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The Pocket Sea Crawler is an elite enemy in Arknights. They first appear in Under Tides.

Description

A Sea Terror imbued with impurities. The density of its body tissue surpasses that of some alloys. Victims stabbed by it will feel as if they have been set alight.

Does not attack; Whenever a certain percentage of HP is lost, immediately deal a large amount of Arts damage and Nervous Impairment to nearby units

Overview[]

A Sea Terror that resemble sea urchins with a transparent outer shell exposing its innards and a dense body filled with impurities that they can release in self-defense, and slowly crawls along the ground as the name suggests, Pocket Sea Crawlers have sheer HP but no defenses whatsoever and lack offensive capabilities aside from releasing a burst whenever the Crawler loses 15% of its maximum HP, dealing Arts damage and inflicting Nervous Impairment build-up equal to its ATK to friendly units in a radius of 2 tiles around the Crawler. If the Crawler takes damage that exceeds twice of the burst's HP threshold in one instance, it will only release a single burst instead of multiple; there is a glitch where if the damage taken by two (or possibly more) Crawlers in a very short timeframe far exceeds the burst's HP threshold (at least three or four times), they will not release the burst at all.[1]

Pocket Sea Crawlers are one of the most annoying Sea Monster enemies, since if they are carelessly attacked even by Operators with low DPS due to their lack of defenses (even worse with those having above-average DPS like Exusiai) when one is close to friendly units especially if they are tightly packed, it will result in them receiving Nervous Impairment build-up at an alarming rate, which can (and will) be fatal for virtually every Operator! Fortunately, the Crawler will not release its damaging bursts while being disabled, thus they can be trivialized by keeping them Stunned or Frozen.

Appearances[]

Intermezzi SV-6SV-7SV-8SV-EX-1
Annihilation Watery Tidehollow
Integrated Strategies Craft Brewer KillerNethersea Brand Land
Contingency Contract Sal Viento Karst
Paradox Simulation Deepcolor: Battlefield ChartingHoneyberry: Emergency First AidMulberry: Compatriots

Stats[]

AttributeLevel 0
HP25000
A+
ATK300
C
DEF0
E
RES0
E
Elemental Resistance0
E
Attack interval3 sec.
B
Movement speed0.4 tiles/sec.
D
Weight4
Life Point penalty1

Susceptibilities

Silence Stun Sleep Freeze Levitate

Contingency Contract buffs[]

Contract Effects
 Objective: High-Performance Separation I
  • Burst damage doubled
  • Now immune to Stun and Freeze
 Objective: High-Performance Separation II
  • Burst HP threshold reduced to 12%, and damage and radius increased to 2.5× and 2.3 tiles, respectively
  • Now immune to Stun and Freeze
 Objective: High-Performance Separation III
  • Burst HP threshold reduced to 9%, damage tripled, and radius increased to 2.8 tiles
  • Now immune to Stun and Freeze
 Environment: Sea Crawler Proliferation I 2 additional Pocket Sea Crawlers will spawn
 Environment: Sea Crawler Proliferation II 4 additional Pocket Sea Crawlers will spawn
 Environment: Sea Crawler Proliferation III 6 additional Pocket Sea Crawlers will spawn

References[]

  1. arknights bug abuse (YouTube, by Yii)
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