% Physical Dodge and a Barrier that can absorb Physical Damage equal to 30% of this unit's Max HP, lasting for 10 seconds | – | – | – | |
| After deployment, immediately gains 30% Physical Dodge and a Barrier that can absorb Physical Damage equal to 35% of this unit's Max HP, lasting for 10 seconds | – | – | – | |
| After deployment, immediately gains 30% Physical Dodge and a Barrier that can absorb Physical Damage equal to 40% of this unit's Max HP, lasting for 10 seconds | – | – | – | |
| After deployment, immediately gains 30% Physical Dodge and a Barrier that can absorb Physical Damage equal to 45% of this unit's Max HP, lasting for 10 seconds | – | – | – | |
| After deployment, immediately gains 40% Physical Dodge and a Barrier that can absorb Physical Damage equal to 50% of this unit's Max HP, lasting for 10 seconds | – | – | – | |
| After deployment, immediately gains 40% Physical Dodge and a Barrier that can absorb Physical Damage equal to 60% of this unit's Max HP, lasting for 10 seconds | – | – | – | |
| After deployment, immediately gains 40% Physical Dodge and a Barrier that can absorb Physical Damage equal to 70% of this unit's Max HP, lasting for 10 seconds | – | – | – | |
| After deployment, immediately gains 50% Physical Dodge and a Barrier that can absorb Physical Damage equal to 80% of this unit's Max HP, lasting for 10 seconds | – | – | – |
|
Bloody Opus Passive |
| Level | Effect | |||
|---|---|---|---|---|
| Upon deployment, immediately gains 7 charges of a stacking +10% ATK buff (each attack consumes one charge) | – | – | – | |
| Upon deployment, immediately gains 7 charges of a stacking +11% ATK buff (each attack consumes one charge) | – | – | – | |
| Upon deployment, immediately gains 7 charges of a stacking +12% ATK buff (each attack consumes one charge) | – | – | – | |
| Upon deployment, immediately gains 8 charges of a stacking +13% ATK buff (each attack consumes one charge) | – | – | – | |
| Upon deployment, immediately gains 8 charges of a stacking +14% ATK buff (each attack consumes one charge) | – | – | – | |
| Upon deployment, immediately gains 8 charges of a stacking +15% ATK buff (each attack consumes one charge) | – | – | – | |
| Upon deployment, immediately gains 9 charges of a stacking +16% ATK buff (each attack consumes one charge) | – | – | – | |
| Upon deployment, immediately gains 9 charges of a stacking +17% ATK buff (each attack consumes one charge) | – | – | – | |
| Upon deployment, immediately gains 9 charges of a stacking +18% ATK buff (each attack consumes one charge) | – | – | – | |
| Upon deployment, immediately gains 10 charges of a stacking +20% ATK buff (each attack consumes one charge) | – | – | – |
|
Night Raid Passive |
□□□
□■□
□□□ |
| Level | Effect | |||
|---|---|---|---|---|
| Upon deployment, immediately deals 180% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2 seconds | – | – | – | |
| Upon deployment, immediately deals 190% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2 seconds | – | – | – | |
| Upon deployment, immediately deals 200% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2 seconds | – | – | – | |
| Upon deployment, immediately deals 210% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2.5 seconds | – | – | – | |
| Upon deployment, immediately deals 220% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2.5 seconds | – | – | – | |
| Upon deployment, immediately deals 230% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2.5 seconds | – | – | – | |
| Upon deployment, immediately deals 240% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 3 seconds | – | – | – | |
| Upon deployment, immediately deals 260% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 3.5 seconds | – | – | – | |
| Upon deployment, immediately deals 280% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 4 seconds | – | – | – | |
| Upon deployment, immediately deals 300% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 4.5 seconds | – | – | – |
Skill upgrades
Talent(s)[]
| Phantom in the Mirror |
|---|
| Can summon a clone with the same abilities as Phantom, but has its own redeployment time | |
| Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time |
| Phantom Mastery |
|---|
| Redeployment time of clone is reduced by 10 seconds |
Base skills[]
| When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +30% |
| When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +60% |
Modules[]
| Part of this section still uses the original Chinese texts. You can help the Arknights Fandom Wiki by translating it. Please read the translation guidelines first before translating the section. |
![]() ![]() Phantom's Badge
|
Operator Phantom has demonstrated a remarkable aptitude in repeated battlefield penetration. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Specialist Operator during field operations to exercise Executor responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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![]() Miss Christine's Felt
|
New trait: Refunds a large portion of the current DP Cost when retreated Attributes increased: Max. HP +100ATK +50 | |
|---|---|---|
Phantom Mastery improved: Redeployment time of clone is reduced by 14 seconds Attributes increased: Max. HP +125ATK +62 | ||
Phantom Mastery improved: Redeployment time of clone is reduced by 16 seconds Attributes increased: Max. HP +140ATK +73 |
| Description |
|---|
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The performer does always visit a certain street corner when evening descends. "Mew." |
| Module Missions | Unlock conditions |
|---|---|
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| Materials | |||||
|---|---|---|---|---|---|
![]() "Think of Me"
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New trait: When there are no allied units in the four adjacent tiles, ATK +10% Attributes increased: ATK +40DEF +24 | |
|---|---|---|
Phantom in the Mirror improved: Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time; When both Phantom and the clone are on the field, they gain ATK +10% Attributes increased: ATK +60DEF +28 | ||
Phantom in the Mirror improved: Can summon an even stronger[note 1] clone with the same abilities as Phantom, but has its own redeployment time; When both Phantom and the clone are on the field, they gain ATK +10% Attributes increased: ATK +75DEF +30 |
| Description |
|---|
|
死亡是什么? |
| Module Missions | Unlock conditions |
|---|---|
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| Materials | |||||
|---|---|---|---|---|---|
Notes[]
- ↑ +100 HP, +60 ATK, +40 DEF
Changelog[]
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