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The "Shiny Pooloo" is an elite enemy in the Stationary Security Service game mode of Arknights.

Description

A native Originium Slug species with vibrant colors. Wild specimens are extremely timid and will emit light to deter predators when escaping. With training, they can light up in a rhythm and are very popular with women and children.

After attacking 3 times, the next attack Stuns the target (prioritizes units that are not Stunned); When defeated, grants an additional reward

Overview[]

An unusual species of wild Originium Slug known for its bioluminescense, the Shiny Pooloo serves as a "bonus enemy" in which letting it into a Protection Objective will not result in a Life Point loss and defeating it awards the player with an EC Unit of the player's choice from a selection of three different EC Units (previously obtained EC Units can appear and be chosen again).

If the player chooses to fight the Shiny Pooloo, it boasts fairly high HP and mixed defenses, but has extremely low ATK despite its long range; however, every fourth attack will Stun the target for a whopping 20(!) seconds, allowing it to render units defenseless and unable to stop it from passing through. Fortunately, the Pooloo will not use its Stunning attack on a target who is already being Stunned unless if none are available, preventing it from "Stunlocking" one particular friendly unit, but the attack cannot be disabled by Silencing the Pooloo.

Appearances[]

Stationary Security Service Adaptation"Arena"Industrial ImprovementIneffectual OrganizationRock and a Hard Place"Ursus Tournament"

Stats[]

AttributeLevel 0
HP24000
A
ATK150
E
DEF700
B
RES50
A
Elemental Resistance0
E
Attack interval4 sec.
C
Movement speed0.85 tiles/sec.
B
Attack range3 tiles
Weight2
Life Point penalty0

Susceptibilities

Silence Stun Sleep Freeze Levitate
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