Sniper branches | |||
---|---|---|---|
Marksman | Artilleryman | Deadeye | Heavyshooter |
Spreadshooter | Besieger | Flinger | Hunter |
“ | Deals AOE Physical Damage. | ” |
—Trait description |
Artilleryman Sniper, colloquially known as Area-of-Effect/AoE Sniper, is a branch of the Sniper class in Arknights.
Artilleryman Snipers deal splash damage over a radius of 1.1 tiles centered on the target in each attack with a range of 3×4 tiles with a 1-tile extension up front at Elite 1 or 3×5 tiles at Elite 2, and have high ATK at the expense of slow attack interval as well as high DP cost that increases in every promotion.
Operators[]
6★ | ||
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5★ | ||
4★ | ||
3★ |
Operator Modules[]
Module | Information |
---|---|
ART-X
|
New trait: Increases ATK to 110% when attacking blocked enemies |
ART-Y
|
New trait: Attacks ignore 100 DEF |
Strategies[]
- Artilleryman Snipers' long attack range allow them to be safely placed at the back of the formation, preventing them from most harm's reach.
- Artilleryman Snipers' trait and high ATK mean they will shine at eliminating hordes of enemies, even to those with above-average DEF.
Modules[]
- The ART-X Module allows the Artilleryman Sniper to synergize well against Defenders and Guards as they can block the enemies while the Artilleryman bombards them.
- The ART-Y Module improves the damage output of the Artilleryman Sniper especially against high-DEF enemies.
Tips[]
- Due to Artilleryman Snipers' high ATK but long attack interval, ATK and ASPD buff is recommended to increase their damage output.
- Artilleryman Snipers' high DP cost means that Vanguards are essential to be able to deploy them earlier.
- Defenders are recommended to group enemies together, so that Artilleryman Snipers can damage all of them together (especially with ART-X Operator Module).