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This article is about the Operator who is also named "Red". For the NPC in A Light Spark in Darkness, see Red (NPC).
★★★★★
Projekt Red
SpecialistExecutorS.W.E.E.P.
Projekt Red the Wolf Hunter, Specialist Operator of Rhodes Island, will join the hunt.
Her blades are her fangs.
Position Melee
Tags Fast-Redeploy, Crowd-Control
Trait Significantly reduced Redeployment Time
Availability Headhunting; Recruitment

Stats[]

Range
Base
    
Elite 1
    
Elite 2
    
Attributes Base Base Elite 1 Elite 2 Trust bonus
HP HP 703 938 1172 1505
ATK ATK 204 301 413 530 +75
DEF DEF 135 194 253 302
RES RES 0 0 0 0
RDP Rdpl. time 18s 18s 18s 18s
COST DP cost 7 7 9 9
BLOCK Blk. cnt. 1 1 1 1
ASPD Atk. itvl. 0.93s 0.93s 0.93s 0.93s
Potential
Potential 2 DP cost -1
Potential 3 ATK +20
Potential 4 Redeployment time -2 seconds
Potential 5 Improves Chill
Potential 6 DP cost -1
Total Cost
Projekt Red's Token
5
OR
Epic Specialist Token
20
Promotion
Elite 1 Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Wolfpack.
  • New talent: Chill.
Level 50
LMD
20K
Specialist Chip
4
Orirock Cube
7
Device
2
Elite 2 Elite 2
Elite 1 Level 70
LMD
120K
Specialist Dualchip
3
Manganese Trihydrate
7
Oriron Cluster
14

Skills[]

Skill-ProjektRed1 Execution Mode
Passive
10 sec.
Level Effect Initial SP SP cost Duration
Rank 1
After deployment, ATK +35%, and gain 20% Physical and Arts Dodge 10s
Rank 2
After deployment, ATK +40%, and gain 20% Physical and Arts Dodge 10s
Rank 3
After deployment, ATK +45%, and gain 20% Physical and Arts Dodge 10s
Rank 4
After deployment, ATK +50%, and gain 30% Physical and Arts Dodge 10s
Rank 5
After deployment, ATK +55%, and gain 30% Physical and Arts Dodge 10s
Rank 6
After deployment, ATK +60%, and gain 30% Physical and Arts Dodge 10s
Rank 7
After deployment, ATK +65%, and gain 40% Physical and Arts Dodge 10s
Rank 8
After deployment, ATK +70%, and gain 40% Physical and Arts Dodge 10s
Rank 9
After deployment, ATK +75%, and gain 40% Physical and Arts Dodge 10s
Rank 10
After deployment, ATK +80%, and gain 50% Physical and Arts Dodge 10s
Skill-ProjektRed2 Wolfpack
Passive
    
  
    
Level Effect Initial SP SP cost Duration
Rank 1
After deployment, immediately deals 140% ATK Physical damage to all nearby enemies and Stuns them for 1 seconds
Rank 2
After deployment, immediately deals 150% ATK Physical damage to all nearby enemies and Stuns them for 1 seconds
Rank 3
After deployment, immediately deals 160% ATK Physical damage to all nearby enemies and Stuns them for 1 seconds
Rank 4
After deployment, immediately deals 170% ATK Physical damage to all nearby enemies and Stuns them for 1.5 seconds
Rank 5
After deployment, immediately deals 180% ATK Physical damage to all nearby enemies and Stuns them for 1.5 seconds
Rank 6
After deployment, immediately deals 190% ATK Physical damage to all nearby enemies and Stuns them for 1.5 seconds
Rank 7
After deployment, immediately deals 200% ATK Physical damage to all nearby enemies and Stuns them for 2 seconds
Rank 8
After deployment, immediately deals 210% ATK Physical damage to all nearby enemies and Stuns them for 2.3 seconds
Rank 9
After deployment, immediately deals 230% ATK Physical damage to all nearby enemies and Stuns them for 2.6 seconds
Rank 10
After deployment, immediately deals 250% ATK Physical damage to all nearby enemies and Stuns them for 3 seconds

Skill upgrades

Rank 2
Skill Summary - 1
4
Rank 3
Skill Summary - 1
4
Orirock
10
Rank 4
Skill Summary - 2
6
Sugar
3
Rank 5
Skill Summary - 2
6
Polyester
5
Rank 6
Skill Summary - 2
6
Sugar Pack
5
Rank 7
Skill Summary - 3
6
Polyester Pack
3
Manganese Ore
3
Rank 8
Execution Mode
Skill Summary - 3
5
Oriron Block
3
Sugar Pack
1
Wolfpack
Skill Summary - 3
5
Keton Colloid
3
Polyester Pack
3
Rank 9
Execution Mode
Skill Summary - 3
6
Optimized Device
2
Oriron Block
5
Wolfpack
Skill Summary - 3
6
White Horse Kohl
3
Keton Colloid
5
Rank 10
Execution Mode
Skill Summary - 3
10
Polymerization Preparation
4
Polyester Lump
4
Wolfpack
Skill Summary - 3
10
Bipolar Nanoflake
4
Keton Colloid
3

Talent(s)[]

Chill
Elite 1 Deals at least 20% of ATK damage every attack
Elite 1Potential 5 Deals at least 23% (+3%) of ATK damage every attack
Elite 2 Deals at least 30% of ATK damage every attack
Elite 2Potential 5 Deals at least 33% (+3%) of ATK damage every attack

Base skills[]

Skill-CC1 S.W.E.E.P. Base Control Center
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour.
Skill-RR19 Tracker Elite 2 Reception Room
When this Operator is assigned to the Reception Room, Clue search speed increases by 25%

Modules[]

Original module Original
Module Badge
Executor Specialist
Projekt Red's Badge
Operator Projekt Red has demonstrated a remarkable aptitude in repeated battlefield penetration.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Specialist Operator during field operations to exercise Executor responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
EXE-Y module EXE-Y
Mystery Prop Pack
Mystery Prop Pack
Stage 1
New trait: When there are no allied units in the four adjacent tiles, ATK +10%
Attributes increased:
ATK +50
ASPD +4
Stage 2
Chill improved: Deals at least 37% of ATK damage every attack
Attributes increased:
ATK +65
ASPD +4
Stage 3
Chill improved: Deals at least 40% of ATK damage every attack
Attributes increased:
ATK +74
ASPD +4
Description

The red lone wolf, with a fully relaxed posture, lies prone in the pile of leaves.
Darkness falls, the ochre leaves flutter, and remarkably, her eye-catching red jacket, like the black knapsack she has on hand, blends into her surroundings.
She's waiting.
Kal'tsit said the prey will pass through here tonight; all you need do is stay calm and wait.
She listens to what Kal'tsit says. She's here, waiting.

Footstep noises.
The sound of boots treading on leaves.
The lone wolf patiently waits, until the prey has moved to the other side of her vision. Then like an apparition, she flits behind them, a cold glint in her hand.
In the next instant, the lone wolf's figure fades back into the night.

The visitor warily watches around, inspects their pocket, feels what they should between their fingers. They relax with a sigh, continue on, but are oblivious that the chip in their pocket has already changed homes.
Even the counterfeit they feel now will, in a few short minutes, slip from their pocket, to disappear into the eddy of the woods' falling leaves.

After all other breaths vanish, the lone wolf's figure emerges from the pile of withered leaves.
The true prey, the chip, securely lies deep in her knapsack.
Mission complete, the lone wolf sets back on foot, but her mood is by no means restful.
Disconnected from her mission already, she's enveloped by the scent of the deserted overgrowth, and remembers Siracusa's wilds.

She walks alone, the past on her mind.
The wilds were drenched in blood. Grandma taught her how to get out of them, then straight away threw her into their midst.
She got out.
She exhausted a whole life's worth of possibilities at once, soaked in blood from head to toe, and finally got out.
Grandma was very pleased, but as she expected, Grandma was no more than that either.

She got out of the wilds, and came headfirst into the maze, life's maze, far vaster than the wilds ever were.
The maze had uncountably many ways through, and Grandma never taught her a single one.
So she didn't know life's meaning, and she didn't want to either. She had no desire in her to learn, or to give it any trial and error. She just wanted the simplest way out of this whole maze–
Without Kal'tsit, she would be gone by now.

Kal'tsit said if you don't know where you can go, then stopping where you are, giving thought to the way forward, isn't necessarily a bad idea; during that time, she would be given shelter.
She listens to what Kal'tsit says.
For now, she stopped at a crossroads called Rhodes Island, and got food, a place to stay, and a salary she doesn't know the use of. She even got a small fluffy ball, stuffed in her knapsack, that she can hold in her hand when there's no Lupo's tail to stroke, letting her feel fur brushing past her fingertips.
But how long is she going to stay here?
Kal'tsit didn't say.
But she's ultimately unable to adapt to this tremendous maze, and the wilds stopped needing her long ago.
So, is she going to leave?
She doesn't know.

The dagger she knows lies deep in her knapsack, letting out a minute hum, just like a whimper.

Module MissionsUnlock conditions
  1. Complete a total of 5 battles; In each battle, you must deploy your own Projekt Red at least 3 times
  2. Clear Main Theme S4-5 with a 3-star rating; You must deploy your own Projekt Red, and have Projekt Red defeat at least 4 Infused Originium Slugs
  • Complete both of Projekt Red's EXE-Y Module Missions.
  • Raise Projekt Red to Elite 2 Level 50.
  • Have at least 100% Trust with Projekt Red.
Materials
Stage 1
Module Data Block
2
RMA70-24
3
LMD
40K
Stage 2
Module Data Block
2
Data Supplement Stick
20
Incandescent Alloy Block
4
LMD
50K
Stage 3
Module Data Block
2
Data Supplement Instrument
8
Oriron Block
5
LMD
60K

Changelog[]

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