Specialist branches | |||
---|---|---|---|
Push Stroker | Hookmaster | Executor | Ambusher |
Geek | Merchant | Trapmaster | Dollkeeper |
“ | Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy. | ” |
—Trait description |
Trapmaster Specialist is a branch of the Specialist class in Arknights.
Trapmaster Specialists are ranged Operators with similar stats to Marksman Snipers and allows the deployment of traps when they are deployed. Their skills always has a passive effect that determines the traps' function and an active (automatic) effect which periodically gives additional traps to use.
Operators[]
6★ | ||
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5★ |
Operator Modules[]
Module | Information |
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TRP-Y
|
New trait: Has a 20% chance to deploy a trap that deals double damage |
Additional information | |
The double damage traps with the TRP-Y Module are determined after the trap is deployed. |
Strategies[]
- Unlike Summoner Supporters, Trapmasters automatically gets their own traps back via their skill's passive effect and they have no manually activated skills whatsoever.
- Trapmaster's traps count as friendly units and can be used to charge or retake devices like L-44 Gramophones.