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SniperFlingerRhodes Island Elite Operators
Rosmontis, Rhodes Island Elite Operator, pushes open your office door by hand.
Her equipment's not on her. No need to worry about her remembering you ate her snacks yesterday. Probably.
Position Ranged
Tags DPS
Trait Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)
Availability Headhunting (Celebration limited)
The name of Rosmontis' BOM-X Operator Module is a tentative translation which may not represent the official localization and will be updated when the Module is released in the Global server of Arknights.

Stats

Range
Base
      
  
  
  
Elite 1
  
 
 
  
Elite 2
  
 
 
  
Attributes Base Base Elite 1 Elite 2 Trust bonus
HP HP 874 1166 1477 1944
ATK ATK 341 461 584 688 +60
DEF DEF 123 160 200 245 +30
RES RES 10 10 15 15
RDP Rdpl. time 70s 70s 70s 70s
COST DP cost 23 23 25 25
BLOCK Blk. cnt. 1 1 1 1
ASPD Atk. itvl. 2.1s 2.1s 2.1s 2.1s
Potential
Potential 2 DP cost -1
Potential 3 Redeployment time -4 seconds
Potential 4 ATK +32
Potential 5 Improves Armaments of Annihilation
Potential 6 DP cost -1
Total Cost
Rosmontis's Token
5
OR
Royal Sniper Token
20
Promotion
Elite 1 Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Nociceptor Inhibition.
  • New talent: Armaments of Annihilation.
  • Range extended.
Level 50
LMD
30K
Sniper Chip
5
Sugar
9
Device
5
Elite 2 Elite 2
  • Maximum attributes increased.
  • New skill: "As You Wish".
  • New talent: Stable Esthesia.
  • Armaments of Annihilation improved.
  • Operator Modules available.
Elite 1 Level 80
LMD
180K
Sniper Dualchip
4
D32 Steel
4
Keton Colloid
5

Skills

Skill-Rosmontis1 Expanded Cognition
Offensive Recovery
Auto Trigger
Level Effect Initial SP SP cost Duration
Rank 1
The next attack deals an additional hit equal to 80% ATK as Arts damage 0 4
Rank 2
The next attack deals an additional hit equal to 85% ATK as Arts damage 0 4
Rank 3
The next attack deals an additional hit equal to 95% ATK as Arts damage 0 4
Rank 4
The next attack deals an additional hit equal to 100% ATK as Arts damage 0 4
Rank 5
The next attack deals an additional hit equal to 105% ATK as Arts damage 0 4
Rank 6
The next attack deals an additional hit equal to 110% ATK as Arts damage 0 4
Rank 7
The next attack deals an additional hit equal to 120% ATK as Arts damage 0 3
Rank 8
The next attack deals an additional hit equal to 140% ATK as Arts damage 0 3
Rank 9
The next attack deals an additional hit equal to 160% ATK as Arts damage 0 3
Rank 10
The next attack deals an additional hit equal to 180% ATK as Arts damage 0 2
Skill-Rosmontis2 Nociceptor Inhibition
Auto Recovery
Manual Trigger
30-40 sec.
Level Effect Initial SP SP cost Duration
Rank 1
Attack Interval increases, ATK +10%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.7 seconds 20 40 30s
Rank 2
Attack Interval increases, ATK +10%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.7 seconds 20 39 31s
Rank 3
Attack Interval increases, ATK +10%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.7 seconds 20 38 32s
Rank 4
Attack Interval increases, ATK +20%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.9 seconds 20 37 33s
Rank 5
Attack Interval increases, ATK +20%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.9 seconds 20 36 34s
Rank 6
Attack Interval increases, ATK +20%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.9 seconds 20 35 35s
Rank 7
Attack Interval increases, ATK +30%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.1 seconds 20 34 36s
Rank 8
Attack Interval increases, ATK +37%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.2 seconds 20 33 37s
Rank 9
Attack Interval increases, ATK +45%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.3 seconds 20 32 38s
Rank 10
Attack Interval increases, ATK +55%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.5 seconds 20 30 40s
Skill-Rosmontis3 "As You Wish"
Auto Recovery
Manual Trigger
25-30 sec.
Level Effect Initial SP SP cost Duration
Rank 1
Attack Interval decreases, ATK +10%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 1.5 seconds, and the blocked enemies' DEF -160) 35 80 25s
Rank 2
Attack Interval decreases, ATK +15%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 1.5 seconds, and the blocked enemies' DEF -160) 35 79 25s
Rank 3
Attack Interval decreases, ATK +20%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 1.5 seconds, and the blocked enemies' DEF -160) 35 78 25s
Rank 4
Attack Interval decreases, ATK +25%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2 seconds, and the blocked enemies' DEF -160) 35 77 26s
Rank 5
Attack Interval decreases, ATK +30%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2 seconds, and the blocked enemies' DEF -160) 11 76 26s
Rank 6
Attack Interval decreases, ATK +35%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2 seconds, and the blocked enemies' DEF -160) 35 75 26s
Rank 7
Attack Interval decreases, ATK +40%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2.5 seconds, and the blocked enemies' DEF -160) 35 74 27s
Rank 8
Attack Interval decreases, ATK +50%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2.5 seconds, and the blocked enemies' DEF -160) 35 70 28s
Rank 9
Attack Interval decreases, ATK +60%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2.5 seconds, and the blocked enemies' DEF -160) 35 66 29s
Rank 10
Attack Interval decreases, ATK +75%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 3 seconds, and the blocked enemies' DEF -160) 35 60 30s

Skill upgrades

Rank 2
Skill Summary - 1
5
Rank 3
Skill Summary - 1
5
Ester
6
Oriron Shard
4
Rank 4
Skill Summary - 2
8
Oriron
4
Rank 5
Skill Summary - 2
8
Polyketon
4
Orirock Cube
5
Rank 6
Skill Summary - 2
8
Integrated Device
4
Rank 7
Skill Summary - 3
8
Loxic Kohl
5
Aketon
4
Rank 8
Expanded Cognition
Skill Summary - 3
8
Grindstone Pentahydrate
4
Loxic Kohl
7
Nociceptor Inhibition
Skill Summary - 3
8
Orirock Concentration
4
Grindstone
7
"As You Wish"
Skill Summary - 3
8
Polymerized Gel
4
Orirock Cluster
11
Rank 9
Expanded Cognition
Skill Summary - 3
12
Oriron Block
4
Incandescent Alloy Block
7
Nociceptor Inhibition
Skill Summary - 3
12
Keton Colloid
4
Polymerized Gel
9
"As You Wish"
Skill Summary - 3
12
Optimized Device
3
Oriron Block
6
Rank 10
Expanded Cognition
Skill Summary - 3
15
Crystalline Electronic Unit
6
Orirock Concentration
4
Nociceptor Inhibition
Skill Summary - 3
15
Bipolar Nanoflake
6
Optimized Device
4
"As You Wish"
Skill Summary - 3
15
Crystalline Electronic Unit
6
Grindstone Pentahydrate
4

Talent(s)

Armaments of Annihilation
Elite 1 Attacks ignore 90 DEF
Elite 1Potential 5 Attacks ignore 105 (+15) DEF
Elite 2 Attacks ignore 160 DEF
Elite 2Potential 5 Attacks ignore 175 (+15) DEF
Stable Esthesia
Elite 2 When deployed, grants +8% ATK to this unit and a random deployed Caster Operator

Base skills

Skill-Factory34 Extrasensory Base Factory
When this Operator is assigned to a Factory, for every 1 operator in the Dormitories, Perception Information +1. Additionally, every 1 point(s) of Perception Information is converted into 1 point(s) of Chain of Thought
Skill-Factory35 Psychokinesis Base Factory
When this Operator is assigned to Factory, for every 2 point(s) of Chain of Thought, productivity +1%
Skill-Factory36 Manifestation of Consciousness Elite 2 Factory
When this Operator is assigned to Factory, for every 1 point(s) of Chain of Thought, productivity +1%
Replaces Psychokinesis

Modules

Part of this section still uses the original Chinese texts. You can help the Arknights Fandom Wiki by translating it.
Please read the translation guidelines first before translating the section.
Original module Original
Module Badge
Flinger Sniper
Rosmontis's Badge
Operator Rosmontis has demonstrated a remarkable aptitude for maintaining distance whilst striking multiple ground enemies.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Flinger responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
BOM-X module BOM-X
Notes
"Notes"
Stage 1
Trait improved: Attacks deal three instances of Physical damage to ground enemies in a small area (the last two instances are shockwaves that have half the normal ATK)
Attributes increased:
Max. HP +175
ATK +55
Stage 2
Armaments of Annihilation improved: Attacks ignore 190 DEF
Attributes increased:
Max. HP +250
ATK +65
Stage 3
Armaments of Annihilation improved: Attacks ignore 220 DEF
Attributes increased:
Max. HP +275
ATK +75
Description

Outcast,我有点担心。从切尔诺伯格核心城回来之后,最近几次任务Rosmontis完成得都很激进。活跃在米利亚地区的人贩子固然可恨,但他们本该归米诺斯的警察管。按照原计划,我们只需要救出那些受困的感染者孩子,而不是消灭所有恶人。”
“在任务中变更行动目标不是常有的事吗?Pith,你该相信Rosmontis的判断。”
“你知道吗?幸存的目击者将Rosmontis称作‘米利亚的灾祸’。幸好这孩子自己并不记得。Touch说,在她回到本舰的时候,她就已经忘记了所有关于任务的细节。我不确定,Outcast,她的大脑甚至并不能从这次任务中汲取经验。”
“记忆可未必都是有用的经验,也可能是沉重的负担。没有自我偏见的影响,也不受集体共识的约束,说不定Rosmontis比我们都要公正 。她就像一面永远不会被污染的镜子,清楚地反射着周遭事物的是非善恶。”
“所以凯尔希让我们一起教导她。即便当前她的行动反射出了我们的道德观,罗德岛也不可能陪伴她一生。我们离去之后,谁去评判镜子本身的善恶?”
“她已经醒了,Pith,我们可以问问她自己。”
你好,Outcast。
“你好,Rosmontis。”
你要离开了吗,Outcast?
“是的,我要去一趟维多利亚。一个很小的任务。不过Pith说得对,我会离开,凯尔希会离开,终有一天,我们都会离开。”
阿米娅也会离开吗?
“或许。未来的事情谁都说不准。我们小小的法官,Rosmontis女士,你能帮我们好好看着你自己吗?”
好的,我答应你。我答应大家,会把这些都写下来。你跟我讲的故事我也都记得。我不会忘记。
我可以做到的,你和Pith都不用担心。
如果我变坏的话......不,无论未来我会变成什么样子。
我会记录,会审视。

Module MissionsUnlock conditions
  1. Deal a total of 120,000 damage with Rosmontis (excluding Support Units)
  2. Clear Main Theme 4-1 with a 3-star rating; You must deploy your own Rosmontis, and have Rosmontis defeat at least 10 enemies
  • Complete both of Rosmontis's BOM-X Module Missions.
  • Raise Rosmontis to Elite 2 Level 60.
  • Have at least 100% Trust with Rosmontis.
Materials
Stage 1
Module Data Block
4
Crystalline Electronic Unit
2
LMD
80K
Stage 2
Module Data Block
4
Data Supplement Stick
60
D32 Steel
3
LMD
100K
Stage 3
Module Data Block
4
Data Supplement Instrument
20
Polymerization Preparation
4
LMD
120K

Changelog

References

  1. Explicitly said by Kal'tsit in 7-6 After.
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