“ | Promotion increases an Operator's maximum stats and grants new Talents or Skills. | ” |
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In Arknights, Operators can be promoted to further improve them by increasing the cap of their level and attributes, and unlocking new skills and talents. Only 3★ and above Operators that can be promoted; 1★ and 2★ Operators are stuck at their maximum level of 30.
There are two possible promotions: Elite 1 and Elite 2, or simply E1 and E2, respectively.
Elite 1[]
To promote an Operator to E1, they must reach the maximum level first (40 for 3★, 45 for 4★, 50 for 5★ and 6★).
- 3★: 10000
- 4★: 15000 , 3 Chips, few T2 upgrade materials
- 5★: 20000 , 4 Chips, some T2 upgrade materials
- 6★: 30000 , 5 Chips, many T2 upgrade materials
Elite 2[]
Only 4★ Operators and above can be promoted to E2; 3★ Operators are stuck at the maximum level of 55 at E1.
To promote an Operator to E2, they must be promoted to E1 and reach the maximum level (60 for 4★, 70 for 5★, 80 for 6★).
- 4★: 60000 , 5 Chip Packs, many T3 upgrade materials
- 5★: 120000 , 3 Dualchips, some T3 and T4 upgrade materials
- 6★: 180000 , 4 Dualchips, some T4 and T5 upgrade materials
All Operators gain alternate artwork when promoted to E2.
Tips[]
E2 promotions are time-consuming and expensive due to the resources needed, especially for 6★ and 5★ Operators, so the following should be considered before promoting Operators to E2.
- Team composition: E2 Operators may or may not have an impact in a squad due to the benefits they provide. For instance, Texas' E2 Tactical Delivery increases the initial DP count by 2, which can make all the difference in most situations.
- Value: "Quality over quantity" is the best phrase to describe this consideration. One E2 Operator with more utility is better than multiple of them who rely on their stats alone. This is especially noticeable in 6★ Operators who gain a new skill and talent at E2.
It is recommended to promote DPS Operators (Casters, Guards, and Snipers) to E2 first, followed by frontline Operators (Defenders and Vanguards), Medics, and finally Supporters and Specialists, in that order.
E2 priority[]
Below is a list of Operators who are recommended to be promoted to E2 as soon as possible.
- This section is being rewritten to be more consistent as new Operators are added. You can help in contributing here.
Operator | Description |
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Spiritual Destruction now Silences the enemy for 5 seconds. Having an attack interval of 1.3 seconds, this means that Lappland can effectively shut down her enemies' abilities indefinitely – provided that she keeps attacking on the same target – and rendering Defense Crushers and even Crownslayer impotent. | |
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The doubled effectiveness of Skill Point Halo (+0.3 SP regeneration rate for Operators with automatic SP recovery) means that most Operators can use their skills more often than ever, and even for some, keep them active throughout much of the operation. | |
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Currently the only operator in the game capable of completely removing negative statuses. It's recommended to promote him simply because of that and his wide range healing. He's also free to obtain from the Stultifera Navis event. |