- This article is about the Operator who is also named "Red". For the NPC in A Light Spark in Darkness, see Red (NPC).
★★★★★
Projekt Red |
Her blades are her fangs. | |
Position | Melee | |
Tags | Fast-Redeploy, Crowd-Control | |
Trait | Significantly reduced Redeployment Time | |
Availability | Headhunting; Recruitment |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats[]
Range | ||
Base ■□ |
Elite 1 ■□ |
Elite 2 ■□ |
Attributes | ↑ | ↑ | ↑ | ||
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HP | 703 | 938 | 1172 | 1505 | |
ATK | 204 | 301 | 413 | 530 | +75 |
DEF | 135 | 194 | 253 | 302 | |
RES | 0 | 0 | 0 | 0 | |
Rdpl. time | 18s | 18s | 18s | 18s | |
DP cost | 7 | 7 | 9 | 9 | |
Blk. cnt. | 1 | 1 | 1 | 1 | |
Atk. itvl. | 0.93s | 0.93s | 0.93s | 0.93s |
Potential | ||||
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DP cost -1 | ||||
ATK +20 | ||||
Redeployment time -2 seconds | ||||
Improves Chill | ||||
DP cost -1 | ||||
Total Cost
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Promotion |
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Elite 2
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Skills[]
Execution Mode Passive 10 sec. |
Level | Effect | |||
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After deployment, ATK +35%, and gain 20% Physical and Arts Dodge | – | – | 10s | |
After deployment, ATK +40%, and gain 20% Physical and Arts Dodge | – | – | 10s | |
After deployment, ATK +45%, and gain 20% Physical and Arts Dodge | – | – | 10s | |
After deployment, ATK +50%, and gain 30% Physical and Arts Dodge | – | – | 10s | |
After deployment, ATK +55%, and gain 30% Physical and Arts Dodge | – | – | 10s | |
After deployment, ATK +60%, and gain 30% Physical and Arts Dodge | – | – | 10s | |
After deployment, ATK +65%, and gain 40% Physical and Arts Dodge | – | – | 10s | |
After deployment, ATK +70%, and gain 40% Physical and Arts Dodge | – | – | 10s | |
After deployment, ATK +75%, and gain 40% Physical and Arts Dodge | – | – | 10s | |
After deployment, ATK +80%, and gain 50% Physical and Arts Dodge | – | – | 10s |
Wolfpack Passive |
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□■□
□ |
Level | Effect | |||
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After deployment, immediately deals 140% ATK Physical damage to all nearby enemies and Stuns them for 1 seconds | – | – | – | |
After deployment, immediately deals 150% ATK Physical damage to all nearby enemies and Stuns them for 1 seconds | – | – | – | |
After deployment, immediately deals 160% ATK Physical damage to all nearby enemies and Stuns them for 1 seconds | – | – | – | |
After deployment, immediately deals 170% ATK Physical damage to all nearby enemies and Stuns them for 1.5 seconds | – | – | – | |
After deployment, immediately deals 180% ATK Physical damage to all nearby enemies and Stuns them for 1.5 seconds | – | – | – | |
After deployment, immediately deals 190% ATK Physical damage to all nearby enemies and Stuns them for 1.5 seconds | – | – | – | |
After deployment, immediately deals 200% ATK Physical damage to all nearby enemies and Stuns them for 2 seconds | – | – | – | |
After deployment, immediately deals 210% ATK Physical damage to all nearby enemies and Stuns them for 2.3 seconds | – | – | – | |
After deployment, immediately deals 230% ATK Physical damage to all nearby enemies and Stuns them for 2.6 seconds | – | – | – | |
After deployment, immediately deals 250% ATK Physical damage to all nearby enemies and Stuns them for 3 seconds | – | – | – |
Skill upgrades
Talent(s)[]
Chill |
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Deals at least 20% of ATK damage every attack | |
Deals at least 23% (+3%) of ATK damage every attack | |
Deals at least 30% of ATK damage every attack | |
Deals at least 33% (+3%) of ATK damage every attack |
Base skills[]
S.W.E.E.P. |
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When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. |
Tracker |
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When this Operator is assigned to the Reception Room, Clue search speed increases by 25% |
Modules[]
Original |
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Projekt Red's Badge
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Operator Projekt Red has demonstrated a remarkable aptitude in repeated battlefield penetration. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Specialist Operator during field operations to exercise Executor responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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EXE-Y |
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Mystery Prop Pack
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New trait: When there are no allied units in the four adjacent tiles, ATK +10% Attributes increased: ATK +50ASPD +4 | |
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Chill improved: Deals at least 37% of ATK damage every attack Attributes increased: ATK +65ASPD +4 | ||
Chill improved: Deals at least 40% of ATK damage every attack Attributes increased: ATK +74ASPD +4 |
Description |
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The red lone wolf, with a fully relaxed posture, lies prone in the pile of leaves. Footstep noises. The visitor warily watches around, inspects their pocket, feels what they should between their fingers. They relax with a sigh, continue on, but are oblivious that the chip in their pocket has already changed homes. After all other breaths vanish, the lone wolf's figure emerges from the pile of withered leaves. She walks alone, the past on her mind. She got out of the wilds, and came headfirst into the maze, life's maze, far vaster than the wilds ever were. Kal'tsit said if you don't know where you can go, then stopping where you are, giving thought to the way forward, isn't necessarily a bad idea; during that time, she would be given shelter. The dagger she knows lies deep in her knapsack, letting out a minute hum, just like a whimper. |
Module Missions | Unlock conditions |
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Materials | |||||
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Changelog[]
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