“ | Invulnerable and unable to take any actions. | ” |
—In-game tip |
Sleep is a debuff in Arknights.
Effect[]
Only enemy units that can be put to Sleep with the visual effect to indicate that they are Sleeping varies depending on the inflicting Operator. In this state, the enemy is disabled (as if they are Stunned) but are invulnerable, preventing Sleeping enemies from being targeted/affected by anything until they wake up. However, buffs and debuffs will still benefit Sleeping enemies if they are applied before the enemy is put to Sleep.
Though not stated in-game, Sleeping enemies are treated as being unblockable.
Sources[]
Operator | Skill/talent | Range/target | Duration |
---|---|---|---|
![]() Peaceful Slumber |
Enemies adjacent to the Slumberfoot □
□■□
□ |
| |
![]() Deterring Radiance |
■ |
10 seconds | |
Mercy (with GUA-X Operator Module) |
On deployment ■ |
| |
![]() Lullaby's Meter |
Attack when charged | 5 seconds | |
![]() Dreamland's Cradle |
Up to 2 enemies within attack range | 7 seconds | |
![]() Cube of Absurdism |
□
□■□
□ |
5 seconds | |
![]() Hymn of Respite |
□□□
□□□□□
□□■□□
□□□□□
□□□ |
7 seconds | |
Felyne Lottery Bomb | Randomly on attack unless when the talent is disabled | 1 second |
Interactions[]
Friendly[]
Operator | Skill/talent | Interaction |
---|---|---|
| ||
Mercy | ||
Song of Dreams | Erato can attack Sleeping enemies;[note 1] from E1, her attacks ignore a portion of the target's DEF against Sleeping enemies.
| |
![]() Heroes' Paean |
Erato attacks Sleeping enemies over the others while Heroes' Paean is active. |
Enemy[]
Enemies with Low-Altitude Hovering will lose it when put to Sleep for the first time, unless if they are immune to Sleep themselves.
Trivia[]
- Mudrock in the first phase of her
Bloodline of Desecrated Earth and downed Operators in Stationary Security Service are treated as being put into Sleep.
Notes[]
- ↑ 1.0 1.1 1.2 Because Sleeping enemies are unblockable, invisible enemies put to Sleep will return to their invisible status, thus preventing them from being attacked by both melee and ranged units unless when revealed by detectors.
- ↑ If the enemy is blocked while behind Blemishine and they are put to Sleep, she sometimes cannot attack them as they are technically outside her range; as blocked enemies count as "being in an operator's range" regardless of whether the intersection of range and their hitbox allows for that.