“ | -80% Movement Speed. | ” |
—In-game tip |
Slow, also known as Stop,[1] is a debuff in Arknights.
Effect[]
Only enemy units can be inflicted with Slow, which is indicated by a miniscule blue electrical effect on them. In this state, the enemy will have their speed reduced by 80%, almost halting their movement which can be noticed on enemies with low speed.
Slow cannot be stacked, but speed reduction effects (e.g. Manticore's Scorpion Venom, Nightmare's Night Phantom) will stack with it, which can be used to further restrict the enemy's movement.
So far only stationary/large enemies and Nethersea/Nourished/Regressed Swarmcallers are immune to Slow, with the Regressed Swarmcaller in particular able to pass its Slow immunity to The Endspeaker, Will of We Many on its next phase if it Consumes the Swarmcaller's Remains.
Sources[]
Operators[]
All Decel Binder Supporters and Chain Casters inflict Slow on each attack, which lasts for 0.8 seconds (1.2 seconds with the DEC-Y Operator Module) for the former and 0.5 seconds (0.8 seconds with the CHA-X Module) for the latter.
Operator | Skill/talent | Range/target | Duration |
---|---|---|---|
Drug Cocktail Administration | Attack (randomly) |
| |
![]() Snaring Shell |
Attack while active |
| |
![]() Shrapnel Burst |
Attack when charged, up to 2 (L1-L6)/3 (L7-M3) enemies within range | 1 second | |
![]() High-Voltage Current |
Attack while active |
| |
![]() Sand Fetters |
0.2 seconds | ||
![]() High-speed Resonating Troubleshooter |
Resonator trigger |
| |
![]() Quicksand Conversion |
Within attack range every 1.8 (L1-L3)/1.7 (L4-L6)/1.6 (L7)/1.55 (M1)/1.5 (M2)/1.4 (M3) seconds | 0.8 seconds | |
![]() Relentless |
Attack when charged | 1 second | |
![]() Display of Might |
Attack while active | 0.3 seconds | |
Electrostatic Field | Attack |
| |
![]() Beacon of Dawn |
Ball lightning (inflicted every 1.5 seconds) |
| |
Light-Stealing Chain | Attack with a 25% (E1)/40% (E2) chance | 2 seconds | |
![]() Crystalline Shine |
Drones' attack while active | 0.5 seconds | |
![]() Elegance |
Attack while active |
| |
![]() High-Efficiency Freezing Module |
Within Magallan's attack range and the surrounding tiles to the Soaring Dragons every 3 seconds (while not active) |
| |
![]() Paralyzing Shell |
Attack when charged |
| |
![]() Binding Shock |
Attack while active |
| |
![]() Holding Shadow |
Within the modified attack range ■□□□□ |
Until Holding Shadow expires | |
![]() Spread Spores |
Within attack range, AoE | Up to 5 seconds | |
![]() Night Raid |
Randomly □□□
□■□
□□□ |
| |
![]() Prevailing Argument |
All enemies within attack range |
| |
![]() Glorious Banner |
Unwavering Banner □□□
□■□
□□□ |
10 seconds | |
![]() Barbed Clawhook |
Attack when charged |
| |
![]() Telescoping Electric Net |
■□□□ |
|
Objects[]
- Mieszko Coils Slow enemies struck by the electric current they generates for 0.8 seconds.
Interactions[]
Operator | Skill/talent | Interaction |
---|---|---|
Geological Survey | Extends the Slow duration of both Earthspirit's attacks and ![]()
| |
![]() Electrostatic Discharge |
Extends the Slow duration of Electrostatic Field while active.
| |
Find an Opening | Slowed enemies take an additional instance of Arts damage when attacked by Qiubai:
| |
![]() Touch of Static |
The attack with Touch of Static Slows the targets for 1.5 seconds. | |
![]() Dispute Litigation |
The attack with Dispute Litigation Slows the target for 1.6 seconds. | |
Binding Circle | Applies 20% (+3% P5) Fragile (multiplied by 1.1× ~ 2× while ![]() |
References[]
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