- This article is about the Operator class. For the enemy, see Sniper (enemy).
Sniper is one of the eight Operator classes in Arknights.
Overview[]
Snipers use ranged weaponry (usually crossbows/bows or firearms) to attack enemies from a long range, allowing them to dispatch enemies from a safe distance. Their DP cost is quite low, only slightly higher than Vanguards, allowing Snipers to be deployed early in the game.
Snipers have less-than-stellar HP and DEF, so it is best to keep them away from ranged enemies who can easily harm them. They are also ineffective against enemies with high DEF as their attacks will not be effective. In contrast, Snipers excel against enemies with high RES but low DEF, such as enemy Casters.
Branches[]
Branch | Trait |
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Marksman | Attacks aerial enemy first Ranged attacker that targets aerial enemies over others
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Artilleryman | Deals AOE Physical Damage Long-ranged attacker dealing area-of-effect/splash damage
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Deadeye | Prioritizes attacking the enemy with lowest DEF within range first Powerful long-ranged attacker that targets enemies with the lowest DEF over others
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Heavyshooter | High-accuracy point-blank shot Short-ranged attacker that is highly effective against targets on the frontal tile(s)
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Spreadshooter | Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit Close-ranged attacker that hits all targets within range and deals 1.5× damage against targets in the frontal row on each attack
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Besieger | Attacks the heaviest enemy first Long-ranged attacker with a minimum range and targets enemies with the highest weight over others
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Flinger | Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK) Long-ranged ground attacker dealing area-of-effect/splash damage whose attacks unleashing a half-strength shockwave
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Hunter | Consume ammo to attack with the ATK increased to 120%; Slowly reloads ammo while not attacking (max 4/6/8) Ranged attacker that only attacks while having ammunition which they generates over time when not engaging enemies with 1.2× damage
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Interactions[]
Operator | Skill/talent | Interaction |
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Landen Tactics | Snipers whose skill has offensive SP recovery generates 1 SP every 3 (E1)/2.5 (E2) seconds while Archetto is deployed. | |
Frugality | Snipers whose skill uses the ammunition mechanic has a 20% chance to not consume the ammo when attacking while Ch'en the Holungday is deployed. | |
Sniper Support | Increases the ASPD of Snipers while Elysium's skill is active and reduces their DP cost while Elysium is deployed.
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Crossfire | Increases the ATK of Snipers while Schwarz is deployed alongside at least one other Sniper. When Schwarz's ARC-X Operator Module is upgraded, Crossfire takes effect when Schwarz is present alongside at least one other Sniper in the squad.
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Trivia[]
- Sniper has the second most members out of all eight classes, just behind Guard.
- With the release of Fiammetta but before the release of Irene, the amount of 6★ Guards and Snipers are tied at 10 Operators. Unlike Guards though, Snipers notably have not yet received a 6★ male Operator whereas Guards already have a few thus far. Currently they hold this record with Defenders since the launch of the server in 2019 until now for almost 4 years.
- Ironically, as a result of this, Snipers actually have more female 6★ Operators than Guards.
- Along with Caster and Specialist, Sniper is the only class that has at least one 6★ Operator from all of its branches. Sniper is also the first and currently only class that has at least one Operator from all six rarities.
- Despite being called "Sniper", Deadeye Snipers are the only one who actually uses a sniper rifle. This results in the community making the meme "The Sniper class is made up of snipers", which is parallel to the "The Archer class is made of archers" meme from Fate Grand/Order.