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This article is about the status effect. For the Operator, see Silence.

Silence is a status effect in Arknights.


Silence effect.png

Only enemy units that can be inflicted with Silence, who are indicated by a "cross" symbol visible above them, sometimes accompanied by a lightning bolt. In this state, the enemy will become unable to use their abilities, such as Crownslayer's blink and Sarkaz Caster's leash; passive abilities such as Infused Originium Slug's death explosion will also become disabled.

Not all enemies' abilities can be disabled when they are silenced, notably Possessed enemies' HP regeneration. In addition, most bosses, especially ones introduced after Episode 07, are outright immune to being silenced.



Operator Source Range/Target Duration
Flash Shield
  • L1-L3: 2.5 seconds
  • L4-L6: 3 seconds
  • L7: 3.5 seconds
  • M1: 3.8 seconds
  • M2: 4.1 seconds
  • M3: 4.5 seconds
Only if Genesis succeeds (which has a 50:50 chance)
  • L1-L3: 2 seconds
  • L4-L6: 2.5 seconds
  • L7: 3 seconds
  • M1: 3.5 seconds
  • M2: 4 seconds
  • M3: 5 seconds
Shell Splitter
On attack
  • L1-L7: 1 second
  • M1-M3: 2 seconds
Spiritual Destruction (talent) 1 ~ 5 (+1) second(s)
Spread Spores
Within attack range, AoE
  • L1-L7: 5 seconds
  • M1-M3: 6 seconds
Bug Catcher (talent) On attack (only works on Infected Creatures) 4 seconds
Skill-Waai Fu 2.png
Seven-styles Kick
  • L1-L3: 5 seconds
  • L4-L6: 6 seconds
  • L7-M2: 7 seconds
  • M3: 8 seconds


  • The Jammer silences drones (and only drones) within its AoE.