Arknights Wiki
Crusher
Quartz, mercenary. Here per the rules, reporting in.
When on a mission with Quartz, you can be free from the torment of Rhodes Island standard rations.
Position Melee
Tags DPS
Trait Attacks all blocked enemies[note 1]
Availability Shop Vouchers Store

Stats[]

Range
Base
    
Elite 1
    
Elite 2
    
Attributes Trust bonus
HP 2229 3096 4074 5432 +300
ATK 620 886 1151 1387 +50
DEF 0 0 0 0
RES 0 0 0 0
Rdpl. time 70s 70s 70s 70s
DP cost 18 20 22 22
Blk. cnt. 2 2 2 2
Atk. itvl. 2.5s 2.5s 2.5s 2.5s
Potential
DP cost -1
Redeployment time -4 seconds
ATK +35
Improves Wilderness Wanderer
DP cost -1
Total Cost
Quartz's Token
5
OR
Rare Guard Token
20
Promotion
Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: All-Out Clash.
  • New talent: Wilderness Wanderer.
Level 45
LMD
15K
Guard Chip
3
Device
1
Polyester
1
Elite 2
  • Maximum attributes increased.
  • Wilderness Wanderer improved.
Elite 1 Level 60
LMD
60K
Guard Chip Pack
5
Oriron Cluster
15
Incandescent Alloy
9

Skills[]

ATK Up β
Auto Recovery
Manual Trigger
25 sec.
Level Effect Initial SP SP cost Duration
ATK +20% 0 40 25s
ATK +25% 0 40 25s
ATK +30% 0 40 25s
ATK +35% 0 37 25s
ATK +40% 0 37 25s
ATK +45% 0 37 25s
ATK +50% 5 37 25s
ATK +60% 5 37 25s
ATK +70% 5 37 25s
ATK +80% 10 35 25s
All-Out Clash
Auto Recovery
Manual Trigger
20 sec.
Level Effect Initial SP SP cost Duration
Increases damage taken by 25%, ASPD +35, each attack deals 80% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds 10 55 20s
Increases damage taken by 25%, ASPD +40, each attack deals 80% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds 10 55 20s
Increases damage taken by 25%, ASPD +45, each attack deals 80% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds 10 55 20s
Increases damage taken by 25%, ASPD +50, each attack deals 90% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds 15 50 20s
Increases damage taken by 25%, ASPD +55, each attack deals 90% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds 15 50 20s
Increases damage taken by 25%, ASPD +60, each attack deals 90% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds 15 50 20s
Increases damage taken by 25%, ASPD +65, each attack deals 100% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds 20 45 20s
Increases damage taken by 25%, ASPD +70, each attack deals 100% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds 20 45 20s
Increases damage taken by 25%, ASPD +75, each attack deals 100% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds 20 45 20s
Increases damage taken by 25%, ASPD +80, each attack deals 120% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds 20 40 20s

Skill upgrades

Skill Summary - 1
2
Skill Summary - 1
2
Diketon
3
Skill Summary - 2
3
Device
1
Skill Summary - 2
3
Orirock Cube
4
Skill Summary - 2
3
RMA70-12
2
Skill Summary - 3
4
Grindstone
2
ATK Up β
Skill Summary - 3
2
Transmuted Salt Agglomerate
1
Coagulating Gel
3
All-Out Clash
Skill Summary - 3
2
Grindstone Pentahydrate
1
Semi-Synthetic Solvent
2
ATK Up β
Skill Summary - 3
4
Grindstone Pentahydrate
2
White Horse Kohl
3
All-Out Clash
Skill Summary - 3
4
Manganese Trihydrate
2
Cutting Fluid Solution
2
ATK Up β
Skill Summary - 3
6
Nucleic Crystal Sinter
2
Optimized Device
1
All-Out Clash
Skill Summary - 3
6
Polymerization Preparation
2
Polymerized Gel
2

Talent(s)[]

Wilderness Wanderer
Elite 1 HP +4%, ATK +4%
Elite 1Potential 5 HP +5% (+1%), ATK +5% (+1%)
Elite 2 HP +8%, ATK +8%
Elite 2Potential 5 HP +9% (+1%), ATK +9% (+1%)

Base skills[]

Standardization α Base
When this Operator is assigned to a Factory, productivity +15%
Precise Scheduling Elite 1
When this Operator is assigned to a Trading Post, order aqcuisition efficiency +30%, and for every 1 recipe type being processed at Factories, additional order acquisition efficiency +2%

Notes[]

  1. Contrary to the wording, Quartz does not actually need to block the enemies for her attacks to hit them. Rather, Quartz's attacks hit multiple targets within range equal to her block count.

Changelog[]