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This article pertains to a subject that is not yet released in the Global server of Arknights.
This enemy's name/description/ability are tentative translations which may not represent the official localization and will be updated when Episode 12 is announced or released in the Global server of Arknights.

The Sarkaz Paradoxical Juggernaut is an elite enemy in Arknights. They first appear in Episode 12.

Description

The result of a cooperation between the Damazti Cluster and the Military Commission, this Sarkaz soldier learned to use Originium Arts to transform their bodies into a more imposing appearance under the Damazti Cluster's guidance. But this external interference also affects their brains, and the lack of rational thinking makes them more violent in combat.

Can only be blocked by units with at least 3 Block; Deals AoE Damage on the first attack

Overview[]

A Kazdelian Sarkaz warrior who makes use of transformation Arts taught by the Damazti Cluster which allows them to assume a more intimidating appearance in return for hampering their cognitive functions, Sarkaz Paradoxical Juggernauts are literal hulks who boast significant HP and high ATK and DEF, allowing them to withstand heavy firepower while dealing as much in return, although their RES is somewhat lacking. To compound their strength, Sarkaz Paradoxical Juggernauts are counted as three enemies when blocked and their first attack will deal 50% more damage (which is not stated in-game) as well as affecting friendly units in the adjacent tiles to the target even if they are invisible/camouflaged, allowing them to potentially cause heavy damage to tightly bunched formations.

Appearances[]

Main Theme 12-6 (Story/Standard Env.)12-7 (Story/Standard Env.)H12-3

Stats[]

AttributeLevel 0
HP20000
A
ATK800
B+
DEF700
B
RES20
B
Elemental Resistance0
E
Attack interval2.9 sec.
B
Movement speed0.8 tiles/sec.
B
Weight5
Life Point penalty1

Susceptibilities

Silence Stun Sleep Freeze Levitate
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