Season | Nodes | Collectibles | Endings | Medals | Facts | Gallery |
A list of nodes in Phantom & Crimson Solitaire.
(Emergency) Operations
First appearance | Operations |
---|---|
Chapter I | |
Chapter II | |
Chapter III | |
Chapter IV | |
Chapter V | |
Chapter VI |
Dreadful Foes
Chapter | Dreadful Foe(s) |
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III | |
V | |
VI |
Crying Over Spilt Milk is the default Dreadful Foe in Chapter V; Need No More replaces it when the player have the Worn-out Puppet.
Encounters
A Gathering of Followers
- This Encounter is only accessible in Chapter V when the player have
Mantle of the Wrongly Condemned and
Stand-in Actor.
![]() A heated conversation can be heard from inside the room. You listen carefully and make out bits and pieces through the thick Leithanian accent. "He killed everyone at the party? Just for that play of his?" "Didn't I say from the start we should never have let Ahrendts know about our plans. He's been out of his mind ever since he ran into that Crimson Troupe!" "Don't say that, Andreas! At least he's actually done some research on Arts. Besides, I think those artists aren't so bad..." "Hah, looks like you're pretty far gone yourself!"
|
Option 1 | Swing the doors and walk in![]() Receive Collectible
|
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Outcome | There is no one inside the room, only a broken staff lying on the ground. It seems the argument you just heard was merely your imagination. |
Result | ![]() |
Option 2 | Sounds dangerous, better leave![]() Get up and leave
|
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Outcome | There seems to be quite a few people inside. It would be best to come back after you have made the necessary preparations. |
About That Ursus Man
![]() In the corner of a rundown storeroom lies a large amount of Ursus military uniforms and weapons. You notice a familiar figure. The stalwart Ursus man who usually follows the Duck Lord around is crouched on the ground with a melancholic look. Every now and then, he takes a peek at the photograph in his hand. You steal a glance and realize it's a photograph of the Ursus man in uniform and a Hippogryph general.
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Option 1 | Flip over the boxes and crates![]() There's definitely some good stuff here
|
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Outcome | You ignore the Ursus man and start flipping through the boxes and shelves in the room. Your rude behavior angers him, and he picks up a weapon beside him to attack you. |
Result | Option A |
Option A | Join the fray![]() Encounter a special battle
|
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Result | The player is forced into This Ursus Man. |
Option 2 | Let's not disturb him![]() He needs some personal space
|
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Outcome | Everyone goes through ups and downs, and everyone has moments they find difficult to look back on. |
Advance Squad
![]() You locate the Rhodes Island squad who sent out the original distress signal. They have been scouting the surrounding areas before you made contact. You exchange information with each other, and their squad shares some of their resources and experience with you.
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Option | Exchange information![]() Gain Promotion Voucher
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Outcome | You have learned much from the squad, and it is time to continue your exploration. |
Result | ![]() |
Adventurer Commission
![]() You come across a wandering adventurer. He tells you about some strange happenings he came upon lately. Supposedly, there have is some grandiose supernatural playhouse with phantoms partying hard on the stage each and every night. His search has proven to be futile, and he was almost attacked by a group of madmen spouting nonsense. He is preparing to leave now, and perhaps we can entrust to him a request for help from our allies waiting outside.
|
Option 1 | Give a small gift![]() Lose 2 Originium Ingots, but recruit one Operator (from a selection of 2 random classes)
|
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Outcome | You take out a few ancient coins you found during your exploration and place them in the adventurer's hand. He smiles and promises to pass on your message. |
Result | -2 ![]() ![]() ![]() ![]() ![]() |
Option 2 | Give a big reward![]() Lose 5 Originium Ingots, but gain a Recruitment Voucher
|
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Outcome | Sincerity can move the hearts of many. You are too sincere, and the adventurer is truly touched by this. He even asks you for your contact information, telling you he looks forward to working with you again. |
Result | -5 ![]() ![]() |
Option 3 | Ask sincerely![]() Trust that sincerity will move him
|
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Outcome | The adventurer gives you his word, but no one comes to your aid, no matter how long you wait. |
Art and Madness
![]() "They're nuts! They're all nuts! Help!" You hear a loud plea for help through the door. At the same time, you notice a sweet, strange aroma wafting in the air.
|
Option 1 | Go in for a look![]() Maybe there's something in it for me?
|
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Outcome | You open the door and find yourself immediately bombarded by the strong aroma. A large group of well-dressed artists are engaged in a bloodbath inside the house, all of them delirious. There are already many bodies lying dead on the floor. Soon, they will be attacking you. |
Result | Option A |
Option A | Join the fray![]() Encounter an extremely dangerous battle
|
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Result | The player is forced into Disorderly Banquet. |
Option 2 | Never mind![]() Better let sleeping beasts lie
|
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Outcome | It's better not to look for trouble. Let's walk away. |
"Art Connoisseur"
- This Encounter is only accessible when the player have
"Flowers of Quinde" and/or
"Numbness and Obscenity", and had completed a Formal Investigation run.
![]() "You have several pieces of art on you that I believe belonged to a famous artist. Would you be so kind as to let me examine them?"
You meet a well-dressed, polite woman deep inside the castle. She seems to be interested in some of the artwork you have come across. |
Option 1 | Show her both![]() Receive Collectible (Requires "Flowers of Quinde" and "Numbness and Obscenity")
|
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Outcome | "You are very kind. Please accept this book as a token of my appreciation." The art connoisseur gives you an elegantly bound book. |
Result | ![]() |
Option 4 | Don't show her a thing![]() Why should I show you?
|
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Outcome | "That is unfortunate, then." You notice the art connoisseur's rigid smile is hiding a hint of hostility. |
Attending a Banquet
- This Encounter is only accessible after the player had completed a run with the Ridiculous Comedy ending.
![]() A group of Leithanian nobles is hurriedly making its way to a party. One of them tells you that the organizer of the party is a spire caster obsessed with the performing arts, favoring grandiose functions and extravagance. The man has very high standards for all of his guests. The Leithanian noble takes a look at you and proposes the following after a brief moment of pondering: If you will attend the party, he is willing to transfer the invitation to you and provide an outfit as proper as his for free.
|
Option 1 | Get a free outfit![]() Receive Collectible
|
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Outcome | The Leithanian noble breathes a sigh of relief. He tells you the party's organizer once studied certain forbidden Arts and has been putting on crazier and crazier events over the past few years. He is thankful that you are willing to attend in his stead. |
Result | ![]() |
Option 2 | Cherish your life, stay away from social events!![]() Gain 2 Life Points
|
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Outcome | None of their ruckus concerns you. You opt to instead get some nice, decent sleep. |
Result | +2 ![]() |
Camp
![]() You find a quiet corner safe enough to harbor your entire squad from harm, allowing you to rest and reorganize. Having helped your teammates settle in, your consciousness slowly begins to loosen up.
|
Coffin of Evil
![]() You discover a dark room deep inside the castle. There are no windows in the room, nor are there any light sources. In the center of the room is a massive coffin with many gems and jewels affixed. Just as you are about to inspect the coffin, you hear a voice from inside it. It seems to be asking for your help to open the coffin.
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Option 1 | We can't stand idly by when someone's asking for help![]() Lose 3 Life Points, but receive a collectible
|
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Outcome | The coffin was nailed shut. Your only way to free its occupant is to pry it open. An attractive-looking Liberi man climbs out of the coffin. Kindness is always rewarded, and he gives you a gift as thanks. |
Result | -3 ![]() ![]() |
Columbian Brewer
![]() You see a group of adventurers and treasure hunters having a good time over beer. Next to them are a few Columbians selling large amounts of beer. You talk to them and learn that they work for a small Columbian brewery whose delivery truck was damaged in a Catastrophe, and they opted to sell their wares to any passing visitors.
|
Option 1 | A few bottles for me too?![]() Lose 5 Originium Ingots, but gain 3 Hope
|
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Outcome | You take a close look at the beer in your hand. It reads, "Bob Farms Originium Slug Brew." The name feels familiar to you. |
Result | -5 ![]() ![]() |
Option 2 | Still got stuff to do. I'll pass![]() Get up and leave
|
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Outcome | Now isn't the time to drink. |
Crazy Puppets
- This Encounter is only accessible when the player has the
Worn-out Puppet.
![]() A strange voice calls out from down the hallway. A swarm of puppets walking in a strange rhythm block your way. The puppets charge toward you, but it seems you are not their target. It is the broken puppet.
|
Option 1 | Shield the puppet Lose 1 Life Point
|
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Outcome | A puppet strikes your face. Ouch! |
Result | -1 ![]() |
Option A | Shield the puppet Lose 1 Life Point
|
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Outcome | The puppets pull your ear and try to tie a small string around you... Ow! |
Result | -1 ![]() |
Option C | Take it![]() Receive Collectible
|
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Outcome | Why a pair of scissors? There is no one around to answer the question, as the youth has already left. |
Result | ![]() |
Option 2 | Turn around and run![]() Life's more important than anything
|
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Outcome | The puppets continue their advance. There is no way to break through, leaving you with no choice but to leave. |
- Option 2 is no longer available once Option C is available.
Crimson Masquerade
- This encounter is only accessible from Chapter V.
![]() A truly bustling masquerade. There are countless dancers wearing full dresses and masks around. They waltz past you as the accompanying pieces of enthusiastic music echo throughout the hall one after another. None of them feel the slightest bit of exhaustion even when their voices go hoarse. None of them are stopping even when their shoes are completely worn out and their feet bleeding. You can't see their faces as all of them are wearing masks that feign happiness.
|
Option 3 | Dance with her![]() Lose 4 Max Hope and Hope, but gain 10 Life Points
|
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Outcome | Dance! Dance! This ball may be endless, but so what? You feel truly alive right now! |
Result | -4 ![]() ![]() |
Option 6 | Sneak away![]() Better let sleeping beasts lie
|
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Outcome | You feel terrified among the joyous crowd and want to leave as soon as possible. |
- Only three of the first five options are available in a single Crimson Masquerade Encounter, which is chosen randomly.
Dancing Mad
![]() You happen upon a Sarkaz lady wearing a mask and red dance shoes. She dances alone in the open space, and, noticing you, she reaches her hand out, inviting you to dance with her.
|
Option 1 | Accept the invitation![]() Lose 3 Originium Ingots, but randomly receive a mysterious collectible
|
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Outcome | The two of you share a dance and enjoy your time together. Before you part ways, the lady gifts you a pair of dance shoes based on the form of dance at which you are most skilled. You take the shoes from her, and just as you are about to thank her, you realize she is nowhere to be seen. You reach into your pockets and notice that something seems to be missing. |
Result | -3 ![]() ![]() ![]() |
Option 2 | Wave your hand in refusal![]() Better let sleeping beasts lie
|
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Outcome | Noticing your refusal, the lady ignores you and returns to dancing alone. |
Duck Lord's Improv
![]() You come across the duck who calls himself the Duck Lord once again. He is harshly mocking a puppet, which he claims to be an improvised performance. The program's title is "How Investors Mock Investees." You take a closer look and notice that a picture of the famous Columbian rapper Emperor is nailed to the puppet.
|
Option 1 | This is supposed to be a play?![]() Let me teach you!
|
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Outcome | You are about to argue with him. The stalwart Ursus man behind him nods and raises his fist. |
Result | Option A |
Option A | Join the fray![]() Encounter a special battle
|
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Result | The player is forced into Gopnik's Fist. |
Option 2 | As long as you're happy![]() Better let sleeping beasts lie
|
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Outcome | This might just be how the rich live, though you are nonetheless curious about this duck's relation to Emperor. |
Duck Lord's Party
![]() The duck, apparently called the Duck Lord, invites you to a party. The entire table is packed full of the finest beverages and most decadent desserts Gaul has to offer. The other guests sitting at the table are also chatting away about various artistic subjects. Suddenly, the duck snaps his fingers, and everyone falls silent. "I know why all of you are here, friends," the duck says. "I suggest you all go home while you still have the chance."
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Option 1 | The hell should I listen to you for?![]() Holy duck!
|
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Outcome | Naturally, you aren't about to listen to a duck's quackings, but it seems he has some inside information–You decide to capture him! |
Result | Option A |
Option A | Join the fray![]() Encounter a special battle
|
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Result | The player is forced into Duck Lord's Party. |
Option 2 | He's right. The duck has a point![]() Isn't that right?
|
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Outcome | You persuade the artists gathered here that this isn't a nice place to be. |
Duck Lord the Lead Actor?
![]() The curtain rises before you, and you are the only members of the audience today. Tonight's performance is a renowned Gaulish tragicomedy. Its talented female lead even danced till her shoes were soaked with blood during a curtain call one time as the audience cheered her on–Hey, what the duck? Why is there's a duck scattering cash around the stage?
|
Option 1 | Get the lead actress out here!![]() Holy duck!
|
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Outcome | Infuriated, you stomp onto the stage, hell bent on getting this duck off the stage! |
Result | Option B |
Option A | Join the fray![]() Encounter a special battle
|
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Result | The player is forced into Duck Lord's Play. |
Option 2 | A duck is fine too...![]() Isn't that right?
|
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Outcome | Surprisingly, the duck's steps aren't too bad. |
Eccentric Hunchback
- This encounter is only accessible from Chapter IV after the player had completed a Formal Investigation run.
![]() "I know who it is that you seek, outsider," says a slender, stooped woman with a strange laugh. "You don't understand that Feline, do you? You seem to trust him, though." The strange woman looks at you through her helmet and scarf. "I can tell you all about his past. Are you interested?" She reaches out her shriveled hands, seemingly asking for something.
|
Option 1 | I definitely want to know![]() Lose 4 Originium Ingots
|
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Outcome | "As a member of the troupe, he was very well trained. 'Shadow' taught him illusion Arts. 'Bladedance' taught him his dance-like combat techniques. 'Whiteflower' taught him his exquisite acting skills. As for His Lordship, he gave him his charming singing voice... When the Feline finally learned the truth and realized his respected teachers were all hopeless villains... What a long, bloody night it was..." |
Result | -3 ![]() |
Option A1 | Ask about the "Shadow"![]() Let's talk about this more
|
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Outcome | "Ah, 'Shadow.' A most delicate but cruel murderer. He was a villain who lurked in the shadows. Alas, his student evidently knew how to blend into the darkness even better than he." |
Result | Option A2 |
Option A2 | Alright...![]() Receive Collectible
|
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Outcome | Hopefully it's not too late. |
Result | ![]() |
Option B1 | Ask about the "Bladedance"![]() Let's talk about this more
|
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Outcome | "Ah, the beautiful dancer. Sharp as a blade, and cold as a blizzard. Too bad, then, that the young Feline was swifter. I thought they were on very good terms. How regrettable." |
Result | Option B2 |
Option B2 | Alright...![]() Receive Collectible
|
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Outcome | Hopefully it's not too late. |
Result | ![]() |
Option C1 | Ask about the "Whiteflower"![]() Let's talk about this more
|
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Outcome | "Oh, 'Whiteflower.' Hahaha. The woman was a fine actor, but her performance could never hide what a vicious, despicable person she was. Dying at the hands of her own student was a fate too kind. Hahahaha." |
Result | Option C2 |
Option C2 | Alright...![]() Receive Collectible
|
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Outcome | Hopefully it's not too late. |
Result | ![]() |
Option D1 | Ask about "His Lordship"![]() Let's talk about this more
|
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Outcome | "How could be so brave as to ask about him? What a reckless lunatic. For your fearlessness, I will give you your money back, but I don't want to die yet. I can't tell you anything." |
Result | Option D2 |
Option D2 | Alright...![]() Gain 3 Originium Ingots
|
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Outcome | Hopefully it's not too late. |
Result | +3 ![]() |
Option 2 | Guess not, then![]() The Originium Ingot wasn't carried here by the dust
|
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Outcome | This is too sketchy. Forget it. |
- Only three of the four possible options that Option 1 leads to are available in a single Eccentric Hunchback Encounter, which is chosen randomly.
- Option 2 is no longer available once the options that Option 1 leads to are available.
Eye For an Eye
![]() A refined, well-dressed Sarkaz gentleman stands before you. He politely asks if you know of an innocent man who was once wrongfully punished because of him. You ask him to elaborate and learn that, because of a mistake he made, the villagers all mistook his friend for a Vampire and locked him here. The man promises a sizable reward if you lend him your help.
|
- Option 1 is only available when the player has the
Proof of Friendship.
Gaulish Veteran
![]() You happen upon an old, veteran soldier in tattered clothing who's sitting on top of the castle's ruins. You chat with him a little and learn about his past. The man claims to be a Gaulish Vanguard who once fought alongside the emperor. He is here to seek the emperor's treasures to contribute to Gaul's revival. As your conversation continues, the man starts an impassioned speech, impressing upon you his homeland's past glory.
|
Option | Listen to him closely![]() Gain Promotion Voucher
|
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Outcome | Even so, you take a closer look at the old soldier's uniform and realizes he might simply be a drafted militiaman of the Gaulish Empire. He even mispronounced the emperor's name. You choose not to point that out, though. After the old soldier finishes his speech, he gives you many supplies to show his appreciation for how attentive you were. |
Result | ![]() |
Hallucinatory Candlelights
![]() In the center part of the castle, you find a chapel enveloped by a cloud of haze. There is a sweet, yet strange smell wafting from the chapel. The smell seems to originate from the countless scented candles inside the chapel. You notice what seems to be some treasures sitting on the chapel's lectern.
|
Option 2 | Guess not, then![]() Better let sleeping beasts lie
|
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Outcome | Let's not give ourselves any trouble. |
Junkyard Bazaar
![]() In an open area of the castle, you see an unkempt Feline hawking goods. He notices you and enthusiastically promotes treasures that were "collected from all around the castle through countless trials and tribulations." However, you seem to think everything he is selling is useless junk.
|
Option 1 | Is this tablet worth something?![]() Gain 15 Originium Ingots (Requires "Flowers of Quinde")
|
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Outcome | When he sees you take out the tablet, the slovenly Feline cries out in unparalleled excitement: "This belonged to the troupe leader..." He quickly catches himself and throws a few Originium Ingots your way, and asks you not to tell anyone else you have this tablet. He then gives you his contact information and disappears down the hallway. |
Result | +15 ![]() |
Option 2 | Buy something![]() Lose 6 Originium Ingots, but receive a random collectible
|
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Outcome | It may all be junk, but that does not mean it is all useless. |
Result | -6 ![]() |
Option 3 | I don't buy junk![]() The Originium Ingot wasn't carried here by the dust
|
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Outcome | Who would do business with a shady guy like this? |
- Option 1 is only available when the player has the
"Flowers of Quinde".
Musical Challenge
![]() You hear a beautiful melody. A wandering jazz player claims to be seeking a legend in the history of art. He traced the troupe's footsteps and made his way here in hopes of joining them. If you would like, he could write a song for you right now. Of course, his troubles demand a small tip.
|
Option A | Receive remuneration![]() Receive Collectible
|
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Result | ![]() |
Option 2A | That's not necessary![]() Get up and leave
|
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Option 2B | Enough, let's call it quits![]() Get up and leave
|
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- Options 1A and 1B have the specified chance to lead into Option A, otherwise Option 1A will lead to Option 1B.
- If Option 1B does not lead to Option A, it will become available again with +20% chance (max. 100%).
- Option 2B replaces Option 2A when the player chose Option 1 and it leads to Option 1A.
- Option 2A/2B is no longer available once Option A is available.
Phantom Ramblings
![]() As you explore the long corridor, an eerie voice suddenly speaks to you: "Your actions in Kazimierz have piqued my interest, which is why I prepared a wonderful encounter for you right here. Would you be so kind to take part in a knight duel performance with my actors?" Not a second after the voice finishes, four knights step out of the shadows. Though they look familiar, you can feel that they are not anyone you are acquainted with.
|
Option 1 | Accept the invitation![]() Let's see what the hell you're trying to pull
|
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Outcome | "It matters not who reigns victorious in the end. Your participation has given our dull program an uplifting improvement. You have my thanks, dear traveler from afar." |
Result | Option A |
Option A | Join the fray![]() Encounter an extremely dangerous battle
|
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Result | The player is forced into Knights' Duel. |
Option 2 | Outright refuse![]() Better let sleeping beasts lie
|
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Outcome | Noticing that you are not responding to his request, the voice lets out a sigh, and the four knights fall back into the shadows, never to be seen again. |
Reprieve
- This Encounter is only accessible when the player have
Useless Scissors and
Worn-out Puppet.
![]() You walk up the stairs and notice a familiar figure standing next to the window. The figure suddenly turns around and thanks you, before squeezing a letter into your hand.
|
Option | Ask their name![]() Receive Collectible
|
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Outcome | Before you receive an answer, the figure takes a step back and leaps out the window with a smile. |
Result | ![]() |
Reprieve?
- This Encounter is only accessible after the player had completed a Formal Investigation run.
![]() You reach a hall with an oil painting in a most conspicuous location. The painting depicts the ending of a tragic story. At the end of the story, the protagonist discovers that his entire life is a fabricated conspiracy. In his grief, he leaps off a tall tower as a last-ditch effort to break free of their control.
|
Option 1 | Poor guy. Let's take a closer look Lose 1 Hope
|
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Outcome | You walk up to examine the oil painting. Suddenly, a puppet falls from above, shattering into pieces before you. |
Result | -1 ![]() |
Option A | Pick up the puppet![]() Receive Collectible
|
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Outcome | This is so sad! Should bring it along. |
Result | ![]() |
- Option 2 is no longer available once Option A is available.
"Royal Rumble"
![]() In a strange, frivolously decorated room, there are two extravagantly dressed Liberi, both with crowns on their head, locked in a fiery standoff. They claim to be the sixth and eighth emperor of Gaul, and they are debating the achievements and missteps of Corsica I, the last emperor of Gaul. Their debate is getting out of hand, and things are about to come to blows.
|
Option 1 | Denounce Corsica I![]() Recruit one Operator (from a selection of 2 random classes)
|
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Outcome | You denounce Corsica I, claiming that he was the culprit who led to the downfall of the Gaulish Empire, and criticize his stubbornness and recklessness. One of the emperors agrees with your assessment and rewards you with something precious. Afterwards, the two disappear into the mist. |
Result | ![]() ![]() ![]() ![]() |
Option 2 | Sing the praises of Corsica I![]() Lose 8 Originium Ingots, but gain a Recruitment Voucher
|
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Outcome | You sing the praises of Corsica I, claiming that he was among Gaul's greatest emperors, and although the country fell under his rule, no one is perfect. Both emperors agree that you have a point and reward you with a large amount of treasures. Afterwards, the two disappear into the mist. |
Result | -8 ![]() ![]() |
Secret Chamber
![]() You trip over your exhausted feet and tumble down the castle's staircase, only to find a hidden trap door. It leads to a bedchamber with exquisite furnishings not seen anywhere else in the castle. The bedchamber is spotless as though it is cleaned on a regular basis. You notice there is a delicately carved sculpture on the work desk.
|
Option 1 | Take the sculpture![]() Receive Collectible
|
---|---|
Outcome | The bottom of the sculpture is inscribed with a few sentences: "Once, I was obsessed with radical artistic expression, but our small boat is still in search of the lake of beauty. None of this is for the fools with poor taste to criticize. If art was only about what is on the surface, then what even is the difference between beauty and ugliness?" |
Result | ![]() |
Secret Entrance
![]() In your confusion, you smash through a wall to find a large, empty space hidden behind it. The room's furnishings highlight its user's unique artistic sensibilities. There are all kinds of antiques you have never seen plastered all over the wall. In the center of the room, an inscribed tablet brimming with historical richness, attracts your attention.
|
Option 1 | Take the tablet![]() Receive Collectible
|
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Outcome | You take the tablet and find its backside inscribed with a sentence: "The insults of the foolish and ignorant once left me sullen and stricken with grief, but art does not lose its meaning simply for rough appearances." |
Result | ![]() |
Option 2 | Guess not, then![]() Gain 2 Hope
|
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Outcome | The room's secret wall was well-designed. Its structure appears to be a peculiar combination of both Originium Arts and mechanical designs. |
Result | +2 ![]() |
Shackled Bloodline
![]() In a dark jail, you find a slender girl shackled to a stone column by multiple chains. Noticing you, the girl claims to be a member of the Sarkaz Vampire royal family. She asks you to give her a little blood to restore her strength and break free from her restraints.
|
Option 1 | Try to help her![]() I should do this!
|
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Outcome | After a loud roar, the girl rips the thick chains apart and laugh manically. She loudly ridicules the "Troupe" who locked her here and swears to take revenge against every last one of them. Her fine facial features suddenly crumble into three segments, revealing her sharp, horrifying fangs. Subsequently, the shadows in the jail morph into several human-like shapes, and the twisted beings all attack you at once. |
Result | Option A |
Option A | Join the fray![]() Encounter a dangerous battle
|
---|---|
Result | The player is forced into Demonic Cage. |
Option 2 | Don't look for trouble!![]() There has to be a reason this person's all chained up
|
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Outcome | Seeing you walk away indifferently, the shackled girl lets out a terrifying scream. You are thankful that you didn't stick your hand where it doesn't belong. |
Sleeping Statue
![]() By mistake, you barge into a large, empty hall. The hall is packed with all kinds of stone statues, dressed in different outfits. The statues stand in different poses, and their details are eerily lifelike. You notice that all of the statues have their eyes closed as though sleeping.
|
Option 1 | Awaken the statues![]() Is this really worth it?
|
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Outcome | "Awaken! Rouse from your slumber!" The chance to say things like this doesn't come by often, and even though there may be a dear price to pay, there will always be some who thinks it's worth it. |
Result | Option A |
Option A | Join the fray![]() Encounter a difficult battle
|
---|---|
Result | The player is forced into A Date With Slugs, Accident, Beast Taming, or Gun Salute (Emergency Operation) |
Option 2 | Leave in silence![]() Better let sleeping beasts lie
|
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Outcome | Let's not disturb the sleeping statues, especially when they have gathered here in such large numbers. You heed the advice you received before and quietly head for the door. |
Teller of Tales
![]() You sit next to a simple campfire at the castle's terrace, trying to get some rest. Next to you sits a special passerby. The talkative adventurer has shared with you many over-the-top stories: "I heard the Columbian president is actually a machine..." "I've been told that there are some slowly moving mountain ranges in the Fjal Vetrtonn of Sami..." "Some people say there are some twisted experiments being run behind the scenes of the endless war in Bolívar. Those scary things they call Hounds were actually created in those experiments..."
|
Option | For real?![]() Gain 2 Hope
|
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Outcome | We all know the world of Terra is full of strange legends, but these stories are a little too far-fetched. They can't be real, can they? |
Result | +2 ![]() |
The Kind Puppet
![]() A worn-out wooden puppet sits next to the wall, its limbs almost falling apart. Its hazy facial features seem to ring a bell, but you cannot say for certain who it is given how worn-out it is. You come close to the puppet and find that there seems to be something hidden inside its chest.
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Option | Open up your heart![]() Gain 6 Originium Ingots
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Outcome | You pry open its chest and find a fire-red heart. You obtain a beautiful gem, the heart of the puppet. |
Result | +6 ![]() |
"The Sword in the Stone"
- This Encounter is only accessible from Chapter IV.
![]() You stumble on a knight wearing a worn-out set of armor and gloomily looking at a sword in a stone. He claims to be a knight journeying in search of the holy sword, and he must bring this sword back to his kingdom to become its rightful ruler. However, he has no way to pull out the sword from the stone.
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Option 1 | Might as well smash the sword into two halves![]() Receive Collectible
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Outcome | You rack your brain to come up with a solution. In the end, you smash the sword in two. Seeing half of the sword still stuck in the stone, the knight lets out a long sigh, shakes his head, and leaves. |
Result | ![]() |
Option 2 | Could use the stone as a hammer![]() Receive Collectible
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Outcome | Taking your advice, the knight attempts to lift the sword, the stone still attached. Unable to keep his balance, he trips and falls on the ground head first, knocking himself unconscious. |
Result | ![]() |
Option 3 | Doesn't look like it's necessary![]() Is there a definitive link between the sword and the throne?
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Outcome | "Strange stones lying in forts distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical geologic ceremony." The knight thinks you have a point and leaves on a satisfied note. |
Result | Leaves the Encounter |
This Encounter is an obvious reference to the myths surrounding the Excalibur, King Arthur's legendary sword.
Theatrical Necessities
![]() You find a middle-aged man rambling away in front of a dressing table. He notices you and howls in your direction, asking you to deliver the prop on the table to the actress. You look at the dressing table and find a crown entwined with thorns.
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Option 1 | Listen to his demands![]() Lose 1 Life Point, but randomly receive a mysterious collectible
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Outcome | You cut your fingers when you reach your hand out for the crown. You let go immediately, dropping the crown to the floor and shattering it in half. The middle-aged man is just about to yell at you but turns around all of a sudden. You hear something. The man scratches his ear. Apparently the actress no longers want to play the queen and has run away. He trots away shortly afterwards. With the charade over, you pick up the intact half-crown, now freed from its thorny enclosure. |
Result | -1 ![]() ![]() ![]() |
Option 2 | Ignore him![]() Better let sleeping beasts lie
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Outcome | You ignore the middle-aged man's howlings and leave. |
"Tin Man"
![]() You come across a strange man wearing a trench coat. His face, shadowed by the large fedora he is wearing, is composed of metallic, mechanical parts. He claims to be a detective hired by the "Maylander Historical Association" to investigate the mysterious organization, "Crimson Troupe." However, like you, he is trapped here now. You realize you might be able to share information with each other.
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Option 1 | Try to share information![]() Lose 2 Max Hope and Hope, but gain a random collectible.
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Outcome | "As far as I've uncovered, the Crimson Troupe is an assassination agency with hitmen masquerading as performers. A few years ago, one of the troupe's members, codename Solitaire, murdered a few of the organization's leaders, and the Crimson Troupe fell apart soon after. Sadly, all that has happened here in this castle shows that this organization was never truly destroyed. They are still bringing death and suffering to the innocent." After he shares this information with you, the detective hands you some supplies. |
Result | -2 ![]() |
Option 2 | Guess not, then![]() Once word gets out, the value goes down
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Outcome | "I wish you the best of luck." The tin detective bids his farewell and disappears down the hallway. Speaking of which, what race was he anyway? |
Trapped Man
![]() A youthful looking Feline man is hiding under a long table for some reason. Whenever someone comes close, he starts murmuring in an almost frightening way. He insists on staying under the table, but after much work on your part, he believes you are not a ghost here to kidnap him for performances and songs. He is even willing to trade his only treasure with you.
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Option 1 | Gotta make it a fair trade![]() Lose all Originium Ingots, but receive a collectible
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Outcome | This might be worth it. Perhaps... |
Result | Lose all ![]() ![]() |
Option 2 | Come out first, we'll talk![]() Can't rely on someone like this
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Outcome | What treasures could he have anyway? Okay, okay. As long as you get out from under the table! |
Downtime Recreations
A Tiny Stage
![]() The tiny stage in the corner of the hall attracts your attention. You walk closer to find that there is already a knight on the stage. The performance is almost ready to begin, pending just one more character gracing the stage. Where is the character? You look at the coin slot to the side.
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Option 1 | Insert coin Lose 2 Originium Ingots
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Outcome | A beggar walks onto the stage, motioning to the knight in seek of alms. The knight tosses a coin. It tumbles onto the ground, drawing a circle in its path before toppling off the stage. OR A lady walks onto the stage. The knight takes out a bouquet of Originium clusters and proposes to her. She refuses. The knight, seemingly dejected, tosses the Originium clusters off the stage.OR A clown walks onto the stage and performs many tricks for the knight. The knight seems happy, and so do you.OR A king walks onto the stage. The knight kneels before him and presents to his king a prized treasure. The king takes the treasure and flings it off the stage indifferently.OR Another knight walks onto the stage. The two immediately exchange blows. In the end, both knights collapse, and you gain nothing.OR You've waited a long time, but nothing happens. Just as you're starting to grow irritated, the knight suddenly explodes, revealing an Originium core inside. There will be no more performances.
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Result | -2 ![]() |
Option D | Sounds too good to be true![]() Receive a random collectible
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Outcome | The curtain falls, and the characters all leave the stage one by one, but after a period of silence, the curtain rises again with the lone knight on the stage, just as before. |
Result | Random Collectible; Option 1 becomes available again |
Option E | A shame... |
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Outcome | The curtain falls, and the characters all leave the stage one by one, but after a period of silence, the curtain rises again with the lone knight on the stage, just as before. |
Result | Option 1 becomes available again |
Option 2 | Let's not waste any more time![]() Get up and leave
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Outcome | The plays performed on the stage are all the same. You have lost interest in them, but you are suddenly reminded of some historical records you once read. The crude stage play being performed before your eyes seems very similar to a certain historical event. |
- Option 1 may lead to Option 1F after a certain number of tries.
Curio Keeper
![]() You come across an old lady sitting on top of a tall pile of boxes, reading fairy tales. She notices you, and beckons you toward her. According to her, all these were once treasures, but their owner lost everything he ever had and was forgotten by history, leaving not so much as a gravestone. Thus, all the curios became "junk" without owners. If you're willing to spend some coins and listen to the old lady tell the tale of this box's owner, you will become its new owner.
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Option A | That's a nice story![]() Receive a random collectible
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Outcome | You ask the old lady where she heard all these stories. She thinks to herself and, with a smile, she tells you she has a Caprinae granddaughter, and she heard all the stories from her granddaughter. The old lady is a Feline. Subconsciously, you think she may be hiding something, but the truth is you find the story decent, and what's inside the box might come in handy. After some small talk, the old lady asks if you would like to hear another story. |
Result | Random Collectible; Option 1 becomes available again |
Option B | Weird story, weird treasures Get up and leave
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Outcome | You ask the old lady where she heard all these stories. She thinks to herself and, with a smile, she tells you she has a Caprinae granddaughter, and she heard all the stories from her granddaughter. The old lady is a Feline. Subconsciously, you think she may be hiding something, but the truth is you find the story decent, and what's inside the box might come in handy. After some small talk, the old lady asks if you would like to hear another story. |
Result | Option 1 becomes available again |
Option 2 | Pass, I don't think it's worth it![]() Get up and leave
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Outcome | The old lady sees that you are not very interested in listening to any more stories and returns to her book without saying more. As you leave, you notice the letters on the book's cover written in Victorian: Geoffrey's New Fairy Tales |
Potent Potables
![]() At a wine cellar, you come across a few Durins in a drinking contest. The castle's centuries-old collection of fine wine is being squandered lavishly, yet they claim they have the permission of the collection's owner. Seeing that you are here, they roll a barrel of fine wine toward you and invite you to join in on the fun.
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Option 1 | Down a third of the barrel![]() Lose 2 Life Points, but gain 6 Originium Ingots
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Outcome | You are doing decently, as an enterprising heavy drinker. As you drink from the barrel, the Durins cheer and toss some coins your way. |
Result | -2 ![]() ![]() |
Option 2 | Down half the barrel![]() Lose 3 Life Points, but receive a random Recruitment Voucher
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Outcome | Look at you. You could pass for a real Durin with your ability to down alcohol. The Durins are having fun, and they give you a few gifts for your efforts. |
Result | -3 ![]() |
Option 3 | Down the whole barrel![]() Lose 6 Life Points, but receive a random collectible
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Outcome | The Durins marvel in awe at how you finished an entire barrel in one go. "That's the vintage the leader of that troupe has kept for 500 years!" They exclaim and show their respect for you with applause and treasure. |
Result | -6 ![]() |
Option A | Down even more Won't have many more chances to sample such a fine liquor again.
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Result | Options 1, 2, and 3 become available again |
Option 4 | I'm done![]() Health is above everything
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Outcome | The Durins will stay until the cellar is completely devoid of liquor, but it is time for you to take your leave. You still have other things to attend to. |
The Rat Thieves
![]() You wander aimlessly in the castle. By accident, you step on a rotten patch of the flooring and fall into the castle's basement. Here, you find a heap of garbage as well as three doleful-looking Zalaks. The Zalaks confess that they are treasure hunters who have painstakingly searched for the castle's treasure chamber, only to find that someone has been here before them. The chamber has nothing but a pile of trash left.
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Option 1 | Sift through the waste enthusiastically![]() Loses 2 Max Hope and Hope
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Outcome | You find a few pieces of Originium Ingots. The three Zalaks' eyes light up. OR You find a chest full of Originium Ingots. The Zalaks look at you jealously.OR You find a sack of food. The Zalaks gulp their saliva.OR You find a huge chest full of food. The Zalaks look at you, drooling.OR You find a rare artifact. The Zalaks look at you, surprised.OR You go through the heap of trash, but only come out covered in dust, completely empty-handed.
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Result | -2 ![]() |
Option 2 | Sift through the waste indifferently![]() Loses 1 Max Hope and Hope
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Outcome | You find a few pieces of Originium Ingots. The three Zalaks' eyes light up. OR You find a chest full of Originium Ingots. The Zalaks look at you jealously.OR You find a sack of food. The Zalaks gulp their saliva.OR You find a huge chest full of food. The Zalaks look at you, drooling.OR You find a rare artifact. The Zalaks look at you, surprised.OR You go through the heap of trash, but only come out covered in dust, completely empty-handed.
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Result | -1 ![]() |
Option A | Stow the Originium Ingot![]() Gain 2 Originium Ingots
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Outcome | "There is still something valuable here?" The Zalaks look at you, confused. |
Result | +2 ![]() |
Option B | Stow the Originium Ingot![]() Gain 7 Originium Ingots
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Outcome | "There is still something valuable here?" The Zalaks look at you, confused. |
Result | +7 ![]() |
Option C | Stow the food![]() Gain 2 Life Points
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Outcome | "There is still something valuable here?" The Zalaks look at you, confused. |
Result | +2 ![]() |
Option D | Stow the food![]() Gain 4 Life Points
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Outcome | "There is still something valuable here?" The Zalaks look at you, confused. |
Result | +4 ![]() |
Option E | Stow the antiques![]() Receive a random collectible
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Outcome | "There is still something valuable here?" The Zalaks look at you, confused. |
Result | Random Collectible; Options 1 and 2 become available again |
Option 3A | Tough luck![]() Get up and leave
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Outcome | Let's not waste any more time here. |
Option 3B | Let's go with that![]() Get up and leave
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Outcome | Let's not waste any more time here. |
- Option 3B replaces Option 3A after the player picks any of the first two options.
Other
Safe House
![]() There is danger lying in wait in every corner of the old castle. The unusual environment, the enemies lurking in the shadows, and the grotesque happenings have been unceasing, wearing you and your squad out. Fortunately, you are able to find a corner to catch a breather every now and then. You would do well to manage your resources, relax, and plan your next steps quickly. Your next challenge will appear before long.
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Option 2 | Intensive training![]() Gain Promotion Voucher
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Outcome | The difficulties that lie ahead are unpredictable, and so we must hone our abilities. |
Result | ![]() |
Option 4 | Reorganize![]() +1 Squad Size Limit
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Outcome | You take inventory of your resources and find that, when the resources are rationed appropriately, you have enough resources for more pairs of hands. |
Result | Squad size increased by 1; leaves the Safe House |
- Only three of the four options above are available at one Safe House instance, which is chosen randomly.
Boons
Gift of Fate
![]() You cannot say for certain whether this is reality or merely a dream, but there is a tall stone pedestal with an expensive, old-fashioned looking box on top. Perhaps someone left it here, or perhaps it has been waiting here for you. Regardless, it is a gift.
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Option 1 | Receive gift![]() Receive a random collectible which might turn out to be a special plaything
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Outcome | If your life was a play, would it be a comedy or a tragedy? |
Result | Random Rare Collectible; leaves the Boons |
Option 2 | Pick up the treasures underneath the stone pedestal![]() Receive a random collectible
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Outcome | If your life was a play, would it be a comedy or a tragedy? |
Result | Random Collectible; leaves the Boons |
Gift of History
![]() An old city once perished in a tragedy, and the tragic tale of the citizens' tribulations has been weaved into a play. While their story continues to be told, the treasures of the city have laid dormant until now. You come across some treasures next to the rotten corpse of the story's protagonist. The most precious manuscript, penned by the star herself, is half rotted and lost among the dust.
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Option | Stow the manuscript![]() Receive a random collectible
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Outcome | No one can say for certain whether the script came first or the actual events. As a memento, you pick a treasure from the pile. |
Result | Random Collectible; leaves the Boons |