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Executor
Phantom, Rhodes Island Operator, melts into the night like a shadow.
If you're in a hurry, try calling his code name – he just might appear behind you.
Position Melee
Tags Fast-Redeploy, Crowd-Control, DPS
Trait Significantly reduced Redeployment Time
Availability Headhunting; Recruitment
The name of Phantom's EXE-Y Operator Module is a tentative translation which may not represent the official localization and will be updated when the Module is released in the Global server of Arknights.

Stats[]

Range
Base
    
Elite 1
    
Elite 2
    
Attributes Trust bonus
HP 769 1026 1283 1645
ATK 215 317 435 558 +90
DEF 144 207 270 322
RES 0 0 0 0
Rdpl. time 18s 18s 18s 18s
DP cost 8 8 10 10
Blk. cnt. 1 1 1 1
Atk. itvl. 0.93s 0.93s 0.93s 0.93s
Potential
DP cost -1
ATK +22
Redeployment time -2 seconds
Max HP +130
DP cost -1
Total Cost
Phantom's Token
5
OR
Royal Specialist Token
20
Promotion
Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Bloody Opus.
  • New talent: Phantom in the Mirror.
Level 50
LMD
30K
Specialist Chip
5
Polyketon
7
Orirock Cube
7
Elite 2
  • Maximum attributes increased.
  • New skill: Night Raid.
  • New talent: Phantom Mastery.
  • Phantom in the Mirror improved.
  • Operator Modules available.
Elite 1 Level 80
LMD
180K
Specialist Dualchip
4
Polymerization Preparation
4
Polymerized Gel
9

Skills[]

Phantom of the Night
Passive
Level Effect Initial SP SP cost Duration
After deployment, immediately gains 20% Physical Dodge and a Barrier that can absorb Physical Damage equal to 20% of this unit's Max HP, lasting for 10 seconds
After deployment, immediately gains 20% Physical Dodge and a Barrier that can absorb Physical Damage equal to 25% of this unit's Max HP, lasting for 10 seconds
After deployment, immediately gains 20% Physical Dodge and a Barrier that can absorb Physical Damage equal to 30% of this unit's Max HP, lasting for 10 seconds
After deployment, immediately gains 30% Physical Dodge and a Barrier that can absorb Physical Damage equal to 35% of this unit's Max HP, lasting for 10 seconds
After deployment, immediately gains 30% Physical Dodge and a Barrier that can absorb Physical Damage equal to 40% of this unit's Max HP, lasting for 10 seconds
After deployment, immediately gains 30% Physical Dodge and a Barrier that can absorb Physical Damage equal to 45% of this unit's Max HP, lasting for 10 seconds
After deployment, immediately gains 40% Physical Dodge and a Barrier that can absorb Physical Damage equal to 50% of this unit's Max HP, lasting for 10 seconds
After deployment, immediately gains 40% Physical Dodge and a Barrier that can absorb Physical Damage equal to 60% of this unit's Max HP, lasting for 10 seconds
After deployment, immediately gains 40% Physical Dodge and a Barrier that can absorb Physical Damage equal to 70% of this unit's Max HP, lasting for 10 seconds
After deployment, immediately gains 50% Physical Dodge and a Barrier that can absorb Physical Damage equal to 80% of this unit's Max HP, lasting for 10 seconds
Bloody Opus
Passive
Level Effect Initial SP SP cost Duration
Upon deployment, immediately gains 7 charges of a stacking +10% ATK buff (each attack consumes one charge)
Upon deployment, immediately gains 7 charges of a stacking +11% ATK buff (each attack consumes one charge)
Upon deployment, immediately gains 7 charges of a stacking +12% ATK buff (each attack consumes one charge)
Upon deployment, immediately gains 8 charges of a stacking +13% ATK buff (each attack consumes one charge)
Upon deployment, immediately gains 8 charges of a stacking +14% ATK buff (each attack consumes one charge)
Upon deployment, immediately gains 8 charges of a stacking +15% ATK buff (each attack consumes one charge)
Upon deployment, immediately gains 9 charges of a stacking +16% ATK buff (each attack consumes one charge)
Upon deployment, immediately gains 9 charges of a stacking +17% ATK buff (each attack consumes one charge)
Upon deployment, immediately gains 9 charges of a stacking +18% ATK buff (each attack consumes one charge)
Upon deployment, immediately gains 10 charges of a stacking +20% ATK buff (each attack consumes one charge)
Night Raid
Passive
  
  
  
Level Effect Initial SP SP cost Duration
Upon deployment, immediately deals 180% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2 seconds
Upon deployment, immediately deals 190% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2 seconds
Upon deployment, immediately deals 200% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2 seconds
Upon deployment, immediately deals 210% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2.5 seconds
Upon deployment, immediately deals 220% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2.5 seconds
Upon deployment, immediately deals 230% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2.5 seconds
Upon deployment, immediately deals 240% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 3 seconds
Upon deployment, immediately deals 260% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 3.5 seconds
Upon deployment, immediately deals 280% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 4 seconds
Upon deployment, immediately deals 300% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 4.5 seconds

Skill upgrades

Skill Summary - 1
5
Skill Summary - 1
5
Orirock
6
Damaged Device
4
Skill Summary - 2
8
Sugar
5
Skill Summary - 2
8
Polyester
4
Oriron
4
Skill Summary - 2
8
Manganese Ore
6
Skill Summary - 3
8
Coagulating Gel
4
Oriron Cluster
4
Phantom of the Night
Skill Summary - 3
8
Orirock Concentration
4
Grindstone
7
Bloody Opus
Skill Summary - 3
8
Keton Colloid
4
Coagulating Gel
4
Night Raid
Skill Summary - 3
8
Optimized Device
3
Oriron Cluster
4
Phantom of the Night
Skill Summary - 3
12
White Horse Kohl
4
Keton Colloid
8
Bloody Opus
Skill Summary - 3
12
Manganese Trihydrate
4
Optimized Device
5
Night Raid
Skill Summary - 3
12
Grindstone Pentahydrate
4
White Horse Kohl
9
Phantom of the Night
Skill Summary - 3
15
D32 Steel
6
Incandescent Alloy Block
6
Bloody Opus
Skill Summary - 3
15
Polymerization Preparation
6
Incandescent Alloy Block
6
Night Raid
Skill Summary - 3
15
D32 Steel
6
Polymerized Gel
6

Talent(s)[]

Phantom in the Mirror
Elite 1 Can summon a clone with the same abilities as Phantom, but has its own redeployment time
Elite 2 Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time
Phantom Mastery
Elite 2 Redeployment time of clone is reduced by 10 seconds

Base skills[]

Specialist Expert α Base
When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +30%
Masked Phantom Elite 2
When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +60%
Replaces Specialist Expert α

Modules[]

Part of this section still uses the original Chinese texts. You can help the Arknights Fandom Wiki by translating it.
Please read the translation guidelines first before translating the section.
Original
Phantom's Badge
Operator Phantom has demonstrated a remarkable aptitude in repeated battlefield penetration.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Specialist Operator during field operations to exercise Executor responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
EXE-X
Miss Christine's Felt
Stage 1
New trait: Refunds a large portion of the current DP Cost when retreated
Attributes increased:
Max. HP +100
ATK +50
Stage 2
Phantom Mastery improved: Redeployment time of clone is reduced by 14 seconds
Attributes increased:
Max. HP +125
ATK +62
Stage 3
Phantom Mastery improved: Redeployment time of clone is reduced by 16 seconds
Attributes increased:
Max. HP +140
ATK +73
Description

The performer does always visit a certain street corner when evening descends.
On it there are few, and it is calm, and the shop of the corner has a canopy over its door, such that the twilight of the setting sun finds itself obstructed, but casts a deep, shallow warmth instead over the uneven cobble.
When work is over, and no rehearsal is upcoming, the performer avoids the gazes, and is in love with coming here these days.
He is a quiet one off the stage, fond of drinking floral teas. With cup cradled, he stares out at the emptiest street in gold, squints ever so slightly, and under the loop of his collar the crystals at his throat, grown distinct these recent evenings, faintly stings.
He remembers the ringleader, who rarely shows in person beyond giving him instruction, raising the matter with him not long ago.
Coming with praise, eager to see the day he truly joins.
Saying, I hope you reserve nothing for this play.
–It will be his stage alone.
At times, the performer feels a whisper of anxiety, source unknown. But beneath that unease pallid as the Victorian mist, it is clear to realize for him that he cannot hold back the feeling of joy.
This will be no ordinary play, a play like no other the traveling troupe has hitherto performed, unlike any stage he has trodden before.
This will be his play, and his entire life, his kismet...

"Mew."
A black kitten appears on the street corner. Few have seen a being beautiful as it, as if a certain legend where at times they show before others as they please, a legend as if the black cat here now.
The performer's train of thought is broken. The uncanny fervor in his eyes dissipates, and his look relaxes, watching the cat delicately pace towards him, and he lets out a smile unawares.
He is in love with coming to this little town's street corner these days. On it there are few, and it is calm, and the tea is not exceptional, but a black cat does always patron it, placing golden sunsets underfoot with its perfect composure, on its leisurely stroll.
"Meow."
Its tail elegantly sways, approaches his side.
The performer tries to reach a hand out to the black cat, and it gives an askance look, its ears shake a shiver, but it does not show immediate refusal. Thus he carefully strokes its finely sheened fur, the sunset that lingers on this kitten soaking into his fingertips.
His smile supplants all other mood in his vision; the performer has long since had a fine name in mind for his unusual new friend, and merely has not given it yet.
He has decided, if this black cat keep coming forevermore, he will ask her: would you like to walk with me?

Module MissionsUnlock conditions
  1. Defeat a total of 70 enemies with Phantom (Phantom cannot be a Support Unit)
  2. Clear Main Theme 3-6 with a 3-star rating; You must deploy your own Phantom, and have Phantom defeat at least 6 Invisible Casters
  • Complete both of Phantom's EXE-X Module Missions.
  • Raise Phantom to Elite 2 Level 60.
  • Have at least 100% Trust with Phantom.
Materials
Stage 1
Module Data Block
4
Polymerization Preparation
2
LMD
80K
Stage 2
Module Data Block
4
Data Supplement Stick
60
D32 Steel
3
LMD
100K
Stage 3
Module Data Block
4
Data Supplement Instrument
20
Crystalline Electronic Unit
4
LMD
120K
EXE-Y
"Think of Me"
Stage 1
New trait: When there are no allied units in the four adjacent tiles, ATK +10%
Attributes increased:
ATK +40
DEF +24
Stage 2
Phantom in the Mirror improved: Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time; When both Phantom and the clone are on the field, they gain ATK +10%
Attributes increased:
ATK +60
DEF +28
Stage 3
Phantom in the Mirror improved: Can summon an even stronger[note 1] clone with the same abilities as Phantom, but has its own redeployment time; When both Phantom and the clone are on the field, they gain ATK +10%
Attributes increased:
ATK +75
DEF +30
Description

死亡是什么?
老师们如此描述——戏剧性的、意外的、隐秘的……
一个角色的死亡是艺术性的,通常是一出剧目的高潮,扣人心弦,引人入胜。
观众们如此期待——煽情的、癫狂的、兴奋的、喜悦的……
他们为了那些死亡背后的故事如痴如醉。
艺术,一切都是为了艺术。
他是如此被教导的,他是如此坚信的。
当他亲眼目睹,他的老师们为他展示的那一次又一次的艺术性死亡时,他是如此地能够体会那些死亡背后的情绪。
他是艺术之子,他知道自己是,他相信自己是,他认为自己天生属于这个舞台。
可是,可是——
当他真正作为主角踏上舞台,当他迎来属于自己的第一场剧目,当他真正将已经刻在自己骨髓中的技巧发挥出来,当锐器轻巧地划过血管时——
他清楚地意识到了自己的看法——死亡,就只是死亡。
它不具备任何的艺术性,它不承载任何的期待,它只意味着一条生命的逝去。
在那一刻,一切都改变了。
曾经高不可攀的艺术不再崇高,曾经渴望背负的期待变得刺背,恩师不再是恩师,而是凶手。
啊,是的,只是凶手。
我也只是凶手。
舞台上的演员,舞台下的看客都只是凶手。
而在每一个故事中,凶手们最终都应当受到惩罚。
肩膀上传来的熟悉重量打断了他的思考,是那只黑猫,他侧头看去,那只正盯着他。
自从与它相遇之后,它就经常出现在自己的身边,有的时候,连他也不知道黑猫是如何靠近自己的。
今夜对他而言,十分重要,所以,他问出了那个问题。
“你愿意跟我一起走吗?”
黑猫舔了舔自己的毛,打了个哈欠,似乎是觉得这个问题非常无趣。
“你觉得,克里斯汀这个名字如何?”
“喵。”
黑猫,不,克里斯汀小姐这回看起来满意了,它三两下跳到窗台,回头看了他一眼,不知怎的,他觉得,克里斯汀小姐是在关心它。
“别担心。”
是的,别担心。
他已经做好决定了。
幕布缓缓拉开,吊灯高居舞台中央,台下座无虚席,剧目万众期待。
他走向舞台中央。
对凶手而言,审判时而来自正义的怒火,时而来自罪恶的自省,但无论如何,他们的下场往往是平等的。
他清了清喉咙。
今夜,死亡将平等地降临。

Module MissionsUnlock conditions
  1. Complete a total of 5 battles; You must deploy your own Phantom at least 2 times in each battle
  2. Clear Intermezzi DM-5 with a 3-star rating; You must deploy your own Phantom, and have Phantom defeat at least 2 Sarkaz Sentinels
  • Complete both of Phantom's EXE-Y Module Missions.
  • Raise Phantom to Elite 2 Level 60.
  • Have at least 100% Trust with Phantom.
Materials
Stage 1
Module Data Block
4
D32 Steel
2
LMD
80K
Stage 2
Module Data Block
4
Data Supplement Stick
60
Polymerization Preparation
3
LMD
100K
Stage 3
Module Data Block
4
Data Supplement Instrument
20
Bipolar Nanoflake
4
LMD
120K

Notes[]

  1. +100 HP, +60 ATK, +40 DEF

Changelog[]