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"Smarty" is a normal enemy in Arknights. They first appear in Who is Real.

Description

A strange Ink Spirit named by the painter herself. Seems to be alive. Very lively with its movements and likes to wander around. Not very commonly seen as it explodes if it touches any fellow Ink Spirits with opposite attributes.

Can only be blocked by player's units of the same attribute. Explodes upon death, dealing Arts Damage to our units. Causes even greater damage if other Smarties[note 1] of opposite attribute are in its vicinity.

Overview[]

Can only be blocked by units of the same attribute. Explodes upon being defeated, touching an opposite attribute Smarty[note 2] will trigger a more violent explosion.
—Tooltip (shared with Dazzled Smarty)

A (literally) fiery and jovial will-o'-wisp Ink Spirit, Smarties are very weak at first glance, having rather low HP and ATK, and no defenses whatsoever despite dealing Arts damage in melee, but they will explode upon being defeated, dealing Arts damage equal to 4× of the Smarty's ATK to friendly units in a radius of 1.25 tiles around it, in addition to being subject to the Hui and Ming mechanic where the Smarty is also unblockable except by friendly units whose attribute matches it and the explosion's damage is affected by the victims' attribute as well (4.4× opposing, 3.6× matching).

Should two Smarties with opposing attributes are in a radius of 1 tile to each other, they will immediately detonate in a much stronger explosion dealing Arts damage equal to 15×(!) of the Smarties' ATK which is affected by the victims' attribute as well (16.5× opposing, 13.5× matching) and having a larger radius of 2 tiles. As such, it is recommended to defeat Smarties separately or deploy units away from where Smarties with opposing attributes cross their paths, which is usually the case whenever they are featured.

Appearances[]

Side Stories WR-7WR-8WR-10
Contingency Contract Hui-ch'i Foothills
Paradox Simulation Nian: "Dusk Ridding"Shaw: Extinguishing!

Stats[]

AttributeLevel 0
HP2460
D
ATK120
E
DEF0
E
RES0
E
Elemental Resistance0
E
Attack interval2 sec.
B+
Movement speed1.2 tiles/sec.
A+
Weight0
Life Point penalty1

Susceptibilities

Silence Stun Sleep Freeze Levitate

Contingency Contract buffs[]

Contract Effects
 Objective: Distinctive Darkness I Increases HP and RES by 70% and 30, respectively
 Objective: Distinctive Darkness II Increases HP and RES by 220% and 50, respectively
 Objective: Distinctive Darkness III
  • Increases HP and RES by 300% and 50, respectively
  • Now spawns with switched Hui/Ming attribute
 Objective: Ephemerality II Increases HP, ATK, and RES by 110%, 50%, and 30, respectively
 Objective: Ephemerality III
  • Increases HP/ATK and RES by 110% and 30, respectively
  • Now is invisible

Notes[]

  1. The original text states "friendly units", which is totally incorrect.
  2. The original text states "ally", which is totally incorrect.
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