The Sarkaz Guerrilla Fighter is an elite enemy in Arknights. They first appear in Episode 07.
Description
- A Sarkaz fighter who supports Patriot but cannot understand the special terminology of their guerilla operations. The Sarkaz ritual maintained by the Sarkaz Originium Altars will not damage them, instead strengthening their bodies and converting their attacks into Arts damage.
- When coming into contact with a Pulse Wave, this unit instead takes no damage and will deal Arts damage with normal attacks.
Overview[]
“ | Does not take damage when coming in contact with a Pulse Wave, and attacks instead deal Arts damage. | ” |
—Tooltip (shared with Mercenary Sarkaz Fighter and Sarkaz Guerrilla Fighter Leader) |
A Sarkaz warrior fighting for Patriot's Guerrillas, Sarkaz Guerrilla Fighters are among the strongest of Guerrilla enemies due to their years of combat experience and military training combined with the Sarkaz's martial prowess. In addition, Sarkaz Guerrilla Fighters take no damage from Originium Altars' Pulse Waves and their attacks will deal Arts damage instead of Physical should they are hit by one (indicated by their eyes and claws glowing red and purple, respectively), which allows Sarkaz Guerrilla Fighters to easily tear through most melee Operators especially those lacking RES.
Appearances[]
Main Theme | 7-17 • S7-2 • 7-18 • H7-1 |
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Integrated Strategies | Beast Taming |
Stats[]
Attribute | Level 0 |
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HP | 8000 B+ |
ATK | 480 C |
DEF | 400 C |
RES | 50 A |
Elemental Resistance | 0 E |
Attack interval | 2.5 sec. B+ |
Movement speed | 0.85 tiles/sec. B |
Weight | 2 |
Life Point penalty | 1 |
Susceptibilities
Silence | Stun | Sleep | Freeze | Levitate |
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